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Returning 15 results for 'both blows diffusing comforts release'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
characters’ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
characters’ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
characters’ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
characters’ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
characters’ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
characters’ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
combatants enter a fight not knowing whether their boots have come untied.
6 You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
combatants enter a fight not knowing whether their boots have come untied.
6 You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
combatants enter a fight not knowing whether their boots have come untied.
6 You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
vines by attacking their root in the center of the room. Treat the root as an immobile, Medium object with AC 15 and 100 hit points. When the root is reduced to 0 hit points, the vines release spores
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
vines by attacking their root in the center of the room. Treat the root as an immobile, Medium object with AC 15 and 100 hit points. When the root is reduced to 0 hit points, the vines release spores
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
vines by attacking their root in the center of the room. Treat the root as an immobile, Medium object with AC 15 and 100 hit points. When the root is reduced to 0 hit points, the vines release spores
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release






