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Returning 25 results for 'both border down caution result'.
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Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature
storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can
things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.
Moonstone dragons navigate their
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Eclipsed Realms The boundaries between Lorwyn and Shadowmoor are clear, either shining with brilliant light or cloaked in deep shadow. Some border regions, however, are liminal spaces known as
brightens into day. The moon and sun are overlaid near the horizon, neither moving; as a result, the land is bathed in Dim Light. Eclipsed realms range in size from a few square feet to several square
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sleeping Beast Overgrown with bizarrely warped forests, this jagged mountain range stretches for miles along the domain’s southern border. A blanket of eerie calm hangs over its peaks, the result
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by foot). On any other result, their caution is rewarded, and they travel the same distance as a group moving at a normal pace. Characters moving at a slow pace can move stealthily. As long as they’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
the characters are racing toward a goal or destination. (Use this technique with caution, as time pressure can increase players’ anxiety.) Telegraph Encounters. Give players advance warning that an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prince Oargev of New Cyre The disaster of the Mourning wiped out much of the population of Cyre, but those living near the western border had time to cross into the Brelish countryside ahead of the
avengers who punish those they believe responsible for the Mourning have cast shadows on Prince Oargev’s reputation. As a result, the following groups consider Prince Oargev their foe: The Five
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
the characters are racing toward a goal or destination. (Use this technique with caution, as time pressure can increase players’ anxiety.) Telegraph Encounters. Give players advance warning that an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
questions about Humanoid art, culture, history, and politics.
Of course, years of careful scheming can be quickly unraveled if a shape-shifted dragon’s true nature is discovered. As a result, such
dragons are careful to avoid being seen in their true forms. They show great caution in dealing with adventurers or anyone else who might have the magical ability to expose their nature. And dragons
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
approach Nezzarum without first fighting Xia, the dragon is initially Indifferent. Indifferent Dragon. If Nezzarum hasn’t seen the characters prove themselves in battle, he errs on the side of caution and
command, so if you roll the same result twice, roll again or choose a different option from the table. If the characters fulfill all three of his commands, Nezzarum’s attitude toward them shifts to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts. Peryton Superstitions 1d4 If a Peryton Collects Enough Hearts... 1 The hearts grant an evil wish. 2
, they peer through the Border Ethereal into the Material Plane. When they detect prey, phase spiders draw close and then shift or “phase” to the Material Plane to attack. They shift between planes of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Lord. Laeral’s primary concern is keeping all parties at the negotiating table, and making sure that concrete actions result from each council’s discussions. However, she is leery of committing
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Lord. Laeral’s primary concern is keeping all parties at the negotiating table, and making sure that concrete actions result from each council’s discussions. However, she is leery of committing
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Lord. Laeral’s primary concern is keeping all parties at the negotiating table, and making sure that concrete actions result from each council’s discussions. However, she is leery of committing
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
even as one treks across the wastes. As a result, any Wisdom (Survival) check or any check using navigator’s tools made to negotiate the Mournland is made with disadvantage. As if the difficulties of
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
toward its liberator and obeys their commands. In the absence of any commands, or if given a command that’s likely to result in its destruction, the specter defends itself but otherwise takes no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
change and the struggles for power that result that humans often stray from the righteous path. Perhaps the light of the Companion will show them the way. Elturel’s Guard Sometimes called the Kingdom
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
indicated type (save DC 15): d12 Result 1 Death 2 Discord 3 Fear 4 Hopelessness 5 Insanity 6–12 No effect (looked away in time) Except for the death effect, these effects are curses and can be removed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
—but not all—creatures. Roll on the Irradiated Room Contents table to determine what awaits the characters inside. If you get the same result as for a previous roll, the room is empty. Irradiated Room
immediately commence preoperative procedures. The androids attempt to place the character on the operating table and attack any who interfere. During the struggle, the androids caution interrupters that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
golem that answers to his command. The Ditch The Ditch is Sigil’s only body of water, a reeking morass where locals cast their refuse. Its corrosive waters lie along the rough border between the Lower
of wax dolls held to a flame. Locals whisper the Ditch is a backwater tributary of the River Styx, but more likely its toxic waters are the result of industrial runoff coupled with the corruption of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Armory, a foreboding stronghold at the ward’s border with the Lower Ward. Deliberately grown razorvine creeps along the structure’s bladed balconies and lower walls, deterring thieves who seek to
. Because there are infinite layers to the Abyss, there are infinite demon lords among them to be venerated. As a result, the cultists of the temple are a disorganized mess, and daily sacrifices
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succumbed to its enchantment. As a result, she has no desire to keep a treasure hoard. She’s content to swim and frolic in the river, occasionally venturing onto its banks. Vuuthramis cautiously observes
outcropping runs along the northern border of the garden. A small ravine cuts into the rocks, its floor scorched free of vegetation and dusted with ash.
Gorguth the chimera drank from the Fountain All Heal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camp. His evil shaman has convinced him to take this drastic course of action. Once the characters’ presence becomes known, they are brought before King Gunvald. He treats them with respect and caution
overwhelming and routing the enemy, Bjornhild decides to take over their camp and wait for Elk hunting parties to return so she can slaughter them and take their food as well. As a result, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
explorers is likely to be killed outright. Food is sparse in this region, with the forests long since vanished, and as a result the elves of Elfharrow fiercely protect the herds of animals they have
inland sea, its waters tainted by volcanism and undrinkable. Around its perimeter is a conglomeration of city-states and minor baronies typified by the shifting domains known as the Border Kingdoms. Here






