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Returning 35 results for 'both both defeat contact rites'.
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Monsters
Guildmasters’ Guide to Ravnica
, with little grasp of metaphor or nuance.
The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon
crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
addition, the Monastery of the Distressed Body’s brains in jars regard you thereafter as the monastery’s rightful master. You must defeat or otherwise clear out the Grand Master and its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
defeat the memory web, they inherit the emissaries’ memories, imprinting Shalfey’s mission firmly in their minds. Shortly thereafter, the characters witness the prophesied star falling to the Tegefed
Heavens, or they can track down the messengers’ intended contact, the druid Derwyth. The journey might lead characters to a cave of derro raiders, a lakeside community of hunters and giant beavers, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ashlands. The Theriad recounts the brute’s defeat and the loss of his great axe, Goremaster. Viewing Thyrogog’s defeat as a divine sign, the warlord’s descendants retreated into the Ashlands. Burial
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seeking out his former thralls. The Ice Hunters have no contact with civilization, so they can’t possibly spread word of his humiliating defeat. With the dragon’s disappearance, the kobolds hide if
Developments If the characters defeat Arauthator, the reactions of Oyaviggaton’s other inhabitants are dependent on whether the dragon is killed or driven off. If Arauthator is killed, the ice toads
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seeking out his former thralls. The Ice Hunters have no contact with civilization, so they can’t possibly spread word of his humiliating defeat. With the dragon’s disappearance, the kobolds hide if
Developments If the characters defeat Arauthator, the reactions of Oyaviggaton’s other inhabitants are dependent on whether the dragon is killed or driven off. If Arauthator is killed, the ice toads
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
when groups rose to oppose him. After one such defeat, the warrior was so filled with wrath that he murdered his entire village in Mogis’s name. The god, delighted by this display, gifted the warrior
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Death Priest The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon crippling necromantic
magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the investigators suggests reaching out to her spirit for help. Whether characters use the spirit board or another method to contact Mara, her furious spirit appears and demands the characters aid her
can help them defeat Dranzorg. Eternal Rivals. Dranzorg focuses his attacks on the character wearing Mara’s armor. If a character wearing Mara’s armor is reduced to fewer than half their hit points
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
symbol or druidic focus, even if it isn’t needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains
proficiency in the Religion skill, if the character doesn’t already have it. Religious Order Contact Your established order enjoys a robust following. It might be a cloister of priestly scholars who use
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ideal lookout point for any sea-based threats. The Final Enemy The three competing factions in Saltmarsh unite in an effort to defeat the sahuagin threat. Both the traditionalists and the loyalists
Procan, approaches the characters in hopes of recruiting them. He has long maintained ties to the inhabitants of the island hermitage in this adventure. When he loses contact with them, he asks the party
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
contact other plane spells or similar magic. Bel Bel rankles at Zariel’s rulership of the layer of the Nine Hells that was once his, but he won’t challenge her directly as long as he thinks Asmodeus
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
. Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the soul gem. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Yan-C-Bin as well. Amarath and N’von wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
they can hope to defeat that villain. 6. Plan Encounters After you’ve created the location and the overall story of the adventure, it’s time to plan out the encounters that make up that adventure. In
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
neutral or unaligned, this card has no effect on you. Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using
checks made with that skill for the duration of the adventure. In addition, the Monastery of the Distressed Body’s brains in jars regard you thereafter as the monastery’s rightful master. You must defeat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, including Xardorok if he’s present, use Enlarge before joining the fight. If defeat seems likely, Xardorok retreats to area X22 and uses the elevator to make his way toward area X8, where he hopes
wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Throne. Prolonged contact with Xardorok’s chardalyn throne can warp one’s mind. A creature that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
proves more difficult to defeat. Every clan is aware that there are plenty of unprincipled creatures in the world that would love to steal its cherished works or even obliterate the dwarves and take
that can prove useful against the vagaries of the outside world, but that is likely to be the extent of their contact. Under normal circumstances, dwarves prefer to be left alone. Interacting with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
admittance.” Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queen’s defeat at the Well of Dragons. Mirt If any of the characters join the
Harpers, Mirt (see appendix B) becomes their main Harper contact throughout the adventure. Lightsinger Theater is a high-end establishment located in the Castle Ward. If the characters meet Mirt in his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and hide from Halaster. Ezzat believes that Jhesiyra can affect Undermountain in ways that even Halaster cannot, and the lich longs to find some means to contact her. In the journal’s final entry, he
writes of wanting to use wish — a spell he does not yet know — to forge an alliance with Jhesiyra, defeat Halaster, and end the Mad Mage’s reign in Undermountain forever. (The lich doesn’t realize
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
long before Rath Modar came into contact with the Cult of the Dragon and Severin. The young, ambitious cult leader sought powerful magic to locate the scattered dragon masks and to perform the ritual
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silvermane The characters’ primary contact is Jalester Silvermane (see appendix B), a field agent who reports to Open Lord Laeral Silverhand. Jalester spends much of his time in the Yawning Portal and
confront Esloon Bezant (LE male Thayan human mage) and his gang of five thugs and either defeat them or bribe them with at least 500 gp. Reward: Each Lords’ Alliance character gains 2 renown. The characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
contact her, Alustriel tells the characters. When she left, Malaina told Alustriel that she was going to a shop called Velgar’s Vittles in Sigil’s Market Ward. The Wizards Three were busy, so Alustriel
on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecna’s ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long before Rath Modar came into contact with the Cult of the Dragon and Severin. The young, ambitious cult leader sought powerful magic to locate the scattered dragon masks and to perform the ritual
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, it wasn’t long before Rath Modar came into contact with the Cult of the Dragon and Severin. The young, ambitious cult leader sought powerful magic to locate the scattered dragon masks and to perform
the ritual that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererak’s traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererak’s tomb
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
floor in the south. On the eastern wall is a contact stone.
Creatures. Ihanvas, the spirit naga overseer of this zone, is eating a prisoner. The naga attacks any intruders. Ten commoners also linger in
enormous globes of blue liquid are suspended in the air to the east.
West of the pool, just south of a set of double doors, is a contact stone.
Creatures. Eight ghouls here float like corpses in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make contact with a mirror. A creature that makes contact with a mirror for the first time on a turn or starts its turn in contact with one takes 22 (4d10) psychic damage. A creature that passes
, saying that she has already seen their defeat written in their past and future. As you like, she can share key details from your campaign’s past to indicate that she has been watching the characters—and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
or spell made first contact with the dome, this hole remains open for 1 minute. A character can try to manipulate the dome’s arcane harmonics by using an action to make a DC 15 Intelligence (Arcana
.” Will you help defeat Murgaxor? “No.” N6. Fortress Khelvor the daemogoth eagerly anticipates
the suffering that will occur when
Murgaxor’s ritual is complete Little remains of the once-proud fortress
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Any creature that falls into the lava or starts its turn there takes 55 (10d10) fire damage. Any object that falls into the lava takes damage on initial contact and once per round thereafter until it
. Acererak’s Defeat If Acererak drops below 100 hit points, he casts teleport on his next turn and flees. As he departs, read: “We’ll meet again, fools!” says the lich. “And on that day, you will die!” With
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent






