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Returning 35 results for 'both both defend continually rain'.
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Monsters
Mythic Odysseys of Theros
lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola Vale
from a thornbearer's bow might rain down like a volley from a whole army.
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors.A Quintessent’s Lair
A storm giant quintessent has no need for castles or dungeon
of the following effects:
Downpour. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes rivers and streams to fill or overflow
Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
within 1 mile of the lair have disadvantage on saving throws made to maintain concentration.
Corrupted Water. Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
.
2
An adult sapphire dragon employs a dao to help shape and defend the dragon’s lair, and the dao maintains a portal to the Elemental Plane of Earth there.
3
An adult sapphire dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
fire snakes and two salamanders have ambushed three travelers from Etizalan. The three travelers use the priest stat block and fight to defend a wagon full of food, flowers, and colorful crafts. If
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
fire snakes and two salamanders have ambushed three travelers from Etizalan. The three travelers use the priest stat block and fight to defend a wagon full of food, flowers, and colorful crafts. If
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
fire snakes and two salamanders have ambushed three travelers from Etizalan. The three travelers use the priest stat block and fight to defend a wagon full of food, flowers, and colorful crafts. If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
How to Lay a Giant Low A force allied with giants — or worse, a force made up of giants — is one of the most fearsome opponents on the battlefield. The giants can rain boulders onto an enemy from a
a giant can be tripped or pulled down — preferably onto its belly so it’s less able to defend itself — then it can be entangled in nets and cables and disabled by concentrated attacks on its head and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
How to Lay a Giant Low A force allied with giants — or worse, a force made up of giants — is one of the most fearsome opponents on the battlefield. The giants can rain boulders onto an enemy from a
a giant can be tripped or pulled down — preferably onto its belly so it’s less able to defend itself — then it can be entangled in nets and cables and disabled by concentrated attacks on its head and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
How to Lay a Giant Low A force allied with giants — or worse, a force made up of giants — is one of the most fearsome opponents on the battlefield. The giants can rain boulders onto an enemy from a
a giant can be tripped or pulled down — preferably onto its belly so it’s less able to defend itself — then it can be entangled in nets and cables and disabled by concentrated attacks on its head and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The Zhents aren’t happy about traveling overland with large amounts of gold. During attacks on the caravan, the thugs defend themselves first, and then their wagon and drover. They don’t leave the
fast caravan in the best weather and without delays. The caravan makes good time, and although the sky turns overcast, it doesn’t rain. Well-established campsites are plentiful beside the Long Road
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The Zhents aren’t happy about traveling overland with large amounts of gold. During attacks on the caravan, the thugs defend themselves first, and then their wagon and drover. They don’t leave the
fast caravan in the best weather and without delays. The caravan makes good time, and although the sky turns overcast, it doesn’t rain. Well-established campsites are plentiful beside the Long Road
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The Zhents aren’t happy about traveling overland with large amounts of gold. During attacks on the caravan, the thugs defend themselves first, and then their wagon and drover. They don’t leave the
fast caravan in the best weather and without delays. The caravan makes good time, and although the sky turns overcast, it doesn’t rain. Well-established campsites are plentiful beside the Long Road
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
giant’s presence, which creates one or more of the following effects: Downpour. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
giant’s presence, which creates one or more of the following effects: Downpour. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
giant’s presence, which creates one or more of the following effects: Downpour. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defend themselves, their friends, and their homes in the Skola Vale. With diversions aside, satyrs bend their cleverness toward tactics and methods of ending conflicts as swiftly as possible. This
live lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defend themselves, their friends, and their homes in the Skola Vale. With diversions aside, satyrs bend their cleverness toward tactics and methods of ending conflicts as swiftly as possible. This
live lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defend themselves, their friends, and their homes in the Skola Vale. With diversions aside, satyrs bend their cleverness toward tactics and methods of ending conflicts as swiftly as possible. This
live lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skilled artistry remains apparent. The living monkeys chatter and shriek continually, and the gorge echoes with the sound of their cries. Occasionally, the echoes from up and down the gorge overlap
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skilled artistry remains apparent. The living monkeys chatter and shriek continually, and the gorge echoes with the sound of their cries. Occasionally, the echoes from up and down the gorge overlap
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skilled artistry remains apparent. The living monkeys chatter and shriek continually, and the gorge echoes with the sound of their cries. Occasionally, the echoes from up and down the gorge overlap
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
numerous than the urchins and pickpockets. Street performers and tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Everything
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, crime pays as long as you avoid being convicted. Prison and Torture Chamber Malbolge comprises one infinitely large, steep-sloped mountain. Boulders and other debris rain down from its heights in
the force of the onslaught. Condemned devils are typically trapped in cages, which are lowered on chains to hang beneath the platforms. From such a vantage, the prisoners are continually battered by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
numerous than the urchins and pickpockets. Street performers and tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Everything
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, crime pays as long as you avoid being convicted. Prison and Torture Chamber Malbolge comprises one infinitely large, steep-sloped mountain. Boulders and other debris rain down from its heights in
the force of the onslaught. Condemned devils are typically trapped in cages, which are lowered on chains to hang beneath the platforms. From such a vantage, the prisoners are continually battered by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
numerous than the urchins and pickpockets. Street performers and tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Everything
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, crime pays as long as you avoid being convicted. Prison and Torture Chamber Malbolge comprises one infinitely large, steep-sloped mountain. Boulders and other debris rain down from its heights in
the force of the onslaught. Condemned devils are typically trapped in cages, which are lowered on chains to hang beneath the platforms. From such a vantage, the prisoners are continually battered by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian — enough to make the nobles and merchants of
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
communicate with a mortal, carry out a short task, or defend its home against aggressors. Storm Giant Quintessent
Huge giant (storm giant), chaotic good
Armor Class 12
Hit Points 230 (20d12 + 100
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian — enough to make the nobles and merchants of
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian — enough to make the nobles and merchants of
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
communicate with a mortal, carry out a short task, or defend its home against aggressors. Storm Giant Quintessent
Huge giant (storm giant), chaotic good
Armor Class 12
Hit Points 230 (20d12 + 100
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
communicate with a mortal, carry out a short task, or defend its home against aggressors. Storm Giant Quintessent
Huge giant (storm giant), chaotic good
Armor Class 12
Hit Points 230 (20d12 + 100






