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Returning 21 results for 'both both diffusing course retreats'.
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both both diffusing cause retreats
both both diffusing core retreats
both both diffusing courage retreats
both both diffusing court retreats
both both diffusing curse retreats
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spell’s Intelligence saving throw, he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spell’s Intelligence saving throw, he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spell’s Intelligence saving throw, he
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
door hears them and retreats through the southern secret door, which connects area 21 with the caverns. 21. Cellar If the party makes a lot of noise while exploring area 20, the smuggler here has already
! Of course, once a character attunes to the stone, the sad truth is revealed.
23. Skeletons’ Room The bar securing the door is easily lifted. The smugglers sealed this room after discovering the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
door hears them and retreats through the southern secret door, which connects area 21 with the caverns. 21. Cellar If the party makes a lot of noise while exploring area 20, the smuggler here has already
! Of course, once a character attunes to the stone, the sad truth is revealed.
23. Skeletons’ Room The bar securing the door is easily lifted. The smugglers sealed this room after discovering the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
door hears them and retreats through the southern secret door, which connects area 21 with the caverns. 21. Cellar If the party makes a lot of noise while exploring area 20, the smuggler here has already
! Of course, once a character attunes to the stone, the sad truth is revealed.
23. Skeletons’ Room The bar securing the door is easily lifted. The smugglers sealed this room after discovering the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
before they arrive here. While the golem holds intruders at bay, Dory retreats to the far corner of the room and uses Eye of Corruption to weaken the most threatening character. He then follows up with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
before they arrive here. While the golem holds intruders at bay, Dory retreats to the far corner of the room and uses Eye of Corruption to weaken the most threatening character. He then follows up with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
before they arrive here. While the golem holds intruders at bay, Dory retreats to the far corner of the room and uses Eye of Corruption to weaken the most threatening character. He then follows up with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still alive when its master dies, it stops attacking and retreats to its nest. It continues to fight only if pursued. After the remaining lizardfolk are dealt with, Bimz chooses one character and bonds
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal to Ralvald; he feels committed to staying here until Ralvald decides on a course of action. If the characters are aggressive or indicate support of Aerstigga, Heldalf directs his animal
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still alive when its master dies, it stops attacking and retreats to its nest. It continues to fight only if pursued. After the remaining lizardfolk are dealt with, Bimz chooses one character and bonds
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal to Ralvald; he feels committed to staying here until Ralvald decides on a course of action. If the characters are aggressive or indicate support of Aerstigga, Heldalf directs his animal
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
loyal to Ralvald; he feels committed to staying here until Ralvald decides on a course of action. If the characters are aggressive or indicate support of Aerstigga, Heldalf directs his animal
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still alive when its master dies, it stops attacking and retreats to its nest. It continues to fight only if pursued. After the remaining lizardfolk are dealt with, Bimz chooses one character and bonds
undertakings (he will, of course, expect a normal portion of treasure). Afterward, he reluctantly leaves them to return home. A PRISONER FROM THE DEEP
Assuming that the characters befriend Oceanus
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
and Gossa prefer the former course of action, but the characters can convince the pair to accompany them through the Briny Maze to attack the zealot while he’s digging. Activation Rods. These two rods
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
and Gossa prefer the former course of action, but the characters can convince the pair to accompany them through the Briny Maze to attack the zealot while he’s digging. Activation Rods. These two rods
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
and Gossa prefer the former course of action, but the characters can convince the pair to accompany them through the Briny Maze to attack the zealot while he’s digging. Activation Rods. These two rods






