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Returning 35 results for 'both both diffusing crypts return'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
catacombs of fiends, the adventurers should be 6th level. NPC survivors cowering in the crypts under the High Hall cathedral urge the characters to locate Grand Duke Ulder Ravengard of Baldur’s Gate
the means to free the city from its chains and return what’s left of it to Faerûn. Arrival in Elturel
For characters of level 5
The adventurers arrive in what’s left of Elturel and make their way
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
catacombs of fiends, the adventurers should be 6th level. NPC survivors cowering in the crypts under the High Hall cathedral urge the characters to locate Grand Duke Ulder Ravengard of Baldur’s Gate
the means to free the city from its chains and return what’s left of it to Faerûn. Arrival in Elturel
For characters of level 5
The adventurers arrive in what’s left of Elturel and make their way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
catacombs of fiends, the adventurers should be 6th level. NPC survivors cowering in the crypts under the High Hall cathedral urge the characters to locate Grand Duke Ulder Ravengard of Baldur’s Gate
the means to free the city from its chains and return what’s left of it to Faerûn. Arrival in Elturel
For characters of level 5
The adventurers arrive in what’s left of Elturel and make their way
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
wears a piscine, gold funerary mask (see chapter 6). The bodies here bear no grave goods and deteriorate if disturbed. 5. Crypts of the Deathless Stairs ascend to a hall lined with door frames barred
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
wears a piscine, gold funerary mask (see chapter 6). The bodies here bear no grave goods and deteriorate if disturbed. 5. Crypts of the Deathless Stairs ascend to a hall lined with door frames barred
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
wears a piscine, gold funerary mask (see chapter 6). The bodies here bear no grave goods and deteriorate if disturbed. 5. Crypts of the Deathless Stairs ascend to a hall lined with door frames barred
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple Crypts The Bastion of Takhisis had countless enemies, many of whom were interred in the temple crypts (depicted on map 7.2). Lord Soth pays this level of the citadel little mind, as his
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple Crypts The Bastion of Takhisis had countless enemies, many of whom were interred in the temple crypts (depicted on map 7.2). Lord Soth pays this level of the citadel little mind, as his
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple Crypts The Bastion of Takhisis had countless enemies, many of whom were interred in the temple crypts (depicted on map 7.2). Lord Soth pays this level of the citadel little mind, as his
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft Details 1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its crypts
anyone else. 5 What you stole belonged to someone other than your intended mark. Now a deadly organization such as the Guild is after you. 6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crypts less so. Now a priceless treasure of the city, the spyglass of Balduran himself, is yours.
2 With the help of an inside man, you purloined money from the Counting House, the most secure bank
deadly organization such as the Guild is after you.
6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft Details 1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its crypts
anyone else. 5 What you stole belonged to someone other than your intended mark. Now a deadly organization such as the Guild is after you. 6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft Details 1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its crypts
anyone else. 5 What you stole belonged to someone other than your intended mark. Now a deadly organization such as the Guild is after you. 6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crypts less so. Now a priceless treasure of the city, the spyglass of Balduran himself, is yours.
2 With the help of an inside man, you purloined money from the Counting House, the most secure bank
deadly organization such as the Guild is after you.
6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crypts less so. Now a priceless treasure of the city, the spyglass of Balduran himself, is yours.
2 With the help of an inside man, you purloined money from the Counting House, the most secure bank
deadly organization such as the Guild is after you.
6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
high, and tall windows admit any light from outside. Hidden Pits. The nave’s floor has buckled, creating pits leading to the shattered crypts below. Only creatures that come within 5 feet of a pit and
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
high, and tall windows admit any light from outside. Hidden Pits. The nave’s floor has buckled, creating pits leading to the shattered crypts below. Only creatures that come within 5 feet of a pit and
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
high, and tall windows admit any light from outside. Hidden Pits. The nave’s floor has buckled, creating pits leading to the shattered crypts below. Only creatures that come within 5 feet of a pit and
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Sepulchers This corner of the dungeon holds a pair of dusty crypts. 14a. Southern Crypt The door to this room is engraved with a large rune, while the door frame is carved with leering dwarven
brother wasn’t so fortunate (see area 11). Lorlynn doesn’t know he’s dead and is expecting him to return any moment, but news of his death doesn’t upset her. So gloomy a creature was he that if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Sepulchers This corner of the dungeon holds a pair of dusty crypts. 14a. Southern Crypt The door to this room is engraved with a large rune, while the door frame is carved with leering dwarven
brother wasn’t so fortunate (see area 11). Lorlynn doesn’t know he’s dead and is expecting him to return any moment, but news of his death doesn’t upset her. So gloomy a creature was he that if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Sepulchers This corner of the dungeon holds a pair of dusty crypts. 14a. Southern Crypt The door to this room is engraved with a large rune, while the door frame is carved with leering dwarven
brother wasn’t so fortunate (see area 11). Lorlynn doesn’t know he’s dead and is expecting him to return any moment, but news of his death doesn’t upset her. So gloomy a creature was he that if
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering of cemeteries outside the city. The largest of the latter
empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire family in their beds, no one was eager to move into their former
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering of cemeteries outside the city. The largest of the latter
empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire family in their beds, no one was eager to move into their former
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
dead within the city, interring them in catacombs beneath the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering
professional mourners. Long ago, the graveyard was an empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
dead within the city, interring them in catacombs beneath the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering
professional mourners. Long ago, the graveyard was an empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
dead within the city, interring them in catacombs beneath the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering
professional mourners. Long ago, the graveyard was an empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire






