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Returning 16 results for 'both both directed construct relatively'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake District The Darklake District gives an illusion of openness. The streets are relatively wide to allow for merchant carts and wagons to pass, and the buildings aren’t as crowded around
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled hadozee has light-tan skin and ebon-black fur graying at the temples
they hail. Although relatively inexperienced in comparison to some of the other instructors at the academy, Saerthe is an experienced spelljammer. Their eyes shimmer like pools of quicksilver, allowing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Small or Medium humanoid sits atop a wooden donkey, it moves and attacks as directed by its rider. Each donkey has the statistics of a mule, with these changes: The wooden donkey is a construct with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed
Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih-ZEEN) remains as mysterious as the isle of Nimbral from which they hail. Although relatively inexperienced in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
. Mining was one of Gauntlgrym’s primary sources of wealth and materials. To facilitate the movement of ore, as well as the great quantities of stone used to construct and expand the city, the dwarves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
are laboriously collected and taken from the basement. Over time, a similar construct could be used as an offensive upgrade to the franchise’s headquarters, either as part of future franchise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
to a more directed purpose, the members have different spells available for use with their Shared Spellcasting trait, usually focusing on a theme related to that purpose. Three examples of themed hag
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
local leaders, they’re quickly directed to Catacus (see “Nature Lovers”), Javek and Vara Horn (see “Traditionalists”), or Ginder Nanik (see “Merchants”). If the characters are more interested in talking
rampages relatively short. They have a recipe for a concoction that can usher the dragon quickly back to its centuries-long slumber once the wildfires have raged long enough. When the bright-orange
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a few days, and so likewise does not know Mayastan Sadaar’s fate. Alessia’s Aid. Alessia does not wander the temple except as directed by Valin, who sends orders to the attendant through her canopic
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
statue’s head, the statue can be directed to walk across the land. The statue ignores difficult terrain, usually by simply crashing through it. However, the navigator has a limited sight line while
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in this area. The furniture here is of similar construction to that seen in area H3, surviving for centuries in the relatively dry environment of the haven but eventually succumbing to rot. The room is
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
creature that starts its turn in this area takes 11 (2d10) radiant damage. Each creature that isn’t a construct or undead regains 11 (2d10) hit points at the start of its turn. A creature that could
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the Eye of the Efreet. These creatures are hostile unless the characters arrive with an escort, in which case the characters are directed to area B23 to make an appointment to see Jarazoun. Once the
and cracked, and the room’s walls are veined with narrow fissures that disappear into darkness.
The Book of Vile Darkness If the characters had a relatively easy time getting here, add two






