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Returning 6 results for 'both both doesn connects roofed'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
studies departments. Toward the top of the spire sits the Commons, a large, roofed plaza ringed by columns to allow fresh air to blow through. The Commons is a popular gathering spot for the
to read, meditate, or have a private conversation. The Bridge A long arcing, covered bridge connects Breland Spire to a level near the top of Dalannan Tower. One side of the bridge features shops
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
responds to specific orders from Red Wizards, it attacks anyone in the room who looks over the edge of the pool. White Gates. The corridor that connects this area with the Fiendish Arena has a white
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters approach, read: Mr. Dory’s warehouse is a three-story stone building, roofed in slate and dotted with iron-barred windows. Its walls and roof appear to be coated with a bituminous black gruel, an
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and Milil built into it. The Hearth connects to the House of Rest, a structure with four-bunk rooms where seekers are assigned quarters upon their acceptance. Finally, next to the House of Rest, and
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books






