Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both both drow consult response'.
Other Suggestions:
both both down consult responses
both both down consult response
both both draw conduct response
both both draw consist response
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
“lesser nobles” wear the insignia of their house and are hunting gricks for sport. They try to make short work of any trespassers they encounter. Roll a d8 and consult the Drow Ruling Houses table to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that the noble is being carried around in a palanquin by unarmed slaves. Roll a d6 and consult the Drow House Slaves table to determine what kind of slaves and how many. Drow House Slaves d6 Slaves 1
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters As the characters explore the Wormwrithings, check for a random encounter once per day. Roll a d20 and consult the Wormwrithings Encounters table to determine what, if anything, the
Encounters d20 Encounter 1–10 No encounter 11 1 drider 12 Drow hunting party 13 3d6 dwarf commoners 14 1d6 ettins 15 3d6 flumphs 16 Grick nest 17 1 purple worm 18 2d6 troglodytes 19 1d4 trolls 20 1 umber
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses d20 Encounter 1–10 No
, 2d4 drow, and a group of slaves. Roll a d8 and consult the Drow Slaves table to determine what slaves are present. Trolls fight to the death; other slaves attempt to flee if all the drow are killed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries d20 Discovery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
body of a giant scorpion. With no hope of repelling the drow on his own and no help coming from Halaster, Muiral does his best to hold on to what he has left. Any intrusion into his domain is met with
deadly force. To determine where the characters first encounter Muiral, roll a d20 and consult the following table: d20 Muiral’s Location 1–5 Area 3b 6–10 Area 7b 11–20 Area 11b
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Braeryn The Braeryn (also known as “the Stenchstreets”) is a shantytown of ramshackle structures overlooking garbage-choked alleyways, inhabited by the dregs of drow society. Fallen priestesses
Demogorgon’s rampage. Drow who have lost homes or businesses find what shelter they can here, scratching out a meager existence among the roughest folk in Menzoberranzan. The Braeryn is a great place to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Ghost Some of the svirfneblin who perished during the drow invasion didn’t go easily, and their ghosts linger. When the characters encounter one of these ghosts, roll a d20 and consult the Ghost’s
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Dominion The rock surrounding the city is honeycombed with tunnels and passageways forming the Dark Dominion, a territory claimed by the drow but not part of the city proper. Home to all
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. This hatred dates back to when the primal elves surrendered their mutable forms in response to Lolth’s promises. They split into two factions: the drow, who believed that Corellon had held them back and
loose and showing them how to develop a long-lasting self-discipline. Primeval Hatred One of the most fervent passions in an elf is the animosity that surface elves and drow hold for one another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Auvryndar House Auvryndar uses Muiral’s Gauntlet as a staging ground for raids into other levels and as a base from which to launch attacks against House Freth, a rival drow house that has a
if they refuse. The drow priestess is never encountered without her adopted drow daughter, Zress Orlezziir, and a yochlol advisor disguised as a female drow named Chalizana. To determine where the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
small inns, taprooms, and pleasure houses catering to locals, visitors, and high-status drow seeking distraction. Parts of Duthcloim were damaged or destroyed after Demogorgon emerged from the Clawrift
. Nevertheless, business has been booming as drow celebrate the deaths of rivals. If you want a random encounter to occur as the characters make their way through the Duthcloim district, roll a d20 and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the eight great drow houses gather and meet. Each noble estate in Qu’ellarz’orl maintains its own militia, consisting of several hundred highly disciplined drow warriors and drow elite warriors, with
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
–5 Bregan D’aerthe spy 6–10 Cult of “Y” 11–15 Drow foot patrol 16–20 Scroll from Narbondel’s Shadow Bregan D’aerthe Spy See “Duthcloim” for more information. Cult of “Y” Eastmyr has become a haven
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
webbing. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the West Wall Encounters table, or choose an encounter that you like. The party can avoid
random encounters in West Wall by succeeding on a DC 13 Dexterity (Stealth) group check. West Wall Encounters d20 Encounter 1–3 Bandersnatches 4–7 Bregan D’aerthe spy 8–14 Drow foot patrol 15–17 Slave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Riverside Caves These rooms contain conveyances the characters can use to travel up and down the River Sargauth. 13a. Drow Rafts The drow use rafts to ply the River Sargauth. Leaning against the
walls are two 10-foot-square rafts made of zurkhwood logs lashed together with thick spiderwebs. Resting nearby are six 10-foot poles that the drow use to guide the rafts up and down the river. 13b
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
minotaurs lurk behind the stalagmites and rock columns.
The minotaurs are stationed throughout the cavern, guarding against a drow attack. They are famished, having been forced to sacrifice their food for
minotaurs stand watch in this area and attack in response to any intrusion. The sound of combat here brings the seven minotaurs from area 7a as reinforcements. 7c. Minotaur Graveyard The minotaurs place
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
effects of their droning and screeching. However, drow and quaggoths in the towers are close enough to be affected. The aerial battle eventually circles around the platform and the towers of the elite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
that the drow of Menzoberranzan are behind the demonic incursion. Tales range from the drow raising a mighty army of demons to a summoning spell gone terribly wrong. A demonic rampage is said to have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
common but inedible species of giant fungi. Roll a d10 and consult the Fungi Patch Discoveries table to determine what else the characters find here. See “Fungi of the Underdark” in chapter 2 for more
bluecaps 3 1d3 carrion crawlers 4 1d4 drow spore servants* (see appendix C) and 1d4 quaggoth spore servants* 5 Fire lichen growing near a thermal vent 6 3d6 giant fire beetles 7 1d4 myconid adults* 8
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
of war and mining LE War Gnome skull Laogzed, troglodyte god of hunger CE Death Image of the lizard/toad god Lolth, drow goddess of spiders CE Trickery Spider Maglubiyet, goblinoid god of war LE War
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
standing by itself is named Rumpadump. It sends a subtle warning as a feeling of distress through its own rapport spores in response to Voosbur’s offer, saying that the other myconids aren’t behaving right
away from the party to join the myconids. The drow turns one last time to give the characters a look of terror and despair before his face loses all expression. He and the dancing myconids then enter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
levels of the mines could manipulate and dominate key hobgoblins in an attempt to wipe out the orcs. And all the while, a hidden cell of drow scouts watches and plots to slay the mind flayers, then
of such groups to life as described in chapter 4, fleshing out their personalities, goals, and ideals. Then use those elements to shape a response to the arrival of adventurers in their territory
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1–10 None
. Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
secret door that opens only with a key held by the drow high priestess at area 12. Cell 5C. Two noble centaurs imprisoned here are bound for torture and execution. They offer help to any who free them
rats and escape through a drain hole in the northwest corner of the room, traveling from there to alert the drow of intruders. The secret door to the east opens into a passage about 2 feet wide and 1






