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Returning 35 results for 'both both during create rend'.
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Monsters
Monster Manual
. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic
Monsters
Monster Manual
. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic
Monsters
Monster Manual
three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf's Acid Arrow (level 4 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit
", "rollAction":"Rend"}, reach 15 ft. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 9 (2d8);{"diceNotation":"2d8
Monsters
Monster Manual
it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Monsters
Forgotten Realms: Adventures in Faerûn
Immunity to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points.Multiattack. Sammaster makes three Rend
attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit
monsters
Monster Manual
it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4
);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5
);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Rend
Monsters
Vecna: Eve of Ruin
unoccupied space it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
Cast a Spell (Costs 2 Actions). The false lich uses Spellcasting.Occasionally, liches create
effects.Multiattack. The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Death Rend. Melee Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit
monsters
of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending
5,000 GP, which the ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unusual Nature. A devourer doesn’t require air, drink, or sleep.Multiattack. The devourer makes two Claw attacks and can use either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon
creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the
Monsters
Fizban's Treasury of Dragons
stunned.Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 5 ft., one target. Hit: 5 (1d6
+ 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage.
Energy Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack: +13;{"diceNotation
":"1d20+13", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing
Monsters
Planescape: Adventures in the Multiverse
). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit
", "rollAction":"Rend"} to hit, reach 15 ft., one target. Hit: 22 (3d8 + 9);{"diceNotation":"3d8+9", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage plus 10 (3d6
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
the beast’s mouth, and its large red eyes glow in the dark. The creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and
gore them with its tusks, but its most devastating attack is its magical ability to disintegrate foes with its terrible gaze.
Powerful spellcasters create nightmare beasts to serve as living siege
Compendium
- Sources->Dungeons & Dragons->Monster Manual
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manticore might offer in exchange for a more tempting meal. Manticore Negotiations 1d8 The Manticore Agrees To... 1 Attack a particular foe. 2 Create a distraction. 3 Give up a captive or corpse. 4
. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manticore might offer in exchange for a more tempting meal. Manticore Negotiations 1d8 The Manticore Agrees To... 1 Attack a particular foe. 2 Create a distraction. 3 Give up a captive or corpse. 4
. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manticore might offer in exchange for a more tempting meal. Manticore Negotiations 1d8 The Manticore Agrees To... 1 Attack a particular foe. 2 Create a distraction. 3 Give up a captive or corpse. 4
. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Points regained. Stifling Shadows. Within 1 mile of the lair, effects that normally create Bright Light instead create Dim Light, and creatures there have Advantage on Dexterity (Stealth) checks. If the
.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.
Shadow Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Points regained. Stifling Shadows. Within 1 mile of the lair, effects that normally create Bright Light instead create Dim Light, and creatures there have Advantage on Dexterity (Stealth) checks. If the
.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.
Shadow Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Points regained. Stifling Shadows. Within 1 mile of the lair, effects that normally create Bright Light instead create Dim Light, and creatures there have Advantage on Dexterity (Stealth) checks. If the
.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Necrotic damage.
Shadow Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
life.
Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
life.
Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities. Ancient time dragons can create temporal gates connected to
life.
Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Material Plane, he often sets them on a mission to create, control, and lead a plague of Undead. Skeletons, zombies, ghouls, ghasts, and shadows (all of which appear in the Monster Manual) are
either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.
Imprison Soul. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Brass Dragon Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally
Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat. Dying draconian masterminds are a sight to behold, as their magical essence coalesces as a ball of
of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.
Actions
Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Brass Dragon Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally
Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat. Dying draconian masterminds are a sight to behold, as their magical essence coalesces as a ball of
of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.
Actions
Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Material Plane, he often sets them on a mission to create, control, and lead a plague of Undead. Skeletons, zombies, ghouls, ghasts, and shadows (all of which appear in the Monster Manual) are
either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.
Imprison Soul. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Brass Dragon Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally
Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat. Dying draconian masterminds are a sight to behold, as their magical essence coalesces as a ball of
of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.
Actions
Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Weapon






