Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'both both during currently roughly'.
Other Suggestions:
both both during currents rough
both both during correctly roughly
both both during current rough
both both during current roughly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
monitors guard the statue at all times, and there are always 2d4 kuo-toa worshipers around it offering prayers. Currently the shrine is tended by Glooglugogg, a kuo-toa whip and son of Ploopploopeen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Three Packs Three factions of awakened animals seek to control Faunel. These factions are roughly divided into predators, flying creatures, and herbivores. Razak or the locals at Camp Greenbriar
their home in Eagles’ Aerie can direct the characters to their leader, Parvaz. Currently, the albatross is at a meeting place called Watcher’s Talon, deep in the forest. The most direct route to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dragon wyrmlings named Gelym and Tyzar curl up together in the eastern part of the cave. They attack any creature that enters their den. The stone chute is 25 feet long, roughly hewn, and steeply
sleeping pallets covered in furs lie on the floor near the northwest wall. A wooden pail is used as a chamber pot, and it is currently empty.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
house and in the area connected to the door they guard (area O3 or area O4, whichever’s closest). Patrol. Roughly once per hour, a group of eight Dragon Army soldiers (see appendix B) arrives outside
with ornate coat hooks under a row of shelves. Stained rain cloaks currently overload the hooks, and several spears lean against the wall. Doors lead to the north and south.
When worn with the hood up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
using thieves’ tools. All three cells are currently empty. Chanting. The sound is that of a prayer to Asmodeus being recited by the cultists in area A7. A2. Balconies Two crumbling balconies with stone
), tosses offerings into the bowl. Roughly half of the cultists are members of the nobility; the rest are Waterdavian rabble brought into the cult to fill out the ranks. Standing around the perimeter are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
library finds a spell scroll of polymorph. S18: Draconian War Room This chamber holds a large table, which is covered by a roughly drawn map of Nightlund along with several other documents and scraps of
temple’s priests. They are currently empty. S20: Storeroom This room is piled with bits of rubble, pottery, a pair of broken stone gargoyles, a painting of a sunset over a city skyline, and a bronze bust of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character notices that the decorations on the statue ten alcoves south of the door matches the ki-rin symbol on the gate. If a creature touches the symbol on that statue, the gate opens, and all currently
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of this cave. Currently, there’s one prisoner: a male aarakocra named Nephyr. He hails from Kir Sabal and was ambushed by pterafolk while on patrol. His wrists, ankles, and beak are bound with rope
. At this height, any significant noise in the shaft alerts the pterafolk in area 4 to the presence of intruders. Level 4. Pinnacle The spire’s pinnacle is flat and roughly 40 feet square. The edges are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands
and backed by two heavy wooden bars. The pirates never open these gates without the approval of whichever captain is currently in charge of the anchorage. 2. Pier Whichever pirate ship is in port is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is an open wooden cask containing a white crystalline substance, and three wooden buckets. A large iron cauldron, currently empty, hangs from the ceiling, suspended over the firepit.
The five
minister peruses is written in Common and was sent by the local locathah chief to the lizardfolk queen. It identifies the locathah currently present in the lair as the chief’s ambassadors and authorizes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
magical prison, however, and it voluntarily fails any saving throw if doing so enables it to escape from the adamantine forge. 30. Overseer’s Office The small room west of the Vonindod is currently
stays as cold as an icebox regardless of the temperature outside, and it currently holds the frozen carcasses of an elk and a wolf. 33. Cistern Ice water running off the mountain is channeled through
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
some currently recognized regional groupings:
The Cold Lands: Damara, Narfell, Sossal, and Vaasa
The Heartlands: Cormyr, the Dalelands, the Moonsea, and Sembia
The Lands of Intrigue: Amn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
iron safe roughly five feet on a side and a low metal console with a slanted top. The safe’s thick door stands open on its iron hinges. The console, which is securely bolted to the floor, has a
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter the area: This roughly circular room is made of pitted bone. Along its perimeter stand several alcoves, four of which hold swirling portals. Two large hollows provide a view of vast
that currently occupy the Platinum Rooms. The portals are permanently open, but opaque energy prevents creatures from seeing or hearing what lies on the other side. Each of these portals has a placard
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Layout. The githyanki describe the layout of areas B1 through area B9. They don’t know about the creatures currently lairing in area B3. Mind Flayer Fanatics. The githyanki overheard the musician in area
the dragon.” His bizarre certainty is, against all appearances, entirely correct. The amethyst dragon Lowarnizel currently lairs in the chamber below (area B17). By itself, Shalfi’s digging would be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
track down and recover the missing kegs of smokepowder before it’s too late. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
nearby. The room was roughly hewn from the surrounding rock but never dressed or finished. In the middle of the floor is a strange symbol shaped like overlapping circles, cut into the stone with two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin, this area has recently been reserved for the sahuagin wave shapers. Currently, two sahuagin wave shapers (see appendix C), six sahuagin, and two shell sharks (see appendix C) occupy this area
not been altered by the sahuagin. They are roughly hewn from the rock and display none of the precision that characterizes sahuagin construction.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
leading to simple bedrooms for servants. All the bedroom doors can be locked from the inside, but all are currently unlocked. No servants are here during the gala. P20: Inside the Solitaire Rift Each
the Far Realm. It is pure evil and can’t be allowed to escape.” Extradimensional Rift. The rocks that float in the extradimensional rift are flat on top and suspended in the air at roughly the same
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The five leaders who currently comprise the city’s Council of Elders voted three to two in favor of separation and, in a symbolic show of support for Sundabar (see the “Sundabar” section), condemned
rumored to accept bribes The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright (CG female Illuskan human
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ruled by the bloodthirsty demon lord Baphomet. The labyrinth fills a region of the Abyss roughly 1 mile on each side. The labyrinth’s tunnels are 20 feet wide, 50 feet high, marred with scratches, and
here is a food source for many of the greater caverns’ creatures, including eight shriekers that are currently feeding here. If the shriekers sound off, Zyzkathol and his giant beetles (see area G14
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a likely target to illustrate his point. Gundahella agrees to Fylo’s terms and tells him that Duke Zalto is going to release a Zhentarim prisoner currently being held in Ironslag as a token of good
smaller wrecked ships in the harbor roughly 60 feet from shore. Frost giants have already attacked the town once in the past month; this is their second raid. Twenty frost giants have descended upon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
This hallway has a sunken floor filled to a depth of three feet with dark water. Lanterns lit with flickering blue flames hang from the ceiling thirty feet above by short chains, spaced roughly ten feet
jar shows what the creature might look like in its later years. Zybilna was the last one to touch the jars, so they currently show images of her past, present, and future self:
The lowest jar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations






