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Returning 21 results for 'both both dying continually relatively'.
Other Suggestions:
both both during continually relatively
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have
Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
. Psychic Damage. For each ounce of graymatter fluid consumed, the creature takes 11 (2d10) psychic damage. A creature killed by this damage rises as a zombie 1d4 hours after dying. Invisible Barrier The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
. Psychic Damage. For each ounce of graymatter fluid consumed, the creature takes 11 (2d10) psychic damage. A creature killed by this damage rises as a zombie 1d4 hours after dying. Invisible Barrier The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
. Psychic Damage. For each ounce of graymatter fluid consumed, the creature takes 11 (2d10) psychic damage. A creature killed by this damage rises as a zombie 1d4 hours after dying. Invisible Barrier The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers kill their nemesis, they might next encounter the villain raised from the dead or as an undead. It’s conceivable that dying could make a villain more powerful and more angry at the meddling
their scams, but leaves behind no proof of any crime. 2 A cowardly politician fleeces the poor of their last few coins without technically doing anything wrong. 3 A righteous zealot is continually
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers kill their nemesis, they might next encounter the villain raised from the dead or as an undead. It’s conceivable that dying could make a villain more powerful and more angry at the meddling
their scams, but leaves behind no proof of any crime. 2 A cowardly politician fleeces the poor of their last few coins without technically doing anything wrong. 3 A righteous zealot is continually
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers kill their nemesis, they might next encounter the villain raised from the dead or as an undead. It’s conceivable that dying could make a villain more powerful and more angry at the meddling
their scams, but leaves behind no proof of any crime. 2 A cowardly politician fleeces the poor of their last few coins without technically doing anything wrong. 3 A righteous zealot is continually
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the city’s navy and then, instead of
neighborhood of many winding streets, where folk are comfortable making deals that might in other places provoke the displeasure of the law.
Field Ward. Of relatively recent vintage, the Field Ward stands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the city’s navy and then, instead of
neighborhood of many winding streets, where folk are comfortable making deals that might in other places provoke the displeasure of the law.
Field Ward. Of relatively recent vintage, the Field Ward stands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the city’s navy and then, instead of
neighborhood of many winding streets, where folk are comfortable making deals that might in other places provoke the displeasure of the law.
Field Ward. Of relatively recent vintage, the Field Ward stands
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
imprisonment and disgrace in Omu, only when his ashes were brought to the garden for interment, as was his dying wish. Zalkoré cultivates hallucinogenic plants in the garden, because only in their
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
imprisonment and disgrace in Omu, only when his ashes were brought to the garden for interment, as was his dying wish. Zalkoré cultivates hallucinogenic plants in the garden, because only in their
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
imprisonment and disgrace in Omu, only when his ashes were brought to the garden for interment, as was his dying wish. Zalkoré cultivates hallucinogenic plants in the garden, because only in their
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try






