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Returning 35 results for 'both bow diffusing concerned remains'.
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both bow diffusing concerned remain
Monsters
Waterdeep: Dragon Heist
, ending the effect on itself on a success.Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj
hulking shadow that glares from its perch, rains down death in the form of long black arrows, and slinks off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as
Magic Items
Mythic Odysseys of Theros
Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored followers borrow her bow, particularly when they intend to use it to
perform great deeds, put an end to foul creatures, or cast down the arrogant.
Bow of the Wild. This divine weapon includes a shortbow and a quiver with four arrows, each tied to one of the four seasons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”). The troglodytes attack anything that isn’t a troglodyte or a drow. If the adventuring party includes one or more drow characters or NPCs, the troglodytes bow their heads and wait for new orders
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”). The troglodytes attack anything that isn’t a troglodyte or a drow. If the adventuring party includes one or more drow characters or NPCs, the troglodytes bow their heads and wait for new orders
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”). The troglodytes attack anything that isn’t a troglodyte or a drow. If the adventuring party includes one or more drow characters or NPCs, the troglodytes bow their heads and wait for new orders
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the story in this fashion can leave the stage but is expected to return and take a final bow once the play has concluded. Antics performed by offstage characters (including but not limited to the
enacted. Tally one failure each time a character loiters in the wings or remains on stage for too long without speaking. Tally one failure if too much time goes by without a handout line being spoken
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
False Appearance. While the scarecrow remains motionless
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the story in this fashion can leave the stage but is expected to return and take a final bow once the play has concluded. Antics performed by offstage characters (including but not limited to the
enacted. Tally one failure each time a character loiters in the wings or remains on stage for too long without speaking. Tally one failure if too much time goes by without a handout line being spoken
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
False Appearance. While the scarecrow remains motionless
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
False Appearance. While the scarecrow remains motionless
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the story in this fashion can leave the stage but is expected to return and take a final bow once the play has concluded. Antics performed by offstage characters (including but not limited to the
enacted. Tally one failure each time a character loiters in the wings or remains on stage for too long without speaking. Tally one failure if too much time goes by without a handout line being spoken
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in






