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Returning 35 results for 'both branching diffusing common regards'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Underdark are all riled up about something. Among the tales told by the travelers, second-hand stories about demons attacking isolated settlements are common.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Underdark are all riled up about something. Among the tales told by the travelers, second-hand stories about demons attacking isolated settlements are common.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Underdark are all riled up about something. Among the tales told by the travelers, second-hand stories about demons attacking isolated settlements are common.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle. An unapologetic worshiper of Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle. An unapologetic worshiper of Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle. An unapologetic worshiper of Auril
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inverted triangle with three branching lines above it. Some believe it stands for the funnel cloud of a tornado, while others see it as the superiority of winged creatures over the ground. Some maintain
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inverted triangle with three branching lines above it. Some believe it stands for the funnel cloud of a tornado, while others see it as the superiority of winged creatures over the ground. Some maintain
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inverted triangle with three branching lines above it. Some believe it stands for the funnel cloud of a tornado, while others see it as the superiority of winged creatures over the ground. Some maintain
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
encounter with agents of the Blue Dragon Army, Levna was left with a distinctive, branching scar. She claims it came from the breath of a blue dragon, but few of her fellow Knights of Solamnia believe
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
encounter with agents of the Blue Dragon Army, Levna was left with a distinctive, branching scar. She claims it came from the breath of a blue dragon, but few of her fellow Knights of Solamnia believe
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
encounter with agents of the Blue Dragon Army, Levna was left with a distinctive, branching scar. She claims it came from the breath of a blue dragon, but few of her fellow Knights of Solamnia believe
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(first in Bullywug and then in Common), “Push the note under the door.” The bullywug is referring to the secret message the characters received in area D6. If the characters comply, the bullywug lifts the
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(first in Bullywug and then in Common), “Push the note under the door.” The bullywug is referring to the secret message the characters received in area D6. If the characters comply, the bullywug lifts the
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Skills Arcana +8, Deception +9, Perception +7
Damage Resistances necrotic
Condition Immunities exhaustion
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Giant
one Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Skills Arcana +8, Deception +9, Perception +7
Damage Resistances necrotic
Condition Immunities exhaustion
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Giant
one Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(first in Bullywug and then in Common), “Push the note under the door.” The bullywug is referring to the secret message the characters received in area D6. If the characters comply, the bullywug lifts the
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Skills Arcana +8, Deception +9, Perception +7
Damage Resistances necrotic
Condition Immunities exhaustion
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Giant
one Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters. River Oceanus The water of the Oceanus is sweet and fragrant, as befits its
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters. River Oceanus The water of the Oceanus is sweet and fragrant, as befits its
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroes’ attention. The threat might be a single villain or
vast expanses of unchanging terrain. Dungeons that have branching corridors and similar decision points give players the opportunity to choose which direction their characters should go. Presenting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters. River Oceanus The water of the Oceanus is sweet and fragrant, as befits its
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroes’ attention. The threat might be a single villain or
vast expanses of unchanging terrain. Dungeons that have branching corridors and similar decision points give players the opportunity to choose which direction their characters should go. Presenting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroes’ attention. The threat might be a single villain or
vast expanses of unchanging terrain. Dungeons that have branching corridors and similar decision points give players the opportunity to choose which direction their characters should go. Presenting
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
as common as meals. The Bolrac clan specializes in bringing down massive structures using mauls and battering rams. The only thing the Bolrac love more than destroying something smaller than them is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
as common as meals. The Bolrac clan specializes in bringing down massive structures using mauls and battering rams. The only thing the Bolrac love more than destroying something smaller than them is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
as common as meals. The Bolrac clan specializes in bringing down massive structures using mauls and battering rams. The only thing the Bolrac love more than destroying something smaller than them is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
, the possession lasts until powerful magic is used to drive the demonic spirit out of its host. DEMON TRUE NAMES
Though demons all have common names, every demon lord and every demon of type 1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Abyssal, Common, Draconic, Elvish, Giant, Infernal
Challenge 15 (13,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead
within 30 feet of himself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The






