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Returning 35 results for 'both brave diffusing captain rolling'.
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Magic Items
Dungeon Master’s Guide
illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a
–06
Archmage
07–09
Assassin
10–12
Bandit Captain
13–15
Beholder
16–18
Berserker
19–21
Bugbear Warrior
22–24
Cloud Giant
Monsters
Thieves’ Gallery
;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Chaos Bolt"} to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8;{"diceNotation":"1d8
’s dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nautical Adventures The Callapheia chronicles the legendary story of Callaphe, captain of The Monsoon, whose wild adventures pitted her against all manner of pirates and sea monsters. Sailors also
tell tales of the bold explorer Captain Siona and her ship, the Pyleas, recounting her epic voyages to mystical islands. Both captains and their crews still sail the waves of Theros, their stories far
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nautical Adventures The Callapheia chronicles the legendary story of Callaphe, captain of The Monsoon, whose wild adventures pitted her against all manner of pirates and sea monsters. Sailors also
tell tales of the bold explorer Captain Siona and her ship, the Pyleas, recounting her epic voyages to mystical islands. Both captains and their crews still sail the waves of Theros, their stories far
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nautical Adventures The Callapheia chronicles the legendary story of Callaphe, captain of The Monsoon, whose wild adventures pitted her against all manner of pirates and sea monsters. Sailors also
tell tales of the bold explorer Captain Siona and her ship, the Pyleas, recounting her epic voyages to mystical islands. Both captains and their crews still sail the waves of Theros, their stories far
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Commander Portyr As the characters conclude their business with Captain Zodge, the meeting is interrupted by the arrival of a higher-ranking member of the Flaming Fist. Read or paraphrase the
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Commander Portyr As the characters conclude their business with Captain Zodge, the meeting is interrupted by the arrival of a higher-ranking member of the Flaming Fist. Read or paraphrase the
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Commander Portyr As the characters conclude their business with Captain Zodge, the meeting is interrupted by the arrival of a higher-ranking member of the Flaming Fist. Read or paraphrase the
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
). Random Encounter The characters have at least one random encounter in the Astral Sea. Determine what they encounter by rolling on the Astral Sea Encounters table, which appears in Boo’s Astral Menagerie or choose an encounter you like.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
). Random Encounter The characters have at least one random encounter in the Astral Sea. Determine what they encounter by rolling on the Astral Sea Encounters table, which appears in Boo’s Astral Menagerie or choose an encounter you like.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
). Random Encounter The characters have at least one random encounter in the Astral Sea. Determine what they encounter by rolling on the Astral Sea Encounters table, which appears in Boo’s Astral Menagerie or choose an encounter you like.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sing a song of Elturel Of water, woods, and hill The sun dawns on her ruddy cliffs And fields green and still. This land of long-abiding joy Home of the strong and brave Renowned by all, across the
.” Characters might recall Captain Zodge using the term to describe the knights of Elturel. Alan and most other residents of Baldur’s Gate use the word similarly. Any character who has been to Elturel or who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sing a song of Elturel Of water, woods, and hill The sun dawns on her ruddy cliffs And fields green and still. This land of long-abiding joy Home of the strong and brave Renowned by all, across the
.” Characters might recall Captain Zodge using the term to describe the knights of Elturel. Alan and most other residents of Baldur’s Gate use the word similarly. Any character who has been to Elturel or who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sing a song of Elturel Of water, woods, and hill The sun dawns on her ruddy cliffs And fields green and still. This land of long-abiding joy Home of the strong and brave Renowned by all, across the
.” Characters might recall Captain Zodge using the term to describe the knights of Elturel. Alan and most other residents of Baldur’s Gate use the word similarly. Any character who has been to Elturel or who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threat to Angajuk, so the whale surfaces only when it must. Via Ship from Revel’s End The prison of Revel’s End has easy access to the Sea of Moving Ice. On the downside, captains who are brave enough
expect the ship to wait for them and take them back to Revel’s End. One such captain is Sharlasta Stormsword, a retired pirate (lawful evil human bandit captain) who commands the Ravenous, a sailing ship
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threat to Angajuk, so the whale surfaces only when it must. Via Ship from Revel’s End The prison of Revel’s End has easy access to the Sea of Moving Ice. On the downside, captains who are brave enough
expect the ship to wait for them and take them back to Revel’s End. One such captain is Sharlasta Stormsword, a retired pirate (lawful evil human bandit captain) who commands the Ravenous, a sailing ship
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threat to Angajuk, so the whale surfaces only when it must. Via Ship from Revel’s End The prison of Revel’s End has easy access to the Sea of Moving Ice. On the downside, captains who are brave enough
expect the ship to wait for them and take them back to Revel’s End. One such captain is Sharlasta Stormsword, a retired pirate (lawful evil human bandit captain) who commands the Ravenous, a sailing ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The check’s DC is chosen or randomly determined by rolling a d4 on the Whirlpool Rank table. The captain, first mate, bosun, and quartermaster each make an ability check, as shown on the Whirlpool
Captain Intelligence (water vehicles) First mate Charisma (Intimidation) Bosun Strength (carpenter's tools) Quartermaster Wisdom (Nature) Whirlpool Check Results Result Effect Total Success The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The check’s DC is chosen or randomly determined by rolling a d4 on the Whirlpool Rank table. The captain, first mate, bosun, and quartermaster each make an ability check, as shown on the Whirlpool
Captain Intelligence (water vehicles) First mate Charisma (Intimidation) Bosun Strength (carpenter's tools) Quartermaster Wisdom (Nature) Whirlpool Check Results Result Effect Total Success The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The check’s DC is chosen or randomly determined by rolling a d4 on the Whirlpool Rank table. The captain, first mate, bosun, and quartermaster each make an ability check, as shown on the Whirlpool
Captain Intelligence (water vehicles) First mate Charisma (Intimidation) Bosun Strength (carpenter's tools) Quartermaster Wisdom (Nature) Whirlpool Check Results Result Effect Total Success The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
. Hobgoblin Vanguard A hobgoblin captain named Kurlog has led a force of seven hobgoblins to this location. They are hunkered down behind scrap metal barricades sloppily arranged along the northwest ledge
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
. Hobgoblin Vanguard A hobgoblin captain named Kurlog has led a force of seven hobgoblins to this location. They are hunkered down behind scrap metal barricades sloppily arranged along the northwest ledge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
. Hobgoblin Vanguard A hobgoblin captain named Kurlog has led a force of seven hobgoblins to this location. They are hunkered down behind scrap metal barricades sloppily arranged along the northwest ledge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42






