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Returning 35 results for 'both brave diffusing contain rolling'.
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Magic Items
Dungeon Master’s Guide
picks a suitable titan or determines it randomly by rolling on the table below (see the Monster Manual for the creature’s stat block).
The titan is Hostile toward all other creatures and
disappears when it drops to 0 Hit Points. If the titan is summoned into a space that isn’t large enough to contain it, the summoning fails, and the scroll is wasted.
1d100
Titan
01-15
Magic Items
Dungeon Master’s Guide
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Monsters
Forgotten Realms: Adventures in Faerûn
deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only
Monsters
Forgotten Realms: Adventures in Faerûn
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
Monsters
Forgotten Realms: Adventures in Faerûn
often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
dragon lairs beyond treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.Deep Dragon Lairs
Deep
Monsters
Forgotten Realms: Adventures in Faerûn
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.Deep Dragon Lairs
Deep dragons lair in fungus
Backgrounds
The Wild Beyond the Witchlight
traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Fey Mark
You were transformed in some small way by your stay in the Feywild
and gained a fey mark, determined by rolling on the Fey Mark table.
Fey Mark
d8
Fey Mark
1
Your eyes swirl with iridescent colors.
2
You have a sweet scent, like that of
Monsters
Thieves’ Gallery
;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Chaos Bolt"} to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8;{"diceNotation":"1d8
’s dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 6 11–20 The teleport trap in area 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can see within 1 mile of yourself. The DM picks a suitable titan or determines it randomly by rolling on the table below (see the Monster Manual for the creature’s stat block). The titan is Hostile
toward all other creatures and disappears when it drops to 0 Hit Points. If the titan is summoned into a space that isn’t large enough to contain it, the summoning fails, and the scroll is wasted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 6 11–20 The teleport trap in area 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can see within 1 mile of yourself. The DM picks a suitable titan or determines it randomly by rolling on the table below (see the Monster Manual for the creature’s stat block). The titan is Hostile
toward all other creatures and disappears when it drops to 0 Hit Points. If the titan is summoned into a space that isn’t large enough to contain it, the summoning fails, and the scroll is wasted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 6 11–20 The teleport trap in area 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can see within 1 mile of yourself. The DM picks a suitable titan or determines it randomly by rolling on the table below (see the Monster Manual for the creature’s stat block). The titan is Hostile
toward all other creatures and disappears when it drops to 0 Hit Points. If the titan is summoned into a space that isn’t large enough to contain it, the summoning fails, and the scroll is wasted
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
food, tools, and curiosities. At your discretion, any giant bag might also contain a bag jelly (described in chapter 6).
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
miles. They are uninhabited but often contain natural features like forests, mountains, and rolling plains. Those who travel into eclipsed realms are influenced by both Lorwyn and Shadowmoor
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
miles. They are uninhabited but often contain natural features like forests, mountains, and rolling plains. Those who travel into eclipsed realms are influenced by both Lorwyn and Shadowmoor
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
food, tools, and curiosities. At your discretion, any giant bag might also contain a bag jelly (described in chapter 6).
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
miles. They are uninhabited but often contain natural features like forests, mountains, and rolling plains. Those who travel into eclipsed realms are influenced by both Lorwyn and Shadowmoor
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
food, tools, and curiosities. At your discretion, any giant bag might also contain a bag jelly (described in chapter 6).
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant has a ranged attack. The two punts contain chunks of ice that the giant can hurl at foes. Fighting on the ship is tricky. Its sloped, icy deck is difficult terrain, and a creature that isn’t
3d6 × 100 gp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant has a ranged attack. The two punts contain chunks of ice that the giant can hurl at foes. Fighting on the ship is tricky. Its sloped, icy deck is difficult terrain, and a creature that isn’t
3d6 × 100 gp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giant has a ranged attack. The two punts contain chunks of ice that the giant can hurl at foes. Fighting on the ship is tricky. Its sloped, icy deck is difficult terrain, and a creature that isn’t
3d6 × 100 gp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
by rolling on the Fey Mark table. Fey Mark d8 Fey Mark 1 Your eyes swirl with iridescent colors. 2 You have a sweet scent, like that of nectar or honey. 3 You have long whiskers like those of a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
by rolling on the Fey Mark table. Fey Mark d8 Fey Mark 1 Your eyes swirl with iridescent colors. 2 You have a sweet scent, like that of nectar or honey. 3 You have long whiskers like those of a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
by rolling on the Fey Mark table. Fey Mark d8 Fey Mark 1 Your eyes swirl with iridescent colors. 2 You have a sweet scent, like that of nectar or honey. 3 You have long whiskers like those of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Treasure
The following pages contain tables that you can use to randomly generate treasures carried by monsters, stashed in their lairs, or otherwise hidden away. The placement of
amount of individual treasure for a group of similar creatures, you can save time by rolling once and multiplying the result by the number of creatures in the group.
If it doesn’t make sense for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee Ranch Nettlebee Ranch sprawls over a series of low, rolling hills where the forest has been cleared away for crops of oats and barley. The Nettlebees’ prize livestock — sheep, ponies, and
described later in its own section. Ranch. The ranch consists of a barn, granaries, and a half-story house that rambles up and down a small hill. The house, barn, and granaries are ordinary and contain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee Ranch Nettlebee Ranch sprawls over a series of low, rolling hills where the forest has been cleared away for crops of oats and barley. The Nettlebees’ prize livestock — sheep, ponies, and
described later in its own section. Ranch. The ranch consists of a barn, granaries, and a half-story house that rambles up and down a small hill. The house, barn, and granaries are ordinary and contain






