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Returning 35 results for 'both braving diffusing circle reaches'.
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Spells
Xanathar's Guide to Everything
pursuing and attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn’t disappear for 1d6
rounds if it still has hit points.
As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
the mark’s magic. Her mother, Minara Vol, escaped with her daughter’s body to the icy reaches of Farlnen, far from the conflict. There, Minara unleashed all her necromantic power to raise
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the tradition of circles. In a circle, all are equal, and while respect is given to age and accomplishment, the circle reaches decisions as a whole. Those who disagree are free to argue their point, or
Druid Circles Druidic ways are ancient and largely practiced in secret, away from the eyes of the uninitiated. In many lands, the Old Ways of the First Circle have given way to new churches and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn’t disappear for 1d6 rounds if it
still has hit points. As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn’t disappear for 1d6 rounds if it
still has hit points. As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a tremor in the planar firmament sends a rogue wave sweeping across the plane, swamping entire islands and driving ships down to the reefs. Life flourishes in the upper reaches of the Sea of Worlds
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
choosing, dealing 88 (16d10) bludgeoning damage plus 56 (16d6) fire damage to each creature aboard. If it reaches space, the tower begins to orbit the planet, as magical wards kick in to provide
allow them to return to the world, from reprogramming the tower’s controls and the rocket engines, to having a spell scroll of teleportation circle found amid Stonky’s books. If Stonky and his cultists
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
minotaurs rub shoulders with gnolls and goblins. Gargoyles and wyverns circle in the sky, while harpies call work crews to the quarries with their songs. Under the rule of the enigmatic Daughters of
Sora Kell, this land grows stronger with each passing year. The Voice of
BRELAND
Boranel Cedes Western Reaches
In a shocking move, King Boranel has ordered that all Brelish citizens who live west
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archmage’s private chambers.
Level 6 is Vizeran’s sanctum at the tower’s peak, where he spends his time in contemplation and study.
The sanctum features a permanent teleportation circle that Vizeran
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Augury is home to a circle of magewrights who specialize in divination magic, including augury (50 gp), divination (200 gp), identify (150 gp) and speak with dead (200 gp
and spirits in Sharn… and maybe Khorvaire. From Lhazaar mead to the fermented honey-milk favored by the shifters of the Eldeen Reaches, if it’s strong and strange you can find it at the Drunken
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cave is lined with stalagmites and stalactites, but the dominant feature is the summoning circle at its center. The circle was once used by the svirfneblin to summon Entémoch, a prince of elemental
earth, and his energies suffused the entire cavern, empowering elemental summoning within its confines. If the circle is used to cast a spell that summons an earth elemental, the spell’s duration
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
library and used it to teach himself magic. He has been busy constructing a teleportation circle in the hope of escaping Barovia and leaving his parents to their doom. N3a. Entrance Hall and Vestibule
pride until he can circle around with Izek Strazni and assemble his guards to run them out of town. The baron’s desk contains three drawers stuffed with blank sheets of parchment, jars of ink, and writing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the negotiation, the dragon turtle slowly circles the ship. At first, characters must continually circle the deck of the ship to maintain face-to-face contact with the creature, but eventually it
offering is displayed and added to the sack, the dragon turtle roars “More!” until the total reaches or exceeds its minimum. If characters act ridiculous about this — adding only a pittance at a time
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaches to the cavern’s ceiling, forming a vast fungal tower.
Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
that cast them out and devour it all!
Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hold, though smoke rises from the bombardment of enemy war machines and dragonnels. Flights of winged enemies circle between the city and, high above, the inky shape of the flying citadel. Clystran
check. The character with the highest result calculates that based on the flying citadel’s current speed, at least three hours remain before the citadel reaches Kalaman’s walls (at which point
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Meeting Witch and Light The characters receive an invitation to meet privately with Mister Witch and Mister Light when the carnival’s mood reaches either end of the track (see “Tracking Mood” earlier
, read: The bugbear leads you to a circle of wagons. Leaning against a particularly ostentatious wagon is an aging clown with a painted grin. He puffs on a bubble pipe and glares at you as the bugbear
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Feywild creature, not a natural snake, and that the skin has become riddled with disease as it rotted. C2: Meditation Nook Several sleeping mats circle an empty firepit in this small side cave. Upon a
a character reaches the island, all three appear, disguised as elf priests in white robes. They claim to be magically bound to the island by the creature that lies on the ledge beyond—pointing to area
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Brynshal’duun, a young blue dragon whose lair lies in the upper reaches of the Blade Desert. The dragon, having learned what Kreffik has been trafficking to Karnath, has chosen to waylay the airship above the
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Thordensonn (jewelers) Council of Savants The Council of Savants is a circle of derro savants who enjoy all the privileges and trappings of a governing body while the rest of their people live in squalor. Only
gains one level of exhaustion as its airways become increasingly clogged. A creature that reaches level 6 exhaustion dies, as normal.
A creature with one or more levels of exhaustion brought on by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reaches a large junction with a turntable where mine cart tracks lead into side tunnels: two leading north, two leading east, and two leading south. Rockfalls have sealed off both tunnels leading east and
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
it reaches a piercing crescendo. At that moment, the stone of the outcropping shatters as a small flock of screaming devilkins erupts from the earth and take to the air. Wicked Tormentors. As befits
cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detect magic, fly, shield
3/day each: circle of death, enervation,* phantasmal killer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dexterity (Athletics) check. If the check succeeds, the character reaches the next level safely without damaging the fragile ladder. If the check fails, a few rungs of the ladder are damaged and the
chapter 1) is with the group, consider adding more pterafolk to the fight; she swings the balance heavily in favor of the attackers. Additional pterafolk circle high overhead and can join the fray at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mark’s magic. Her mother, Minara Vol, escaped with her daughter’s body to the icy reaches of Farlnen, far from the conflict. There, Minara unleashed all her necromantic power to raise Erandis as a lich
level (2 slots): chain lightning, circle of death, create undead
7th level (2 slots): finger of death, forcecage, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the tunnel gives way to a landing that offers a view of the citadel’s uppermost reaches. Light from a high window illuminates a set of steps that ascend to a pair of mahogany doors in the tower’s face
. Staff 3 is made of translucent purple glass, which splits into three branches at the top that circle around one another to form a hollow spiral with an orb of lighter purple glass tucked inside it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
next to one of them. A torch-bearing figure trudges up the stairs on the column nearest to the rowboat. Eight winged beasts with antlers shout and howl with laughter as they circle and wheel around it
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
on the floor. Four mechanical constructs resembling wolf-sized, dog-headed cockroaches march in a circle around the perimeter of the cylinders.
The constructs are four skitterwidgets (see the end of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
column levitates up to the dome in 1 round. When a character reaches the dome, read: The interior of the dome is illuminated by a swirling miasma of colors. Frozen human figures float in the air, cross
, it reads “Eighth, stand firm in thy circle of death and consume ——.” The missing word, destroyed by Metaltra’s statue, is “poison.” Characters who search the room for stone fragments can’t find the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
worshipers of the Night Lord. Culling the Weak. Although most followers of Shargaas are exiles, living in the farthest reaches of the lair away from the rest of the tribe, others remain within the main body
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
into the fanged maw of a three-eyed, tentacled horror at the base of the column. The monster’s eyes glitter like gems.
If it is here, the aboleth reaches out telepathically to the characters
guarded by a water elemental and three crocodiles that circle the island, attacking any creatures that approach. Gar makes a final stand here. He can’t retreat to the Plane of Water with Drown, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, although by the time it reaches Ice Peak, such news is often out of date and wildly exaggerated, little better than idle rumor. Still, the isolated inhabitants of Aurilssbarg eat it up all the same
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lined with limed-over corpses. A circle of barely distinguishable bodies composes the lower tier, while a fresher ring of calcified corpses stands on the heads and shoulders of those beneath
explored the multiverse. Fungi from the Feywild and crystals harvested from the deepest reaches of the Astral Plane fuel the cave’s glow and anchor the planar magic that lingers here. Planar Displacement
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reaches area 42. Its presence there will change the characters’ encounter with the other otyughs (see area 42). Glyph Key. The wight has a glyph key attuned to this zone and the Prison of Filth. White Gates
southern wall near Thuria’s place of repose is a circle of glowing glyphs that serves as a contact stone. Treasure. Thuria wears a gold circlet set with rubies (worth 1,000 gp) and a gold cuff (100 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, and a fire snake lurks inside one of these openings. It emerges if anyone pokes into or closely examines the holes. If the snake comes out, a character who reaches into the snake’s burrow can recover
doing? “I am Belak, called the Outcast. My circle expelled me, the fools. Why? Because I dared to expand nature’s reach in ways they couldn’t grasp. I have found what I sought in the Gulthias Tree






