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Returning 9 results for 'both braving diffusing command rogues'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters who are assisting Aphelion or who present a red key card and succeed on a DC 15 Charisma (Persuasion) check to command the robots to stand down. Otherwise, the robots warn the characters to
with the characters for fear of invoking Aphelion’s wrath. Recently, Griss has wondered if remaining aboard the ship is worth braving its dangers. When the characters arrive, Griss welcomes them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters who are assisting Aphelion or who present a red key card and succeed on a DC 15 Charisma (Persuasion) check to command the robots to stand down. Otherwise, the robots warn the characters to
with the characters for fear of invoking Aphelion’s wrath. Recently, Griss has wondered if remaining aboard the ship is worth braving its dangers. When the characters arrive, Griss welcomes them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters who are assisting Aphelion or who present a red key card and succeed on a DC 15 Charisma (Persuasion) check to command the robots to stand down. Otherwise, the robots warn the characters to
with the characters for fear of invoking Aphelion’s wrath. Recently, Griss has wondered if remaining aboard the ship is worth braving its dangers. When the characters arrive, Griss welcomes them






