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Returning 15 results for 'both breaks diffusing comforts replacing'.
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Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breaks out here, characters standing in front of the gate are exposed to fire from the arrow slit in area K3 and the parapet on the wall. If the bandits in area K2 can’t line up shots at the intruders
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breaks out here, characters standing in front of the gate are exposed to fire from the arrow slit in area K3 and the parapet on the wall. If the bandits in area K2 can’t line up shots at the intruders
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breaks out here, characters standing in front of the gate are exposed to fire from the arrow slit in area K3 and the parapet on the wall. If the bandits in area K2 can’t line up shots at the intruders
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
instead of the fly spell, and she carries a yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies. E4. Pantry This
. If a fight breaks out, Manshoon grabs his staff of power (which he hides under the bed) and holds his ground. For more information on how to play Manshoon, see “Facing Manshoon” at the beginning of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
instead of the fly spell, and she carries a yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies. E4. Pantry This
. If a fight breaks out, Manshoon grabs his staff of power (which he hides under the bed) and holds his ground. For more information on how to play Manshoon, see “Facing Manshoon” at the beginning of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
instead of the fly spell, and she carries a yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies. E4. Pantry This
. If a fight breaks out, Manshoon grabs his staff of power (which he hides under the bed) and holds his ground. For more information on how to play Manshoon, see “Facing Manshoon” at the beginning of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statistics as flying swords, except they deal bludgeoning damage on a hit. If a fight breaks out in this area, the creatures in area K14 come to investigate. K13. Holding Cell The door to this room has a
it takes damage, the barlgura can attempt a DC 10 Charisma check. On a successful check, it breaks out of the circle and attacks any creature it can reach. Freeing the barlgura disrupts Manshoon’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statistics as flying swords, except they deal bludgeoning damage on a hit. If a fight breaks out in this area, the creatures in area K14 come to investigate. K13. Holding Cell The door to this room has a
it takes damage, the barlgura can attempt a DC 10 Charisma check. On a successful check, it breaks out of the circle and attacks any creature it can reach. Freeing the barlgura disrupts Manshoon’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statistics as flying swords, except they deal bludgeoning damage on a hit. If a fight breaks out in this area, the creatures in area K14 come to investigate. K13. Holding Cell The door to this room has a
it takes damage, the barlgura can attempt a DC 10 Charisma check. On a successful check, it breaks out of the circle and attacks any creature it can reach. Freeing the barlgura disrupts Manshoon’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING
loud cheers. Goblins. The goblins, Lulz and Vellix, are servers who have allowed themselves to get swept up in the reverie. If a fight breaks out, they hide under a table and throw themselves at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING
loud cheers. Goblins. The goblins, Lulz and Vellix, are servers who have allowed themselves to get swept up in the reverie. If a fight breaks out, they hide under a table and throw themselves at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING
loud cheers. Goblins. The goblins, Lulz and Vellix, are servers who have allowed themselves to get swept up in the reverie. If a fight breaks out, they hide under a table and throw themselves at the






