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Returning 35 results for 'both bridge diffusing current removes'.
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Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
one or more of the following effects:
Persistent Anguish. Within 10 miles of a baernaloth’s lair, when a creature casts a spell that either restores hit points or removes the charmed or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Near the back of the cave hangs a sagging bridge made of frayed ropes and wooden planks, Between them, carved into the north wall midway between the balcony and the bridge, is a narrow open window
, and dragged 1d6 × 5 feet westward or eastward by the current as the water rushes into the cave or recedes. Balcony. The stone balcony is 30 feet above the water and connected to the throne room (area
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
current level of exhaustion increases by the amount specified in the effect's description. A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a
creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. An effect that removes exhaustion reduces its level as specified in the effect's description, with all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
current level of exhaustion increases by the amount specified in the effect's description. A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a
creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. An effect that removes exhaustion reduces its level as specified in the effect's description, with all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
languages of your choice.
Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Campfire. You
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nodules that are near enough for the characters to see and reach by flying through the void. Reroll any result that gives the characters’ current nodule. If you roll the same result twice, only that
specific nodule they’ve already visited but isn’t currently visible, you can assume it comes into view after 1d6 days. Endless Void Nodules d8 Nearby Nodule 1 Crystal Dome 2 Empty Bridge 3 Mire of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
. Adjust the information as needed if they arrive here by a different route. A fast-moving underground river roars from east to west under a stone bridge. The bottom of the chain ladder is near the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
district often sleep around the General. The Silvermist Theater stands on the west side of the Bridge. Like the Anvil, it’s a remnant of Callestan’s glory days; a fine theater that’s a rotting shadow of its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bridge woven of rothé wool allows patrons to cross the water to visit. Meeting Werz If the characters rescued Werz Saltbaron from the assassins (see “Darklake Docks”), he meets them at the Shattered
alchemist (see chapter 6). The deep gnomes also recognize that Werz’s gems resemble empty spell gems, similar to those used in the defense of Blingdenstone. The gems, mundane in their current form, are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures who fail to speak the correct passphrase. The current passphrase is “black mask.” Characters are given three chances to utter the correct phrase before Ukurlahmu attacks. Before it attacks, the
are amplified and sound ten times louder than normal. The tortoise-shell shield belongs to Sekelok, and only he is allowed to touch it. If a character removes the shield from the wall, Ukurlahmu coldly demands that it be returned it to its hook, attacking if this instruction is ignored.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
record the current hit points of monsters, as well as other useful notes. A downside of this approach is that you have to remind the players round after round when their turns come up. Visible List You
up, and they can start planning their actions in advance. A visible list also removes any uncertainty about when the monsters will act in the fight. A variation on the visible list is to give one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Little Lockford is a harmless illusion that changes to match the current state of things in town; for example, if a bridge is lowered in Little Lockford, the projection’s version of the bridge lowers as
Conditions
Exhaustion level.Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.Legacy DefinitionSome special abilities
. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.If an already exhausted creature suffers another effect that causes exhaustion, its current
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
stone bridge spans the frozen river 20 feet below. The top of the bridge is covered with a slippery, icy glaze. Crossing the bridge safely requires a successful DC 10 Dexterity (Acrobatics) check. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The ruins are not illuminated. The current occupants rely on darkvision to see. Area descriptions assume the characters have a light source or other means of seeing in the dark. Tracks. The floors
scared but unharmed. Once she confirms the characters aren’t monsters, she removes the barricade and shares the following facts: When Yearkal was captured and brought here, the Dragon Army made her join
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it
damage and isn’t pulled.
The corruption left behind when a wastrilith visits the world can persist for decades. If left unchecked, it can become a bridge to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
their way across the stepping stones (area D3), through the balloon factory (area D4), and across the bridge of chattering heads (area D5) to the gazebo where Gullop XIX holds court (area D6). If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet downriver. A creature that tumbles into the river or tries to swim across it must succeed on a DC 14 Strength (Athletics) check to reach the bank. If the check fails, the current pulls the
character crosses the bridge, Bag of Nails opens fire. After each shot, he leaps across the rooftops to a new firing position and tries to hide. Bag of Nails is a tabaxi assassin, with these changes: Bag of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
downstream by the current and wash up on the riverbank far from their destination. When the characters arrive, read or paraphrase the following text: On the south bank of the river stands a simple hut with
a thatched roof. A small boat is tied up at a nearby jetty. Beyond the hut, rushing waters surround two islands linked to each other by a bridge. The smaller island has a dock and a modest outpost
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bridge (described later in this chapter) and the crumbling ruins known as the Halls of the Hunting Axe. The realm of Besilmer was something rare: a dwarven kingdom built on the surface, with its
. Their strongholds crumbled into ruin and became known in later years as the Haunted Keeps. Eventually, no one remembered who built them or why. The current wave of settlement in and around the Dessarin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 4 fire at any exposed characters in area 1 if they have been alerted by the sentries. Wark and Thark flee through the door into area 3.
Round 3. Wark and Thark cross the rope bridge in area 3
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
” below. 29. River Cavern This long, narrow cavern is half-filled with an underground river, flowing along at a rapid pace. A narrow ledge on the north side overlooks the river. A bridge of stone spans
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
darkness. The water moves sluggishly, indicating a weak current. Torchlight flickers in the distance.
Torches positioned near the bridges at areas C6, area C15, and area C24 provide illumination
; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
the southern bridge are unstable. Either bridge collapses if more than 150 pounds of weight is applied to it. A creature standing on a section of bridge when it collapses must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
orbiting Toril when it was pulled through a magic gate to its current location. It also reveals that the ship’s spelljamming helm vanished shortly thereafter (spirited away by a wish spell, though the
found with the orog first mate in area 2.) If a character removes the sending stone from the wall, a miniature giant space hamster scuttles out of the hole in the base of the wall and looks rather
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
what they were looking for. Landro This unusually large colossus contains the third piece of the Rod of Seven Parts. Landro is described later in this chapter. Veterans’ Camp A crumbling stone bridge
crosses a river of indigo water. Beneath one side of the bridge, soiled leather tents and bedrolls are arranged around a firepit.
Zuzanna Wuzyk This campsite belongs to the ex-soldier Kalyth and her
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
restrained creature on a success. C7. Slime Pool Overlook This small ledge overlooks the slime pool with a 10-foot-long, 2-foot-diameter mossy log sitting near the ledge. The log can be used to bridge the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, magical light sparks to life in both statues’ open mouths, and a shimmering bridge made of iridescent magical energy extends from the overlook to the observatory ruins (area D2). The bridge is
the bridge to area D4). They won’t help the characters fight Sparkrender, though; they are loyal to the dragon. Golden Sculpture. The sculpture in the center of the rotunda is an astronomical model
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
malfunctioning ruin grinders hurled this crate to its current resting place when the hydra that’s now in area D5 attacked. A character who examines the broken bridge and succeeds on a DC 13
magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
One of the






