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Returning 10 results for 'both brief diffusing cone resolves'.
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Monsters
Quests from the Infinite Staircase
Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him
long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief interaction.
Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief
to three reactions per round but only one per turn.
Blowback. Immediately after a creature Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief
to three reactions per round but only one per turn.
Blowback. Immediately after a creature Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief
to three reactions per round but only one per turn.
Blowback. Immediately after a creature Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
in a 30-foot cone. Each creature in the cone must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half as much
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
in a 30-foot cone. Each creature in the cone must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half as much
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
in a 30-foot cone. Each creature in the cone must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half as much
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a Potion of Healing. He then leads them to the Ceremonial Chamber of Gorm (area B26) for a brief induction ceremony, where each inductee is given a storm-blue tunic, a brass mask of Gorm worth 10 gp
statue rotate ninety degrees, allowing passage into the corridor beyond for 1 minute, then shift back into place. If the wand is pulled to the right, the statue exhales poison gas in a 15-foot-cone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a Potion of Healing. He then leads them to the Ceremonial Chamber of Gorm (area B26) for a brief induction ceremony, where each inductee is given a storm-blue tunic, a brass mask of Gorm worth 10 gp
statue rotate ninety degrees, allowing passage into the corridor beyond for 1 minute, then shift back into place. If the wand is pulled to the right, the statue exhales poison gas in a 15-foot-cone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a Potion of Healing. He then leads them to the Ceremonial Chamber of Gorm (area B26) for a brief induction ceremony, where each inductee is given a storm-blue tunic, a brass mask of Gorm worth 10 gp
statue rotate ninety degrees, allowing passage into the corridor beyond for 1 minute, then shift back into place. If the wand is pulled to the right, the statue exhales poison gas in a 15-foot-cone






