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Returning 20 results for 'both broad devourer clearly reborn'.
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Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
chrysalises develop, bulge, and pop is called the Scabbery. Not simply a disgusting moniker, the Scabbery’s name is also a reference to the way that demons reborn here emerge harder, stronger, and crueler than
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
had horns crudely painted on them to make them look like minotaurs. The broad-mouthed amphora is large enough to hold roughly 55 gallons of wine. When Antigonos spies the characters, he hails them
minotaur, he calms down after a few rounds. The minotaur is clearly a victim of Mogis’s cruelty. Any character who proposes Antigonos follow their deity instead of remaining in Mogis’s shadow, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Will they accept help from the Boromars against the much more obviously dangerous Daask? Or might they disregard Daask operations clearly meant to undermine the Boromars? The inquisitives might even
follow this broad outline. Levels 1–4. The characters investigate petty crimes—pickpocketing, burglary, blackmail, and such—and help bring several Boromar Clan members to justice. The inquisitives find
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the Biblioplex. L3. Porch A three-foot-high stone railing surrounds this broad, paved porch, separating the space from the Lorehold campus beyond.
These porches are used as sitting and meal
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Enunciates overly clearly 6 Speaks loudly 7 Whispers 8 Uses flowery speech or long words 9 Frequently uses the wrong word 10 Uses colorful oaths and exclamations 11 Makes constant jokes or puns 12 Prone to
-knowledge Bond In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
notices a movable wall panel. 7. Tomb of Orestes This chamber’s ancient masonry rises to form a corbelled dome. At the room’s center lies a pool of sludge. A broad sarcophagus rises from the pool, its
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
pieces of rusty armor, and a variety of oversized trinkets clearly made for giants. Two massive figures toil at the furnace.
Two cinder hulks (see the appendix) loyal to Brimskarda stoke the forge
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
, and the Dragon Army’s invasion has newly angered the ancient creature. Unless a character openly displays a symbol of a god of nature—like Chislev, Habbakuk, or Zeboim—or is otherwise clearly a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
.
Goblinoids. Attending the warlord are two bugbears, four hobgoblins, and six goblins. One of the bugbears has an intellect devourer hidden in its skull and acts as a spy for Xanathar while feigning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, a halfling, and a tiefling. Secret Door. The secret door to area X2 is clearly visible from this side. It is opened by turning a stone knob on the adjacent wall. X9. Guild Barracks This magically
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
visitors, inquire about their business, and keep an eye out for any clearly hostile intruders. T2: Hostel Visitors stay in this small hostel while they wait to be called for their answering ceremony
. A clearly visible trapdoor leads down to a cellar full of foodstuffs, wine, beer, and fuel for the fire. T2d: Visitors’ Rooms. Each of these guest rooms contains a low table, three stools, and three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
portable alchemy labs — a total value of 2,500 gp. These items are next to impossible to fence in the Styes because they’re all clearly labeled, and no one wants to cross the influential and vengeful Mr
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. One of the ogres carries an oversized leather sack containing the corpse of an explorer, a Spell Scroll of Comprehend Languages, a dagger clearly used as a toothpick, and 80 gp. B55: Hidden
. Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that covers the opening to this guard post is of loose weave, allowing the fire giant guard in the dark recess to clearly see whoever enters the corridor. If intruders are spotted, he sounds his great
of it, when pulled down, causes the portal to swing inward. King Snurre is seated on the black seat of the throne. Over 19 feet tall, he is hugely muscled and extraordinarily ugly—very broad, with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
and all three suits of armor attack. They don’t attack anyone who clearly surrenders and leaves the room, though they’ll attack if the characters who surrender return. The suits don’t leave this room
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
were clearly made by giants, though which type is unclear. Wyvern Roost. Four Wyverns dwell on an icy ledge 80 feet above the lair entrance. The ledge blends in from below but is easily noticed from
yawn four broad alcoves, each plugged with a block of ice entombing a frozen creature.
“Worthless glass!” comes a voice like a splitting glacier. At the room’s center, a towering white dragon lets a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a cleft in the rock toward a grand entrance. Shallow steps lead up through a steep fissure to the south and turn east into the mountainside. Here, a broad entranceway has been carved out of the stone
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A
Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Devourer of Wealth. Gold dragons can eat






