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Returning 18 results for 'both broadcast diffusing choosing repairing'.
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both broadcast diffusing chasing repairing
both broadcast diffusing crossing repairing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a
private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a
private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a
private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
response from a githyanki outpost on the Astral Plane. At a moment of your choosing, a Lawful Neutral Githyanki Knight named Qaara Valreth teleports into the room, appearing in an unoccupied space as
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
response from a githyanki outpost on the Astral Plane. At a moment of your choosing, a Lawful Neutral Githyanki Knight named Qaara Valreth teleports into the room, appearing in an unoccupied space as
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
response from a githyanki outpost on the Astral Plane. At a moment of your choosing, a Lawful Neutral Githyanki Knight named Qaara Valreth teleports into the room, appearing in an unoccupied space as
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
. Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
. Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
. Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
. Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
. Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
. Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large






