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Returning 3 results for 'both broader diffusing continue relying'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
threats. But every so often, at least once every three to five levels, give the characters a break—a low-stakes session or adventure that has nothing to do with the overarching plot or broader perils
more relaxed setting. Give the group space to breathe, note developments you want to highlight later, then continue with your adventures. Consider these ideas for a break episode. Bastions Episode. The
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Arcane Artillery Wands, Staffs, and Rods are well-established weapons in the world of Eberron. Similarly, arcane artillery doesn't employ any sort of physical projectile, relying solely on magical
little ability to adapt, requiring clear, absolute orders to be effective: "Continue to attack the north tower until it is destroyed." Cannons. A Cannon is a weapon that can inflict significant Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory. Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58
spells, up to 3rd level, without using components or a spell slot. He can’t cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair






