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Returning 35 results for 'both bronze diffusing charm related'.
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Monsters
Vecna: Eve of Ruin
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A
enchanting glow that has pulled many Wildspace explorers to their demises.Lure Charm. The star angler’s lure flares with enchanting starlight, targeting one creature the star angler can see within 120
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
Backgrounds
Mythic Odysseys of Theros
: Vehicles (land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Favored Event
Magic Items
Acquisitions Incorporated
. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
Also at rank 4, you are able to make a focused effort to keep a potential customer’s attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save DC 15). The spell ends prematurely if the character loses the business card.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: alter self (can become Medium), charm person, detect magic
the battlefield.
For his accomplishments, Bael has been granted the title of Bronze General. His accolades notwithstanding, he has had a difficult time navigating the quagmire of infernal politics
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The character loses their masque charm. 7 The character’s date backs out at the last moment, or they’re encouraged to have someone unexpected attend the ball with them. 8 An unexpected emergency at a
Job or related to an Extracurricular takes up some of the character’s preparation time. This makes them 6d10 minutes late to the event. 9 The masquerade’s organizers require the character to show up
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The character loses their masque charm. 7 The character’s date backs out at the last moment, or they’re encouraged to have someone unexpected attend the ball with them. 8 An unexpected emergency at a
Job or related to an Extracurricular takes up some of the character’s preparation time. This makes them 6d10 minutes late to the event. 9 The masquerade’s organizers require the character to show up
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The character loses their masque charm. 7 The character’s date backs out at the last moment, or they’re encouraged to have someone unexpected attend the ball with them. 8 An unexpected emergency at a
Job or related to an Extracurricular takes up some of the character’s preparation time. This makes them 6d10 minutes late to the event. 9 The masquerade’s organizers require the character to show up
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Master’s Guide and follow the same rules. Strawbundle’s Charm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Master’s Guide and follow the same rules. Strawbundle’s Charm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Master’s Guide and follow the same rules. Strawbundle’s Charm
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Star Angler Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted
makes three Bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Bonus Actions
Lure Charm. The star angler’s lure flares with enchanting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Star Angler Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted
makes three Bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Bonus Actions
Lure Charm. The star angler’s lure flares with enchanting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Star Angler Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted
makes three Bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Bonus Actions
Lure Charm. The star angler’s lure flares with enchanting
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Bronze Shrine Locations The following locations are keyed to the map of the Bronze Shrine. B1. Jetty This stone jetty and rocky rise lead to a tunnel with a 10-foot-high entrance carved into the tip
, and Zayle.
B2. Guarded Entry If the characters enter or exit this area from area B1, they might trigger the molten bronze trap (see below). Members of the Scaly Eye play three-dragon ante at a stone
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Bronze Shrine Locations The following locations are keyed to the map of the Bronze Shrine. B1. Jetty This stone jetty and rocky rise lead to a tunnel with a 10-foot-high entrance carved into the tip
, and Zayle.
B2. Guarded Entry If the characters enter or exit this area from area B1, they might trigger the molten bronze trap (see below). Members of the Scaly Eye play three-dragon ante at a stone
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Bronze Shrine Locations The following locations are keyed to the map of the Bronze Shrine. B1. Jetty This stone jetty and rocky rise lead to a tunnel with a 10-foot-high entrance carved into the tip
, and Zayle.
B2. Guarded Entry If the characters enter or exit this area from area B1, they might trigger the molten bronze trap (see below). Members of the Scaly Eye play three-dragon ante at a stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through passion and labor into something usable. Purphoros is primarily associated with forging, metallurgy, and related activities. It was his followers who first brought bronze to Theros, and a few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through passion and labor into something usable. Purphoros is primarily associated with forging, metallurgy, and related activities. It was his followers who first brought bronze to Theros, and a few
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
supernatural mists can form around a dragon’s lair, and some dragons can alter the weather to even greater effect as they see fit. Other weather-related regional effects include the following examples: Pleasant
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
supernatural mists can form around a dragon’s lair, and some dragons can alter the weather to even greater effect as they see fit. Other weather-related regional effects include the following examples: Pleasant
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a settlement and devises ways to abduct and devour some of them. Magical Ogres. Oni are sometimes called ogre mages because of their innate magical ability. Though they are only distantly related to
components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni’s weapon attacks are magical.
Regeneration. The oni regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a settlement and devises ways to abduct and devour some of them. Magical Ogres. Oni are sometimes called ogre mages because of their innate magical ability. Though they are only distantly related to
components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni’s weapon attacks are magical.
Regeneration. The oni regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a settlement and devises ways to abduct and devour some of them. Magical Ogres. Oni are sometimes called ogre mages because of their innate magical ability. Though they are only distantly related to
components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni’s weapon attacks are magical.
Regeneration. The oni regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are approaching from the south. The doors to this room are made of bronze and are tinted blue from oxidation. Just inside the doorway are two small alcoves. Each space contains an old fountain, cracked
.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through passion and labor into something usable. Purphoros is primarily associated with forging, metallurgy, and related activities. It was his followers who first brought bronze to Theros, and a few
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are approaching from the south. The doors to this room are made of bronze and are tinted blue from oxidation. Just inside the doorway are two small alcoves. Each space contains an old fountain, cracked
.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
supernatural mists can form around a dragon’s lair, and some dragons can alter the weather to even greater effect as they see fit. Other weather-related regional effects include the following examples: Pleasant
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queen’s Will (a type of supernatural gift
detailed in the Dungeon Master’s Guide; see below). Creatures. As soon a creature touches the altar, three wraiths emerge and attack. Dragon Queen’s Will Supernatural Gift (Charm)
You’ve seen a glimpse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queen’s Will (a type of supernatural gift
detailed in the Dungeon Master’s Guide; see below). Creatures. As soon a creature touches the altar, three wraiths emerge and attack. Dragon Queen’s Will Supernatural Gift (Charm)
You’ve seen a glimpse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queen’s Will (a type of supernatural gift
detailed in the Dungeon Master’s Guide; see below). Creatures. As soon a creature touches the altar, three wraiths emerge and attack. Dragon Queen’s Will Supernatural Gift (Charm)
You’ve seen a glimpse
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are approaching from the south. The doors to this room are made of bronze and are tinted blue from oxidation. Just inside the doorway are two small alcoves. Each space contains an old fountain, cracked
.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern






