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Returning 12 results for 'both brutal diffusing consist rounded'.
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Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
” sidebar with a successful DC 15 Charisma (Intimidation) check. INIARV’S TOWER FEATURES
The ruins of Iniarv’s Tower consist of three towers: one enormous 80-foot-high main tower connected to two smaller
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
” sidebar with a successful DC 15 Charisma (Intimidation) check. INIARV’S TOWER FEATURES
The ruins of Iniarv’s Tower consist of three towers: one enormous 80-foot-high main tower connected to two smaller
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
” sidebar with a successful DC 15 Charisma (Intimidation) check. INIARV’S TOWER FEATURES
The ruins of Iniarv’s Tower consist of three towers: one enormous 80-foot-high main tower connected to two smaller
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
are cultists who fled the defeats at the Haunted Keeps and the elemental temples, but then got rounded up by Haayon. Those who Haayon finds worthy are welcomed into his camp. The unworthy are marked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
are cultists who fled the defeats at the Haunted Keeps and the elemental temples, but then got rounded up by Haayon. Those who Haayon finds worthy are welcomed into his camp. The unworthy are marked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
are cultists who fled the defeats at the Haunted Keeps and the elemental temples, but then got rounded up by Haayon. Those who Haayon finds worthy are welcomed into his camp. The unworthy are marked
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check. Any monk whose face is seen shows an identical grim countenance — a face flayed nearly to the bone, the result of a brutal initiation to better match the appearance of the Grand
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check. Any monk whose face is seen shows an identical grim countenance — a face flayed nearly to the bone, the result of a brutal initiation to better match the appearance of the Grand
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check. Any monk whose face is seen shows an identical grim countenance — a face flayed nearly to the bone, the result of a brutal initiation to better match the appearance of the Grand
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A






