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Returning 35 results for 'both brutal diffusing create replaces'.
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Equipment
The brutal warfare and vicious monsters prevalent across Etharis leave many with Grievous Wounds, including missing limbs and other potentially debilitating injuries. The engineers and crafters of
Grievous Wound while wearing a Prosthetic that replaces the lost or wounded body part.
Some Prosthetics can be enchanted with magic, giving them even further powers. Rules for Magical Prosthetics can be found in the Grim Hollow Campaign Guide.
Monsters
Van Richten’s Guide to Ravenloft
rise from the bodies of those who’ve suffered brutal ends, such as deliberate skinning or crushing. Deathless malice infuses what remains, their husks flopping and slithering in pursuit of
them to death in their full-body grip.
Boneless arise in a variety of forms. While the animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the
Monsters
Vecna: Eve of Ruin
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background Template Below is a background template that applies to any background that you select or create. You can replace or augment some or all of the options in your chosen background with one
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
Harvest order to this facility, choose one of the following options: Harvest: Healing Herbs. You commission the facility’s hireling to create a Potion of Healing (greater) made from healing herbs. The work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
Harvest order to this facility, choose one of the following options: Harvest: Healing Herbs. You commission the facility’s hireling to create a Potion of Healing (greater) made from healing herbs. The work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can’t be transplanted without killing it. Harvest Options. When you issue the
Harvest order to this facility, choose one of the following options: Harvest: Healing Herbs. You commission the facility’s hireling to create a Potion of Healing (greater) made from healing herbs. The work
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
targets within 30 feet of the primary target take 3d8 lightning damage each), eyebite (sickened effect; 1 minute) Enervation Ray: create undead (usable regardless of the time of day), polymorph (1 minute
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
targets within 30 feet of the primary target take 3d8 lightning damage each), eyebite (sickened effect; 1 minute) Enervation Ray: create undead (usable regardless of the time of day), polymorph (1 minute
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
targets within 30 feet of the primary target take 3d8 lightning damage each), eyebite (sickened effect; 1 minute) Enervation Ray: create undead (usable regardless of the time of day), polymorph (1 minute
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over his brother. Such an event could be fraught with unforeseen consequences for the fate of Theros! Mogis’s Divine Schemes Mogis takes a brutal hand in the affairs of gods and mortals. The Mogis’s
assault on Akros, hoping to draw Iroas into battle and defeat him once and for all.
2 Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over his brother. Such an event could be fraught with unforeseen consequences for the fate of Theros! Mogis’s Divine Schemes Mogis takes a brutal hand in the affairs of gods and mortals. The Mogis’s
assault on Akros, hoping to draw Iroas into battle and defeat him once and for all.
2 Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dhakaan The Empire of Dhakaan, ruled by hobgoblin kings for thousands of years in Khorvaire’s distant past, united several rival nations to create the continent’s first significant empire. Its reign
. These treasures include armor and weapons, frequently decorated with calligraphy or illustration—or enhanced with brutal spikes or serrated blades.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dhakaan The Empire of Dhakaan, ruled by hobgoblin kings for thousands of years in Khorvaire’s distant past, united several rival nations to create the continent’s first significant empire. Its reign
. These treasures include armor and weapons, frequently decorated with calligraphy or illustration—or enhanced with brutal spikes or serrated blades.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over his brother. Such an event could be fraught with unforeseen consequences for the fate of Theros! Mogis’s Divine Schemes Mogis takes a brutal hand in the affairs of gods and mortals. The Mogis’s
assault on Akros, hoping to draw Iroas into battle and defeat him once and for all.
2 Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dhakaan The Empire of Dhakaan, ruled by hobgoblin kings for thousands of years in Khorvaire’s distant past, united several rival nations to create the continent’s first significant empire. Its reign
. These treasures include armor and weapons, frequently decorated with calligraphy or illustration—or enhanced with brutal spikes or serrated blades.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
grants a ship an aura of dread. As an action, the ship can create a pulse of horrific energy. Every creature that is an enemy of the ship who is on board or within 210 feet of it must make DC 14
used again until 1d4 hours have passed. Frost-Locked Hull This upgrade replaces a ship’s hull with supernatural ice drawn from the elemental planes. The hull and the other components of the ship are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
grants a ship an aura of dread. As an action, the ship can create a pulse of horrific energy. Every creature that is an enemy of the ship who is on board or within 210 feet of it must make DC 14
used again until 1d4 hours have passed. Frost-Locked Hull This upgrade replaces a ship’s hull with supernatural ice drawn from the elemental planes. The hull and the other components of the ship are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
grants a ship an aura of dread. As an action, the ship can create a pulse of horrific energy. Every creature that is an enemy of the ship who is on board or within 210 feet of it must make DC 14
used again until 1d4 hours have passed. Frost-Locked Hull This upgrade replaces a ship’s hull with supernatural ice drawn from the elemental planes. The hull and the other components of the ship are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Boneless Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most rise from the bodies of those who’ve suffered brutal ends, such as deliberate
animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Boneless Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most rise from the bodies of those who’ve suffered brutal ends, such as deliberate
animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Boneless Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most rise from the bodies of those who’ve suffered brutal ends, such as deliberate
animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of bat fur to polish amber gemstones.
Otto. Otto the faerie dragon shows up to create mischief shortly after the characters arrive.
If Speleosa detects intruders in her home, she grabs loose rocks
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all






