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Returning 33 results for 'both brute diffusing confidant resting'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
based on the purpose for which it was designed. A juggernaut warrior is a massive brute with a heavy steel frame, while a skirmisher can be crafted from wood and light mithral to grant it lithe and
elegant movement. While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
based on the purpose for which it was designed. A juggernaut warrior is a massive brute with a heavy steel frame, while a skirmisher can be crafted from wood and light mithral to grant it lithe and
elegant movement. While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
based on the purpose for which it was designed. A juggernaut warrior is a massive brute with a heavy steel frame, while a skirmisher can be crafted from wood and light mithral to grant it lithe and
elegant movement. While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
, maintaining their disguises. There, they meet with visitors and seek out potential new clients to manipulate. At night, they retreat to the tower and torment their current victims before resting. If any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
, maintaining their disguises. There, they meet with visitors and seek out potential new clients to manipulate. At night, they retreat to the tower and torment their current victims before resting. If any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
, maintaining their disguises. There, they meet with visitors and seek out potential new clients to manipulate. At night, they retreat to the tower and torment their current victims before resting. If any
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
valor. A dour loner, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He appears in one myth after other as an observer, a confidant to the other gods, and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
valor. A dour loner, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He appears in one myth after other as an observer, a confidant to the other gods, and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
valor. A dour loner, Skoraeus often sits on the sidelines during the schemes and battles of his siblings. He appears in one myth after other as an observer, a confidant to the other gods, and a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
table with a human cadaver resting atop it. A frighteningly thin woman in a black robe is studying the corpse, her face largely hidden under a cowl. Around her feet creep a swarm of skeletal rats
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
table with a human cadaver resting atop it. A frighteningly thin woman in a black robe is studying the corpse, her face largely hidden under a cowl. Around her feet creep a swarm of skeletal rats
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their Whirlwind action to hurl characters through the castle’s weakened walls (see “General Features” earlier in the adventure). It’s a 20-foot drop to the ground from there. The Match Thief. Resting on a
characters enter through the secret door in the west wall: This chamber holds the king in his new, terrible form: a hulking, ashen brute with his ribcage torn open, revealing an empty cavity where his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
table with a human cadaver resting atop it. A frighteningly thin woman in a black robe is studying the corpse, her face largely hidden under a cowl. Around her feet creep a swarm of skeletal rats
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their Whirlwind action to hurl characters through the castle’s weakened walls (see “General Features” earlier in the adventure). It’s a 20-foot drop to the ground from there. The Match Thief. Resting on a
characters enter through the secret door in the west wall: This chamber holds the king in his new, terrible form: a hulking, ashen brute with his ribcage torn open, revealing an empty cavity where his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
, allowing access to area X37. The portcullis can also be raised with a knock spell or similar magic. Brute force, in the form of a successful DC 25 Strength (Athletics) check, also works—but circumventing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their Whirlwind action to hurl characters through the castle’s weakened walls (see “General Features” earlier in the adventure). It’s a 20-foot drop to the ground from there. The Match Thief. Resting on a
characters enter through the secret door in the west wall: This chamber holds the king in his new, terrible form: a hulking, ashen brute with his ribcage torn open, revealing an empty cavity where his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
, allowing access to area X37. The portcullis can also be raised with a knock spell or similar magic. Brute force, in the form of a successful DC 25 Strength (Athletics) check, also works—but circumventing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
, allowing access to area X37. The portcullis can also be raised with a knock spell or similar magic. Brute force, in the form of a successful DC 25 Strength (Athletics) check, also works—but circumventing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door using brute strength, doing so with a successful DC 13 Strength (Athletics) check. Breaking down the door puts the guildhouse on high alert unless a silence spell or similar magic is used to
resting here. The room contains two beds, two nightstands, and two trunks (each one packed with linens). Tucked beneath each bed is a copper chamber pot. A hearth in the south corner keeps the room
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door using brute strength, doing so with a successful DC 13 Strength (Athletics) check. Breaking down the door puts the guildhouse on high alert unless a silence spell or similar magic is used to
resting here. The room contains two beds, two nightstands, and two trunks (each one packed with linens). Tucked beneath each bed is a copper chamber pot. A hearth in the south corner keeps the room
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door using brute strength, doing so with a successful DC 13 Strength (Athletics) check. Breaking down the door puts the guildhouse on high alert unless a silence spell or similar magic is used to
resting here. The room contains two beds, two nightstands, and two trunks (each one packed with linens). Tucked beneath each bed is a copper chamber pot. A hearth in the south corner keeps the room
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
thieves’ tools and a successful DC 10 Dexterity check to pick. The doors can also be wrenched open by brute force with a successful DC 22 Strength (Athletics) check. Development. If two ruffians are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
thieves’ tools and a successful DC 10 Dexterity check to pick. The doors can also be wrenched open by brute force with a successful DC 22 Strength (Athletics) check. Development. If two ruffians are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
thieves’ tools and a successful DC 10 Dexterity check to pick. The doors can also be wrenched open by brute force with a successful DC 22 Strength (Athletics) check. Development. If two ruffians are






