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Returning 35 results for 'both built diffusing charges regards'.
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Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
decisions of the throne’s master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little patience for others, and she regards Senior Scribe Varnyr’s restoration efforts as an invasion. Gailby Smallstone has softened the kenku’s dour disposition with her appreciation of interesting
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little patience for others, and she regards Senior Scribe Varnyr’s restoration efforts as an invasion. Gailby Smallstone has softened the kenku’s dour disposition with her appreciation of interesting
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little patience for others, and she regards Senior Scribe Varnyr’s restoration efforts as an invasion. Gailby Smallstone has softened the kenku’s dour disposition with her appreciation of interesting
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Phenax’s champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
the countryside.
4 Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers.
5 Create a grand prank built around obfuscation and deceit to embarrass a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Phenax’s champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
the countryside.
4 Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers.
5 Create a grand prank built around obfuscation and deceit to embarrass a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Phenax’s champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
the countryside.
4 Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers.
5 Create a grand prank built around obfuscation and deceit to embarrass a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Dragon’s Platform Stone Platform. Built atop a natural mound of earth and rock is a 70-foot-long, 50-foot-wide, 10-foot-high stone platform covered with moss and ivy. Connected to the platform are
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
years ago by the two wizards who built it. The edifice is surrounded by a magical barrier that has the properties of a wall of force. Manshoon rarely leaves the towers and uses a teleportation circle
statistics). Roll 2d10 to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
years ago by the two wizards who built it. The edifice is surrounded by a magical barrier that has the properties of a wall of force. Manshoon rarely leaves the towers and uses a teleportation circle
statistics). Roll 2d10 to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
years ago by the two wizards who built it. The edifice is surrounded by a magical barrier that has the properties of a wall of force. Manshoon rarely leaves the towers and uses a teleportation circle
statistics). Roll 2d10 to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblins’ wagons
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblins’ wagons
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblins’ wagons
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lodge is built for giants and therefore quite large. The ceilings inside soar to a height of 30 feet. Map 1.8: Frost Giant Ice LodgeView Player Version The following locations are keyed to map
attached to it by rusty hinges, stands against the west wall of this chamber. Trapped inside the cage are two shivering humans in cold weather clothing. They look fearfully at you.
Garagai built the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lodge is built for giants and therefore quite large. The ceilings inside soar to a height of 30 feet. Map 1.8: Frost Giant Ice LodgeView Player Version The following locations are keyed to map
attached to it by rusty hinges, stands against the west wall of this chamber. Trapped inside the cage are two shivering humans in cold weather clothing. They look fearfully at you.
Garagai built the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lodge is built for giants and therefore quite large. The ceilings inside soar to a height of 30 feet. Map 1.8: Frost Giant Ice LodgeView Player Version The following locations are keyed to map
attached to it by rusty hinges, stands against the west wall of this chamber. Trapped inside the cage are two shivering humans in cold weather clothing. They look fearfully at you.
Garagai built the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wife, Tiarshe, shortly before the accusations came to light did little to help her reputation, or the impression of her innocence. When she was finally cleared of the charges, Waterbaron Ruthiol made
primary means of income for the fisherfolk of the town. The other major industry of Yartar is barge building. Most of the region’s river barges are built, or at least begin their service, in Yartar, and






