Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bundle descent construct relatives'.
Other Suggestions:
both bundle descend construct relative
both bundle descend construct relatives
both bundle descent construct relatively
both bundle dissent constructed relatives
both bundle descent constructed relatives
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression or paranoia. Because it fears its own destruction, the doll rarely causes
Tiny Construct, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 30 ft.
STR
3 (–4)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression or paranoia. Because it fears its own destruction, the doll rarely causes
Tiny Construct, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 30 ft.
STR
3 (–4)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression or paranoia. Because it fears its own destruction, the doll rarely causes
Tiny Construct, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 30 ft.
STR
3 (–4)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Ilzimmers to help crush this upstart business, a move that they are considering. I visited the Hemzar ranch, and I’d consider such a move inadvisable. A large family of Tashlutar descent, they seemed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Ilzimmers to help crush this upstart business, a move that they are considering. I visited the Hemzar ranch, and I’d consider such a move inadvisable. A large family of Tashlutar descent, they seemed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Ilzimmers to help crush this upstart business, a move that they are considering. I visited the Hemzar ranch, and I’d consider such a move inadvisable. A large family of Tashlutar descent, they seemed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has three potions of healing. Agorn’s chest contains a bundle of love letters from someone named Tamzyn. Hidden in one of the envelopes is an elegant platinum necklace (worth 250 gp), featuring a tiny
other far corner, Manshoon’s spellbook rests atop a black marble lectern protected by an invisible helmed horror. The construct attacks anyone other than Manshoon who disturbs the book (becoming visible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has three potions of healing. Agorn’s chest contains a bundle of love letters from someone named Tamzyn. Hidden in one of the envelopes is an elegant platinum necklace (worth 250 gp), featuring a tiny
other far corner, Manshoon’s spellbook rests atop a black marble lectern protected by an invisible helmed horror. The construct attacks anyone other than Manshoon who disturbs the book (becoming visible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has three potions of healing. Agorn’s chest contains a bundle of love letters from someone named Tamzyn. Hidden in one of the envelopes is an elegant platinum necklace (worth 250 gp), featuring a tiny
other far corner, Manshoon’s spellbook rests atop a black marble lectern protected by an invisible helmed horror. The construct attacks anyone other than Manshoon who disturbs the book (becoming visible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
. Among the books and scrolls kept here is a bundle of parchment maps and schematics detailing aspects of Ythryn. Characters who study these papers for at least 1 hour learn the following facts: The city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
. Among the books and scrolls kept here is a bundle of parchment maps and schematics detailing aspects of Ythryn. Characters who study these papers for at least 1 hour learn the following facts: The city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
. Among the books and scrolls kept here is a bundle of parchment maps and schematics detailing aspects of Ythryn. Characters who study these papers for at least 1 hour learn the following facts: The city
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
, but their value can be used toward the cost of constructing an iron golem or a similar metal construct. STONKY NOPTOPPER
Stonky J. Noptopper (“the J is for genius!”) is chaotic neutral and proud to a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
, but their value can be used toward the cost of constructing an iron golem or a similar metal construct. STONKY NOPTOPPER
Stonky J. Noptopper (“the J is for genius!”) is chaotic neutral and proud to a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
, but their value can be used toward the cost of constructing an iron golem or a similar metal construct. STONKY NOPTOPPER
Stonky J. Noptopper (“the J is for genius!”) is chaotic neutral and proud to a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instead of a Dexterity saving throw, provided the creature doesn’t have the prone condition, with the aim of slowing the ceiling’s descent for the betterment of others. The creature making the Strength
but is a Construct. This central statue controls the two cobra statues; each cobra statue uses the spirit naga stat block but is a Construct. The statues speak Common. The statues are hostile toward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instead of a Dexterity saving throw, provided the creature doesn’t have the prone condition, with the aim of slowing the ceiling’s descent for the betterment of others. The creature making the Strength
but is a Construct. This central statue controls the two cobra statues; each cobra statue uses the spirit naga stat block but is a Construct. The statues speak Common. The statues are hostile toward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instead of a Dexterity saving throw, provided the creature doesn’t have the prone condition, with the aim of slowing the ceiling’s descent for the betterment of others. The creature making the Strength
but is a Construct. This central statue controls the two cobra statues; each cobra statue uses the spirit naga stat block but is a Construct. The statues speak Common. The statues are hostile toward
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
floor. A mangy straw pallet lies on the floor under the bowl. (The fishkeeper, Ott Steeltoes, uses the pallet as a bed.) Dream Nullifier. Xanathar hired a wizard to construct a device that would prevent
ransom him back, but seemingly his relatives either couldn’t pay or decided not to. (In truth, his rotten in-laws destroyed the ransom notes and told Bepis’s wife and children that he ran away with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
floor. A mangy straw pallet lies on the floor under the bowl. (The fishkeeper, Ott Steeltoes, uses the pallet as a bed.) Dream Nullifier. Xanathar hired a wizard to construct a device that would prevent
ransom him back, but seemingly his relatives either couldn’t pay or decided not to. (In truth, his rotten in-laws destroyed the ransom notes and told Bepis’s wife and children that he ran away with






