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Returning 35 results for 'both burden diffusing crown returns'.
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both burned diffusing crown returns
both burdens diffusing crowd return
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
"} necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the victim of such a curse suppresses the burden for 1 hour. A greater restoration spell suppresses the burden until the victim finishes a long rest. Death usually ends a curse, but the curse returns in
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the victim of such a curse suppresses the burden for 1 hour. A greater restoration spell suppresses the burden until the victim finishes a long rest. Death usually ends a curse, but the curse returns in
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the victim of such a curse suppresses the burden for 1 hour. A greater restoration spell suppresses the burden until the victim finishes a long rest. Death usually ends a curse, but the curse returns in
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Kreeg, the residents of Elturel are bound by the Creed Resolute to fight and die for Zariel in her endless war. Zariel’s Struggle In some ways, Zariel is a jewel in Asmodeus’s crown — a former
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Kreeg, the residents of Elturel are bound by the Creed Resolute to fight and die for Zariel in her endless war. Zariel’s Struggle In some ways, Zariel is a jewel in Asmodeus’s crown — a former
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Kreeg, the residents of Elturel are bound by the Creed Resolute to fight and die for Zariel in her endless war. Zariel’s Struggle In some ways, Zariel is a jewel in Asmodeus’s crown — a former
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
If the characters decide to confront Iymrith
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
If the characters decide to confront Iymrith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
If the characters decide to confront Iymrith
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the monarch is selected (see “Selecting a Monarch” below). Candlefoot holds the hatbox containing the monarch’s crown. Mister Witch removes the crown of golden butterflies from the hatbox and places
crowd. Mister Light exudes cheerfulness and follows through with the ceremony regardless of who is chosen. At the end of the celebration, as the carnival begins to wind down, the ceremonial crown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the monarch is selected (see “Selecting a Monarch” below). Candlefoot holds the hatbox containing the monarch’s crown. Mister Witch removes the crown of golden butterflies from the hatbox and places
crowd. Mister Light exudes cheerfulness and follows through with the ceremony regardless of who is chosen. At the end of the celebration, as the carnival begins to wind down, the ceremonial crown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the monarch is selected (see “Selecting a Monarch” below). Candlefoot holds the hatbox containing the monarch’s crown. Mister Witch removes the crown of golden butterflies from the hatbox and places
crowd. Mister Light exudes cheerfulness and follows through with the ceremony regardless of who is chosen. At the end of the celebration, as the carnival begins to wind down, the ceremonial crown
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
above the subterranean lair of a copper dragon. Their two Giant Axe Beaks serve as beasts of burden and hunting companions, and they fight at the giants’ command. As an Influence action, a character can
(Intimidation) check. On a success, one pair of giants leaves and never returns. On a failure, Hostile giants begin combat. Performance. A character can try to amuse the giants with music, dancing, juggling
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
above the subterranean lair of a copper dragon. Their two Giant Axe Beaks serve as beasts of burden and hunting companions, and they fight at the giants’ command. As an Influence action, a character can
(Intimidation) check. On a success, one pair of giants leaves and never returns. On a failure, Hostile giants begin combat. Performance. A character can try to amuse the giants with music, dancing, juggling
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
above the subterranean lair of a copper dragon. Their two Giant Axe Beaks serve as beasts of burden and hunting companions, and they fight at the giants’ command. As an Influence action, a character can
(Intimidation) check. On a success, one pair of giants leaves and never returns. On a failure, Hostile giants begin combat. Performance. A character can try to amuse the giants with music, dancing, juggling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature suffering from any form of short-term, long-term, or indefinite madness touches them. A creature under the effect of a confusion spell, a crown of madness spell, or a similar effect can also open
leveling the sword at the locked set of doors to the south, causing them to open. As the doors swing open, the statue returns to its original pose and loosens its grip on the sword, causing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature suffering from any form of short-term, long-term, or indefinite madness touches them. A creature under the effect of a confusion spell, a crown of madness spell, or a similar effect can also open
leveling the sword at the locked set of doors to the south, causing them to open. As the doors swing open, the statue returns to its original pose and loosens its grip on the sword, causing the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature suffering from any form of short-term, long-term, or indefinite madness touches them. A creature under the effect of a confusion spell, a crown of madness spell, or a similar effect can also open
leveling the sword at the locked set of doors to the south, causing them to open. As the doors swing open, the statue returns to its original pose and loosens its grip on the sword, causing the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Common, Elvish
Challenge 9 (5,000 XP) Proficiency Bonus +4
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Common, Elvish
Challenge 9 (5,000 XP) Proficiency Bonus +4
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Common, Elvish
Challenge 9 (5,000 XP) Proficiency Bonus +4
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: Prestidigitation, Speak with Animals
1/day each: Bestow Curse, Command, Crown of Madness
Bonus Actions
Unerring
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: Prestidigitation, Speak with Animals
1/day each: Bestow Curse, Command, Crown of Madness
Bonus Actions
Unerring






