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Returning 25 results for 'both burned diffusing channel reappear'.
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both burns diffusing channel reappear
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Monsters
Dragonlance: Shadow of the Dragon Queen
must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal Movement. Caradoc can move through other creatures and objects as if they were
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
keep’s walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
keep’s walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
keep’s walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
More than a dozen withered
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A
Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A
Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A
Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in combat. A Far Realm friend that is killed does not reappear in front of the rift. If that character is subsequently rolled on initiative count 10, no Far Realm friend enters the fight that round
creature controlling the orrery components at the heart of the ritual can channel their magic as a bonus action with a successful DC 12 Intelligence (Arcana) check. Splugoth has advantage on this check
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in combat. A Far Realm friend that is killed does not reappear in front of the rift. If that character is subsequently rolled on initiative count 10, no Far Realm friend enters the fight that round
creature controlling the orrery components at the heart of the ritual can channel their magic as a bonus action with a successful DC 12 Intelligence (Arcana) check. Splugoth has advantage on this check
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in combat. A Far Realm friend that is killed does not reappear in front of the rift. If that character is subsequently rolled on initiative count 10, no Far Realm friend enters the fight that round
creature controlling the orrery components at the heart of the ritual can channel their magic as a bonus action with a successful DC 12 Intelligence (Arcana) check. Splugoth has advantage on this check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its source deep beneath Mount Hotenow, an active volcano in the northern reaches of the forest. The volcano last erupted some fifty years ago. Lava pouring down from the mountain burned a wide swath
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its source deep beneath Mount Hotenow, an active volcano in the northern reaches of the forest. The volcano last erupted some fifty years ago. Lava pouring down from the mountain burned a wide swath
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its source deep beneath Mount Hotenow, an active volcano in the northern reaches of the forest. The volcano last erupted some fifty years ago. Lava pouring down from the mountain burned a wide swath
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The






