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Returning 35 results for 'both burned diffusing climbing reaches'.
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Spells
Player’s Handbook
You touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope’s upper end, an Invisible 3-foot-by-5-foot portal opens
to an extradimensional space that lasts until the spell ends. That space can be reached by climbing the rope, which can be pulled into or dropped out of it.
The space can hold up to eight Medium or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope’s upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends
. That space can be reached by climbing the rope, which can be pulled into or dropped out of it. The space can hold up to eight Medium or smaller creatures. Attacks, spells, and other effects can’t pass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope’s upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends
. That space can be reached by climbing the rope, which can be pulled into or dropped out of it. The space can hold up to eight Medium or smaller creatures. Attacks, spells, and other effects can’t pass
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is mainly of wooden construction, so fire always presents a hazard. The ship could, with some difficulty, be set ablaze and burned down to the waterline. The vessel will not ignite readily, for its
characters with the utmost vigor while getting their vessel under way. Climbing Aboard Climbing aboard the Sea Ghost undetected is no small feat. Keep in mind the following as the characters attempt
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lizard tail. Witch Fingers. The Chimney Witch can manifest a claw that reaches from the chimney on a gaunt, too-many-elbowed arm once per hour. As an action, the witch can make a melee attack with a +3
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The necklace’s beads look like tiny fangs and include a bead of wind walk and 1d4 other magic beads. Sighting Lambakluha A few hours before the party reaches Lambakluha, the party spots their
succeeds on a DC 12 Intelligence (History) check knows this tree is Bathalang Puno, one of the holy trees of the Dayawlongon archipelago that was burned by invaders long ago. Soon after the characters sight the tree, the stench of ash permeates the air.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ascending the ziggurat by any means other than climbing the stairs. Characters who try to fly up rise above the trees but never get any closer to the ziggurat, as if they’re flying into a powerful
headwind they can’t detect. Those who try to climb a wall get halfway up, then inexplicably loses their grip and slide back down. A ladder built to scale a wall never reaches the top, no matter how long
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Headwater Pool From where Dukha moors his boat, the characters can follow an indirect but mostly dry path to the cliffs the parallel waterfalls cascade down. Climbing the slippery, 20-foot-tall rock
notice and attacks. When the first character reaches the top of the waterfalls, the following scene unfolds before them: The adjacent waterfalls are fed by a broad, shallow pool surrounded by ancient
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
complex during these periods. During the ritual, mesmerizing incense is burned in the wall sconces. (See area 13 for more information on the incense.) Fenthaza preaches to the congregation from the
north balcony. As the ceremony reaches fever pitch, she joins the revelers in the blood pool to feast on the prisoners before slithering back to her quarters. On occasion, human prisoners are transformed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their audacity—if one character submits to her, she will spare the others. The one who submits must agree to be burned to death by Ignia for all to see. If any among the characters wish to join the
ranged attacks to keep the characters at bay. They engage in melee combat only if a creature reaches them atop the spire or if they’re outmatched in ranged combat. Both fight to the death. Even as she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
activating. When the sphere is released, all creatures present roll initiative, and the sphere rolls initiative with a +8 bonus. On its turn, it moves in a straight line until it reaches a corner, then
is a badly burned wizard’s spellbook that still contains the following spells: comprehend languages, crown of madness, darkvision, gaseous form, ray of sickness, remove curse, Tenser’s floating disk, and unseen servant.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
founders, the Dinev family, brought with them an extensive collection of rare books. That collection, stored here, was burned by orcs when the castle was sacked many years ago. The room has not been
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
buildings rises a tower of alabaster and gleaming, colored glass that reaches into the clouds. As you near the tower, your mimir rings like a bell, and its eyes pulse with golden light.
Celestial
, but those with corrupt intentions find the journey harrowing. Climbing the Godstrand Nearly a mile of stairs and ramps leads from the base of the Godstrand to its top. The stairs take most creatures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Tresendar Manor dungeons. Splugoth wanted creatures with keen scent to make another attempt at locating any franchise dead. Treasure. Hamebi’s satchel holds 50 gp and a potion of climbing. Searching
stand, but most have been burned or smashed to the ground. The older masonry of the manor walls had been crumbling for some time. New stonework was replacing the old, but everything has been smashed to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
a character reaches the island, all three appear, disguised as elf priests in white robes. They claim to be magically bound to the island by the creature that lies on the ledge beyond—pointing to area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dexterity (Athletics) check. If the check succeeds, the character reaches the next level safely without damaging the fragile ladder. If the check fails, a few rungs of the ladder are damaged and the
, there’s no chance they’ll be spotted climbing the tower. During daytime in clear weather, a circling pterafolk spots climbers with a successful DC 20 Wisdom (Perception) check, unless characters have
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
). Above the library is a loft with an improvised railing made from wood and wire that reaches partway to the ceiling. This is Ignis’s nursery (area 5).
Sean Macdonald Map: Holrow Homestead View
them, she first stokes the fire, then reaches into the pot of boiling water and plucks out the rubber cap. She snaps it onto a clear jar filled with frothy, fresh cow’s milk. Cooing softly, she carries
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
top at any cost. Characters can climb to the top of the promontory, but the weathered sandstone crumbles easily. It takes a successful DC 14 Strength (Athletics) check to reach the top, with climbing
Rift. The rift tearing reality apart hovers a few feet above the mesa and pulses with eldritch power. A character who reaches the top can see more details behind the Far Realm friends and the army of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet in width and has no railing, climbs in a straight line, passing above the sealed adamantine doors of the forge (area 28) and never once doubling back on itself until it reaches the outer walls of
can be made to climb the stairs without an ability check. Mules, being surefooted, can climb the steps with ease and don’t need to be coaxed. Chimera Lair After climbing 350 feet, the staircase is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
all the canvas is at the point of disintegration from mildew and jungle rot. 3. Burned-Out Shrine During the battle, overturned lamps started fires in the templars’ partially built shrine, setting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
adjoining chamber arrive 2 rounds later. The specters can’t leave the forge. Treasure. Most of the dwarves’ possessions were burned or melted by dragon fire, but one skeleton wears a mithral breastplate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
structure was akin to a great lighthouse, the upper reaches of which burned in the god’s honor. It toppled down during the Cataclysm and has been abandoned ever since. Toppled Ruins The Sunward
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
psychic damage, and vulnerability to fire damage. If the box is destroyed, the books within it are thoroughly scorched and rendered unreadable. If Zhong Yin sees the burned books, the scholar momentarily
and long life. Four of them have the following contents: rotted documents, a suit of adamantine splint mail, slippers of spider climbing, and ancient coins worth 5,000 gp. The fifth cabinet radiates
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
flickering or burned out. Plates of chitin have been pried loose from the walls in places, exposing cavities filled with tangled masses of black tubes. Scattered across the floor are unusual-looking
. Once the self-destruct’s countdown timer has begun, it can’t be stopped. A voice in Deep Speech counts down the seconds from 60. When the timer reaches 0, the ship disintegrates in an explosion bright
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
designs. Xendros sometimes has need for adventurers. She is particularly interested in tracking down an apparatus of Kwalish. If news of one reaches her, she offers magic items to those willing to
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a grim, masked man. The statue reaches out, as if to accept what it has been offered.
To the east, a portion of the tomb’s wall has collapsed, exposing a deep crevasse in the rock.
This chamber
-eyed shock. The mask functions as slippers of spider climbing. 8. Cave and Tunnel On the crumbling eastern wall of the tomb is a rough-edged hole that leads to an uneven cavity in the earth. Two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Blocked Stairs. Slabs of stone, each 5 feet high, block the stairs that descend into this hall along the north and east sides. Climbing over a slab costs 10 feet of movement. Once over a slab, a
feet high. Climbing into a niche costs 10 feet of movement. Dungeon State. If the otyugh is given a glyph key to the Prison of Filth and told how to use a black gate, it teleports to area 41 and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of the check to 15. Pool. The stream flows through the center of the cavern, growing somewhat wider and deeper until it reaches the southeast corner. The pool in that location is about 20 feet across
target prone, then snaps at it with its powerful jaws to gulp it down. Treasure. The two chests contain a total of 2,200 sp. One holds a potion of climbing, and the other a potion of water breathing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and it has no climbing speed. Its claw attack becomes a stomp attack that deals bludgeoning damage. When any creature reaches the center of the room, the feet attack. The Big Foot. When the stomping
characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
42 (12d6) bludgeoning damage and ends up in area 50 of the Black Lake level. Climbing down the slippery stone next to the waterfall requires several successful DC 15 Strength (Athletics) checks, or DC
and partially burned. A table, a bench, and a writing desk have been similarly treated. In the middle of the southern wall, a space has been cleared for a simple sleeping pallet and a pair of large
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak to pose an actual hazard. Climbing the rough pit walls requires successful DC 10 Strength (Athletics) checks. F3. Wind Prison A stone pedestal in the middle of this cavern holds a glassy sphere
lurks in the upper reaches of the chamber, watching for lone travelers or stragglers it might be able to pick off. The creature quietly drifts down and attacks the rearmost member of a party that is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
into the fanged maw of a three-eyed, tentacled horror at the base of the column. The monster’s eyes glitter like gems.
If it is here, the aboleth reaches out telepathically to the characters






