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Returning 30 results for 'both burned down changeling rolling'.
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Magic Items
Dungeon Master’s Guide
. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Test
cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
1d100
Outer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with soot. A burned heap that used to be a padded leather chair lies near the fireplace. O3. Upper Level This room, formerly a wizard’s laboratory, contains the following features: A soot-stained
fireplace has a lidless iron cauldron hanging on an iron hook in its hearth and a wizard’s portrait on the wall above the mantelpiece. The floor is littered with shards of broken glass, burned scraps of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Other Locations Lorwyn also includes the following locations. Goldmeadow A small farming community, Goldmeadow is known for its rolling fields, goats, and a small but hardy town watch that seeks to
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
trees, an area where the forest has burned or been cut down, and so on. Also describe notable smells and sounds, such as the roar of a faraway monster, the stench of burned wood, or the sweet aroma
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
well? Then consider rolling on the Acquisitions Incorporated Trinkets table instead of the table in chapter 5 of the Player’s Handbook, to gain a unique trinket at character creation with a bit of
miniature cannon that actually fires
46 A very fancy red scarf and matching handkerchief
47 An arrow once shot by Môrgæn
48 A purple worm toy
49 A burned doll whose eyes follow you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table
. Black Skull Transformation d100 Transformation 01–20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
south slopes gently upward to area 26d and contains a rolling sphere trap.
The 10-foot-square section of floor marked X on map 2 is a pressure plate. When 20 or more pounds of pressure depress this
terrain. Whenever the sphere enters a creature’s space or a creature enters its space while the sphere is rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each creature that can see these illusions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grease to get it rolling again. The old brake looks solid, but each time it’s used, it has a 10 percent chance to fail utterly. This risk is recognized by someone who inspects the brake and makes a
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon unless it harms them first. Treasure. Each frost giant carries a sealskin sack containing 3d6 × 100 sp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
giant skeleton (see appendix C) partially encased in ice. It remains inanimate until it takes damage or until an intruder enters the ossuary. Instead of rolling initiative for it, have it act on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
lichdom, Jex drank from a magical goblet that burned away her jaw. Her features have since been reconstructed with translucent wax. If either creature becomes aware of the characters, the golem sits
uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Player’s Handbook). M4: Cold Locker Six mortuary stretchers, chilled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its source deep beneath Mount Hotenow, an active volcano in the northern reaches of the forest. The volcano last erupted some fifty years ago. Lava pouring down from the mountain burned a wide swath
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
burned wood hangs in the air above rows of incinerated trees. Goldenfields Goldenfields is a walled farming complex dedicated to Chauntea, the goddess of agriculture. It also serves as a base for the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
burned by administrative backlash from Sigil’s more powerful residents. When bureaucrats abuse their stations, the ward’s rank and file rely on adventurers to even the scales and ensure Sigil’s laws
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the western wall. An alcove to the south holds two large, empty crates and a third crate filled with half-burned dolls and broken toys that Cinderhild and Zaltember once cherished. Treasure
. The ogres are too stupid to surrender or flee; they fight to the death, wielding giant rolling pins that are treated as greatclubs. Archways in the north wall lead to storerooms with wooden shelves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
-diameter pentagram has been burned into the floor around him. A detect magic spell reveals a powerful aura of abjuration magic emanating from the symbol. Osvaldo’s chains are wrapped around the beams
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the
. The Other Kitchen Black smoke follows the stench of burned meat and bread down the hallway. This magically lit kitchen has the following features: A haggard male halfling frantically tries to cook meat






