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Returning 35 results for 'both burns diffusing claimed rounded'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
Realm now suffuse the stronghold, casting it in dim light. Qualith Rooms in Illithinoch the mind flayer fanatics claimed as their own (areas X3, area X7, area X8, and area X14) are inscribed with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
Realm now suffuse the stronghold, casting it in dim light. Qualith Rooms in Illithinoch the mind flayer fanatics claimed as their own (areas X3, area X7, area X8, and area X14) are inscribed with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
Realm now suffuse the stronghold, casting it in dim light. Qualith Rooms in Illithinoch the mind flayer fanatics claimed as their own (areas X3, area X7, area X8, and area X14) are inscribed with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
newly claimed domain. It is this effort that the characters must foil if they are to see their role in the story of Lore of Lurue end happily. Map 10.2: Pool Of Eternal Spring View Player Version Cult
campsite shown on the right-hand side of the Pool of Eternal Spring map: Six huts circle the perimeter of a clearing. In the center of the open area, a large bonfire burns. Targets made of bones and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
newly claimed domain. It is this effort that the characters must foil if they are to see their role in the story of Lore of Lurue end happily. Map 10.2: Pool Of Eternal Spring View Player Version Cult
campsite shown on the right-hand side of the Pool of Eternal Spring map: Six huts circle the perimeter of a clearing. In the center of the open area, a large bonfire burns. Targets made of bones and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
newly claimed domain. It is this effort that the characters must foil if they are to see their role in the story of Lore of Lurue end happily. Map 10.2: Pool Of Eternal Spring View Player Version Cult
campsite shown on the right-hand side of the Pool of Eternal Spring map: Six huts circle the perimeter of a clearing. In the center of the open area, a large bonfire burns. Targets made of bones and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who don’t have a pinecone, a twig, or a feather can find these items in
. Once broken, the mirror’s magic is gone forever. E8. First Tomb of the Half-Moon The stone door to this tomb is engraved with a white semicircle (the symbol of a half-moon), with its rounded edge facing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who don’t have a pinecone, a twig, or a feather can find these items in
. Once broken, the mirror’s magic is gone forever. E8. First Tomb of the Half-Moon The stone door to this tomb is engraved with a white semicircle (the symbol of a half-moon), with its rounded edge facing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who don’t have a pinecone, a twig, or a feather can find these items in
. Once broken, the mirror’s magic is gone forever. E8. First Tomb of the Half-Moon The stone door to this tomb is engraved with a white semicircle (the symbol of a half-moon), with its rounded edge facing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
legacy, empowered by the Mourning Flame that burns in the Mourning Sanctum at the temple’s heart. Map 7.3: bastion of takhisis View Player Version S21: Ruined Hall When the characters enter this area
identity despite the new body he’s claimed. Use the following points to guide the conversation: Caradoc believes Soth’s alliance with the Dragon Army is folly, distracting him from taking revenge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
future in which he defeated the dragon but lost his life in the process. Endelyn also claimed to see an alternate future in which the dragon was defeated and Alagarthas survived; she would share the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
heart—should be claimed and made profitable. Ginder and other merchants in town urge the characters to kill the dragon. They have no suggestions for how to accomplish this feat. Traditionalists The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
future in which he defeated the dragon but lost his life in the process. Endelyn also claimed to see an alternate future in which the dragon was defeated and Alagarthas survived; she would share the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
legacy, empowered by the Mourning Flame that burns in the Mourning Sanctum at the temple’s heart. Map 7.3: bastion of takhisis View Player Version S21: Ruined Hall When the characters enter this area
identity despite the new body he’s claimed. Use the following points to guide the conversation: Caradoc believes Soth’s alliance with the Dragon Army is folly, distracting him from taking revenge
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
legacy, empowered by the Mourning Flame that burns in the Mourning Sanctum at the temple’s heart. Map 7.3: bastion of takhisis View Player Version S21: Ruined Hall When the characters enter this area
identity despite the new body he’s claimed. Use the following points to guide the conversation: Caradoc believes Soth’s alliance with the Dragon Army is folly, distracting him from taking revenge
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
heart—should be claimed and made profitable. Ginder and other merchants in town urge the characters to kill the dragon. They have no suggestions for how to accomplish this feat. Traditionalists The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
heart—should be claimed and made profitable. Ginder and other merchants in town urge the characters to kill the dragon. They have no suggestions for how to accomplish this feat. Traditionalists The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
future in which he defeated the dragon but lost his life in the process. Endelyn also claimed to see an alternate future in which the dragon was defeated and Alagarthas survived; she would share the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered in various vegetables and strange-looking cuts of meat. A wood stove burns brightly against the far wall, and a statue of a winged elf stands in the corner, its face carved into an open-mouthed
. The objects in the crates are souvenirs claimed from the hags’ victims over ten years, including weapons, clothing, personal effects, tools, letters, trinkets, and more. Treasure. Most of the hags
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered in various vegetables and strange-looking cuts of meat. A wood stove burns brightly against the far wall, and a statue of a winged elf stands in the corner, its face carved into an open-mouthed
. The objects in the crates are souvenirs claimed from the hags’ victims over ten years, including weapons, clothing, personal effects, tools, letters, trinkets, and more. Treasure. Most of the hags
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered in various vegetables and strange-looking cuts of meat. A wood stove burns brightly against the far wall, and a statue of a winged elf stands in the corner, its face carved into an open-mouthed
. The objects in the crates are souvenirs claimed from the hags’ victims over ten years, including weapons, clothing, personal effects, tools, letters, trinkets, and more. Treasure. Most of the hags
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
, stalagmite, or wall and still has movement left, the creature takes 1d6 bludgeoning damage per 10 feet of remaining movement (rounded down). The creature can repeat the saving throw at the end of its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that section). The Black Earth cultists claimed the old temple’s main hall as their own, and now this shrine serves as a holy place for the cult members who garrison this outpost — and a proving
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that section). The Black Earth cultists claimed the old temple’s main hall as their own, and now this shrine serves as a holy place for the cult members who garrison this outpost — and a proving
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that section). The Black Earth cultists claimed the old temple’s main hall as their own, and now this shrine serves as a holy place for the cult members who garrison this outpost — and a proving
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
platters.
This room has been claimed by three cult priests. At any given time, two Eternal Flame priests (see chapter 7) are present. If the characters catch them unaware, one is eating at the table
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
platters.
This room has been claimed by three cult priests. At any given time, two Eternal Flame priests (see chapter 7) are present. If the characters catch them unaware, one is eating at the table
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set






