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Returning 28 results for 'both bursts diffusing covering roaming'.
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Classes
Forgotten Realms: Heroes of Faerûn
Wield Raw Magic
Your innate power stems from the source of magic itself: the Weave. This connection manifests as a rare ability known as spellfire, and you surge with radiant bursts of this raw
settlements, such as those along the Sword Coast, and wield their magic in service of the common good. Others realize their own strange powers by roaming equally strange lands, from the magic-blasted wastes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sorrow’s Zenith Out of the way from the path to Bathalang Puno is a ruined temple called Sorrow’s Zenith. If the characters visit the site, they notice an unusual growth covering a weathered statue
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sorrow’s Zenith Out of the way from the path to Bathalang Puno is a ruined temple called Sorrow’s Zenith. If the characters visit the site, they notice an unusual growth covering a weathered statue
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sorrow’s Zenith Out of the way from the path to Bathalang Puno is a ruined temple called Sorrow’s Zenith. If the characters visit the site, they notice an unusual growth covering a weathered statue
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
, taking over a victim’s body on behalf of its mind flayer masters. Illithid Creations. Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
, taking over a victim’s body on behalf of its mind flayer masters. Illithid Creations. Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
, taking over a victim’s body on behalf of its mind flayer masters. Illithid Creations. Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the grease spell (save DC 13) for 1 minute. 56–60 The ground opens up
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the grease spell (save DC 13) for 1 minute. 56–60 The ground opens up
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the grease spell (save DC 13) for 1 minute. 56–60 The ground opens up
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. Miros is a staunch supporter of the Emerald
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
face has been carved into a miniature sculpture of the butte-like mountain housing Haskasori. Characters who examine the sculpture notice animated sandstone birds and goats roaming around
imperious voice demands, “or face my wrath!” The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
face has been carved into a miniature sculpture of the butte-like mountain housing Haskasori. Characters who examine the sculpture notice animated sandstone birds and goats roaming around
imperious voice demands, “or face my wrath!” The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. Miros is a staunch supporter of the Emerald
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. Miros is a staunch supporter of the Emerald
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
face has been carved into a miniature sculpture of the butte-like mountain housing Haskasori. Characters who examine the sculpture notice animated sandstone birds and goats roaming around
imperious voice demands, “or face my wrath!” The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flutter about anxiously if the drapes covering their cages are removed. Each bird uses the hawk stat block, except it is an Undead, has immunity to poison damage, and is immune to exhaustion and the
are filled with pig snouts, toads, small birds, onions, mushrooms, and other cooking ingredients. One of the jars contains a campestri (see appendix C) that bursts into song if released. B16. Dining
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flutter about anxiously if the drapes covering their cages are removed. Each bird uses the hawk stat block, except it is an Undead, has immunity to poison damage, and is immune to exhaustion and the
are filled with pig snouts, toads, small birds, onions, mushrooms, and other cooking ingredients. One of the jars contains a campestri (see appendix C) that bursts into song if released. B16. Dining
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flutter about anxiously if the drapes covering their cages are removed. Each bird uses the hawk stat block, except it is an Undead, has immunity to poison damage, and is immune to exhaustion and the
are filled with pig snouts, toads, small birds, onions, mushrooms, and other cooking ingredients. One of the jars contains a campestri (see appendix C) that bursts into song if released. B16. Dining






