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Returning 35 results for 'both bustling diffusing chapter roving'.
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Player’s Handbook
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Entertainer KENNY VO Ability Scores: Strength, Dexterity, Charisma
Feat: Musician (see chapter 5)
Skill Proficiencies: Acrobatics and Performance
Tool Proficiency: Choose one kind of Musical
Instrument (see chapter 6)
Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
You spent much of your youth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Entertainer KENNY VO Ability Scores: Strength, Dexterity, Charisma
Feat: Musician (see chapter 5)
Skill Proficiencies: Acrobatics and Performance
Tool Proficiency: Choose one kind of Musical
Instrument (see chapter 6)
Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
You spent much of your youth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Entertainer KENNY VO Ability Scores: Strength, Dexterity, Charisma
Feat: Musician (see chapter 5)
Skill Proficiencies: Acrobatics and Performance
Tool Proficiency: Choose one kind of Musical
Instrument (see chapter 6)
Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
You spent much of your youth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 1: Astral Rain As the adventure opens, the characters are going about their daily business in a bustling coastal settlement, where everyone is talking about the spectacular meteor showers
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 1: Astral Rain As the adventure opens, the characters are going about their daily business in a bustling coastal settlement, where everyone is talking about the spectacular meteor showers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 1: Astral Rain As the adventure opens, the characters are going about their daily business in a bustling coastal settlement, where everyone is talking about the spectacular meteor showers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 4: On the Road Treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well-traveled
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 4: On the Road The treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
palace collapsed long ago, but the shrine survives.) Recent sightings of monsters and roving bands of marauders in the Sumber Hills have alarmed the shield dwarf priests who tend the shrine. They worry
that enemies might find the way to the hidden vale. Reason to Visit. The Order of the Gauntlet has allies among the dwarves here, and the characters might be asked to check on them in the “Vale of Dancing Waters” side trek (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 4: On the Road The treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 4: On the Road Treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well-traveled
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
palace collapsed long ago, but the shrine survives.) Recent sightings of monsters and roving bands of marauders in the Sumber Hills have alarmed the shield dwarf priests who tend the shrine. They worry
that enemies might find the way to the hidden vale. Reason to Visit. The Order of the Gauntlet has allies among the dwarves here, and the characters might be asked to check on them in the “Vale of Dancing Waters” side trek (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
palace collapsed long ago, but the shrine survives.) Recent sightings of monsters and roving bands of marauders in the Sumber Hills have alarmed the shield dwarf priests who tend the shrine. They worry
that enemies might find the way to the hidden vale. Reason to Visit. The Order of the Gauntlet has allies among the dwarves here, and the characters might be asked to check on them in the “Vale of Dancing Waters” side trek (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 4: On the Road Treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well-traveled
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 4: On the Road The treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 2: Trouble in Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, old Phandalin was a thriving town whose people were firmly
three or four years, hardy folk from the cities of Neverwinter and Waterdeep have begun settling atop the ruins of Phandalin. A bustling frontier town has developed on the site of the old settlement
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 2: Trouble in Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, old Phandalin was a thriving town whose people were firmly
three or four years, hardy folk from the cities of Neverwinter and Waterdeep have begun settling atop the ruins of Phandalin. A bustling frontier town has developed on the site of the old settlement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feast for the residents of Trollskull Alley. Broxley Fairkettle (see “Sample Guild Representatives,” chapter 2) asks the characters if they would be willing to host the feast in their tavern. He
believes the gesture would be appreciated by their neighbors, in light of the recent deaths in the area (see chapter 3). If the characters offer up their tavern for the feast, guild representatives arrive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feast for the residents of Trollskull Alley. Broxley Fairkettle (see “Sample Guild Representatives,” chapter 2) asks the characters if they would be willing to host the feast in their tavern. He
believes the gesture would be appreciated by their neighbors, in light of the recent deaths in the area (see chapter 3). If the characters offer up their tavern for the feast, guild representatives arrive
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 2: Trouble in Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, old Phandalin was a thriving town whose people were firmly
three or four years, hardy folk from the cities of Neverwinter and Waterdeep have begun settling atop the ruins of Phandalin. A bustling frontier town has developed on the site of the old settlement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feast for the residents of Trollskull Alley. Broxley Fairkettle (see “Sample Guild Representatives,” chapter 2) asks the characters if they would be willing to host the feast in their tavern. He
believes the gesture would be appreciated by their neighbors, in light of the recent deaths in the area (see chapter 3). If the characters offer up their tavern for the feast, guild representatives arrive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
features, which are listed in the Ranger Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
features, which are listed in the Ranger Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
features, which are listed in the Ranger Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Three. She now operates primarily out of Baldur’s Gate, where she strives to uncover remnants of Bane, Bhaal, and Myrkul’s might hidden in and around the bustling city.
Using Karas Chembryl
Karas
a delicate relationship with other fervent followers of the Dead Three, such as the powerful cultists presented in this chapter. A Dead Three Scion, also presented in this chapter, might be the mastermind in such a campaign, manipulating Karas and others to topple civilization into wickedness.






