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Returning 35 results for 'both butterfly down charges reveals'.
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Magic Items
Netheril’s Fall
The central jewel of this butterfly-shaped brooch swirls with multicolored iridescence.
The brooch has 3 charges and regains all expended charges daily at dawn. As a Reaction when a creature you can
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Brooch of the Elements Wondrous Item, Rare (Requires Attunement) The central jewel of this butterfly-shaped brooch swirls with multicolored iridescence. The brooch has 3 charges and regains all
expended charges daily at dawn. As a Reaction when a creature you can see within 60 feet of you hits a target with an attack roll and deals damage, you can expend 1 charge and change one damage type the attack deals to one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Thunder.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
blade. 4 A planetar reveals itself to the characters and declares Atash a false emissary of the Sunweaver. 5 Possessed by a shadow demon, a high-ranking member of the Brightguard calls for the
characters’ arrest on charges of high treason. 6 Revolutionaries begin signing their graffiti with the symbol of the beholder Chesmare, a terror imprisoned in the Sky Prison. Astrologers approach the characters, afraid the sigils will set her free.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
addition, twelve uncut rubies (worth 50 gp each) are being used as pieces for the board game. A successful DC 12 Wisdom (Perception) check reveals that the board resembles a partial map of the temple
, showing areas 1 to 22. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving for areas 4 and 5. Spending 2 charges also brings the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushroom can, with a successful DC 15 Intelligence (Nature) check, ascertain its properties: Butterfly Saddle. Each of these bright yellow toadstools has a ruffled, saddle-shaped cap properly sized for a
very fashionable. Most tiny Fey would be grateful to receive one as a gift. Feywild mushrooms, from left to right:
butterfly saddle, eldercap, executioner’s hood, hummingbrella, and pricklenoggin
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detention must search for supplies as described below. Objective. Instructor Minexes directs the students to look for the lost supplies in the area shown on map 6.1. The characters and their charges must
the characters examine any of the crates except for the empty crate in area D5, they get an unsettling feeling. Detect magic reveals latent, sinister magic in the air, as well as a strange sense of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Property Outside the lost property wagon is a large feline creature with midnight-blue fur. It has a pair of tentacles extending from its shoulders and wears fake butterfly wings. Hanging from
Mood” earlier in the chapter). If the characters return with Viro, Dirlagraun is grateful and reveals that, many years ago, its own cub vanished from the carnival without a trace. The cub’s name is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
reveals a key in its hand. (This fits the secret door leading to the treasure vault in area 38). The key can be easily claimed, but doing so disturbs the skeleton and causes a cylindrical object to dislodge
smudge; and the passage to area 26, starting about 20 feet south of the secret door in area 3. Manipulating Time Having a mechanical guide spend 1 or more charges in this area creates a 10 percent
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions, the characters also find him in the cell, still wearing smeared butterfly face paint. Rubin angered the hag, and she has promised to “plant him in her garden” when she has a new
. Treasure. Searching Granny Nightshade’s kitchen reveals the following treasures: Six brass egg cups embossed with the faces of crying children (5 gp each) An ornate eight-minute hourglass (75 gp) A moldy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the detritus on the floor. After a minute of searching, it finds a torn page on which is drawn a smiling dragon with butterfly wings. The homunculus shows it to the characters, tears the page
roll of 3, a spellbook contains four spells of each level from 1st through 3rd. Pick spells from the wizard spell list. Magic Mirror. A detect magic spell reveals an aura of transmutation magic around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, he’s reading a historical text titled The Rise and Fall of Hellgate Keep and taking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hours when Ammalia is home and awake, her location in the villa can be determined randomly: d100 Ammalia’s Location 01–70 She’s tending to her butterfly garden (area C25). 71–90 She’s smoking on the
mentioned above. CASSALANTER LORE
A successful DC 15 Intelligence (History) check reveals the following information about Cassalanter Villa and its in habitants:
The Cassalanters fell on hard times a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, but he turns hostile if they threaten him or his charges. Treasure The golden sun disk hanging above the fireplace is worth 750 gp. Taking the disk off the wall reveals a niche that contains a potion
of healing (superior) in a crystal and electrum flask (worth 250 gp). Four gold candelabras (worth 250 gp each) rest atop the table. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in the niche along with the potion.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee
reveals that girl in the pig mask asked him if he had any regrets, and said that if he did, she knew someone who could help him—he just had to follow her. If the characters fail to find Rubin after 3
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
journal is set with all manner of gears. A successful DC 12 Wisdom (Perception) check confirms that these are not just decorative, but appear to be set in some sort of working order. The same check reveals
find 1d6 + 4 charged cells, each holding 20 charges. These are useful for powering the elder monks’ force pikes, or for temporarily powering a brain in a jar’s canister so it can be detached from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
½ feet on a side.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
staff’s charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen corpse or leaving a gift, but otherwise expects the characters to withdraw from its presence so it can mourn in private. If the characters fail to calm Norsu or flee from it, the mammoth charges
for “ice,” as any character who succeeds on a DC 15 Intelligence (Arcana) check can ascertain. A detect magic spell reveals an aura of conjuration magic around the rune, which empowers the throne. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reveals a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, worth 50 gp. Ogmund has also stashed a backup high-quality suit of studded leather armor and a pair of
. Treasure. Ozymandius wears the special golden medallion (see the sidebar). Carefully searching under the cot reveals four potions of healing in fancy crystal decanters. The decanters are worth 20 gp each if
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gemstones native to Khorvaire—mixed with the graymatter fluid here, creating a pool with strange magical properties. Enchanted Pool. A Detect Magic spell reveals an aura of enchantment magic emanating
Dragonshard Pool Effects table to determine what happens to the item. An item can be affected by the pool only once; subsequent exposures have no effect. The pool has 4 charges. It expends 1 charge each time an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
the relief’s eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of glass statues shaped like pegasi. Folded silk butterfly wings are attached to the roof of the carriage.
Zybilna used this flying carriage to travel to other locations in the Feywild. The
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
Sarlamir’s tomb is the distinctive head of a rusty spear—all that remains of his dragonlance. A detect magic spell reveals an aura of evocation magic, though the spearhead has no obvious properties. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can use ropes to pull it over with a successful DC 22 Strength (Athletics) check. Doing this breaks the statue and reveals a flooded, 15-foot-wide shaft that descends for 30 feet, then bends to the west
and 10 feet deep in the middle. Fresh water fills the basin. The raised stone lip surrounding the pool is 5 feet high and equally thick. A detect magic spell cast on the basin reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Inspecting the small room behind the door reveals the full extent of the trap’s counterweight mechanism, as well as a system of pipes that connect the spouts to two 20-gallon copper drums (containing
booms. “Vak! Thrag! At them!”
It drops the chains and, as the wolves spring forward, it charges at you with a roar of rage.
Creatures. Great Ulfe is a fierce ogre who leads the orcs of the Mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
empower and ward their spirit mound. A detect magic spell reveals an aura of conjuration magic emanating from the ground in front of the giant stone raven, and an aura of transmutation magic from
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from
. Careful examination of the floor reveals many cracked bone fragments among the stalagmites. Once the lair of a chimera, this cavern is now home to Lludd, a clever and long-lived behir who ousted the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
seating, cots, mess tables, and several Humanoid skeletons. Between them, the skeletons have a green key card, a paralysis pistol with 3 charges remaining, and one spaceship trinket. Roll on the
swamp. Each leech has two eyestalks and a translucent underbelly that reveals a mingling of blood-engorged sacs, peristaltic organs, and smooth muscle tissue. The parasites flatten their bodies to hide
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
between them.
The statues that surround the top of the tower were sacrifices vitrified here to create a wall around the medusa. A successful DC 12 Wisdom (Perception) check reveals areas where the
. Development. A successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check made while searching the garage reveals the remains of a massive prototype apparatus of Kwalish, able to






