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Returning 25 results for 'both button descent curious rites'.
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both button descend curious rules
both button descend curious races
both button descent curious rules
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
races
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path they’re most interested in following later
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path they’re most interested in following later
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path they’re most interested in following later
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 6 is an example of a frost giant whose devotion to the demon lord has brought great and terrible rewards. (Kostchtchie is described in Baldur’s Gate: Descent into Avernus.) Yeenoghu. Gnolls, ghouls
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 6 is an example of a frost giant whose devotion to the demon lord has brought great and terrible rewards. (Kostchtchie is described in Baldur’s Gate: Descent into Avernus.) Yeenoghu. Gnolls, ghouls
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 6 is an example of a frost giant whose devotion to the demon lord has brought great and terrible rewards. (Kostchtchie is described in Baldur’s Gate: Descent into Avernus.) Yeenoghu. Gnolls, ghouls
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of her wizards, the destruction of her kingdom, and her failure at attaining godhood all contributed to her descent into an unquenchable sorrow. At the same time, the energy of the corrupted ritual was
simply insane, that there is no method to her madness other than a nervous pecking apart of a psyche with no more motive than a curious child pulling the legs off an ant. Others have speculated that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of her wizards, the destruction of her kingdom, and her failure at attaining godhood all contributed to her descent into an unquenchable sorrow. At the same time, the energy of the corrupted ritual was
simply insane, that there is no method to her madness other than a nervous pecking apart of a psyche with no more motive than a curious child pulling the legs off an ant. Others have speculated that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of her wizards, the destruction of her kingdom, and her failure at attaining godhood all contributed to her descent into an unquenchable sorrow. At the same time, the energy of the corrupted ritual was
simply insane, that there is no method to her madness other than a nervous pecking apart of a psyche with no more motive than a curious child pulling the legs off an ant. Others have speculated that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check






