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Returning 6 results for 'both buttons diffusing changing risking'.
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Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must






