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Returning 35 results for 'both buttons diffusing coins regains'.
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Monsters
The Wild Beyond the Witchlight
into itself and regains 2d4 + 2;{"diceNotation":"2d4+2","rollType":"heal","rollAction":"Stuffing"} hit points. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Stuffing"}; on a 1 or 2
hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.
Roleplaying Notes
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
scrap parts from the complex mechanical detritus of the monastery, and feature residual buttons, dials, and meters that have no discernible purpose. The walls here are covered in graffiti, suggesting a
monastery is meant for the treasury, the monks have managed to hide away some personal treasure. A successful DC 13 Intelligence (Investigation) check discerns how the buttons and dials of the furnishings
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
scrap parts from the complex mechanical detritus of the monastery, and feature residual buttons, dials, and meters that have no discernible purpose. The walls here are covered in graffiti, suggesting a
monastery is meant for the treasury, the monks have managed to hide away some personal treasure. A successful DC 13 Intelligence (Investigation) check discerns how the buttons and dials of the furnishings
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
scrap parts from the complex mechanical detritus of the monastery, and feature residual buttons, dials, and meters that have no discernible purpose. The walls here are covered in graffiti, suggesting a
monastery is meant for the treasury, the monks have managed to hide away some personal treasure. A successful DC 13 Intelligence (Investigation) check discerns how the buttons and dials of the furnishings
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
creature can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of itself.
Vitality Theft. An invisible, magical aura surrounds the creature
. Whenever another creature regains hit points within 5 feet of the creature, half of those regained hit points (rounded down) go to the creature generating the aura instead.
Katerina Ladon A unicorn influenced by Gehenna charges through a pustuled forest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
creature can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of itself.
Vitality Theft. An invisible, magical aura surrounds the creature
. Whenever another creature regains hit points within 5 feet of the creature, half of those regained hit points (rounded down) go to the creature generating the aura instead.
Katerina Ladon A unicorn influenced by Gehenna charges through a pustuled forest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
creature can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of itself.
Vitality Theft. An invisible, magical aura surrounds the creature
. Whenever another creature regains hit points within 5 feet of the creature, half of those regained hit points (rounded down) go to the creature generating the aura instead.
Katerina Ladon A unicorn influenced by Gehenna charges through a pustuled forest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
, Aurore Folny Ring of X-ray Vision,
Rival Coins, Robe of Eyes
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
, Aurore Folny Ring of X-ray Vision,
Rival Coins, Robe of Eyes
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
, Aurore Folny Ring of X-ray Vision,
Rival Coins, Robe of Eyes
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
legendary action at a time and only at the end of another creature’s turn. The behir regains spent legendary actions at the start of its turn. Its spellcasting ability is Charisma (spell save DC 13
the Behir This ledge stands 30 feet above the floor of area 17c and 20 feet below the cavern roof. The behir has fashioned a nest of bones here, decorated with gleaming coins and gems. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
legendary action at a time and only at the end of another creature’s turn. The behir regains spent legendary actions at the start of its turn. Its spellcasting ability is Charisma (spell save DC 13
the Behir This ledge stands 30 feet above the floor of area 17c and 20 feet below the cavern roof. The behir has fashioned a nest of bones here, decorated with gleaming coins and gems. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
legendary action at a time and only at the end of another creature’s turn. The behir regains spent legendary actions at the start of its turn. Its spellcasting ability is Charisma (spell save DC 13
the Behir This ledge stands 30 feet above the floor of area 17c and 20 feet below the cavern roof. The behir has fashioned a nest of bones here, decorated with gleaming coins and gems. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
defend it. Treasure. Krull wields a +1 maul and carries five potions of healing and two soul coins in a sling bag. The tower is filled with laboratories, morgues, and dragon hatcheries that might
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
defend it. Treasure. Krull wields a +1 maul and carries five potions of healing and two soul coins in a sling bag. The tower is filled with laboratories, morgues, and dragon hatcheries that might
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
defend it. Treasure. Krull wields a +1 maul and carries five potions of healing and two soul coins in a sling bag. The tower is filled with laboratories, morgues, and dragon hatcheries that might
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and it’s a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
damage.
Stuffing. Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 4 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and it’s a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
damage.
Stuffing. Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 4 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Red Belvedere has its own in-house currency (see the “Casino Currency” section). Both gold and Soul Coins can be traded for in-house currency at the exchange desk in the lobby. Dragon Queen
from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Windfall regains spent legendary actions at the start of her turn.
Deft Dance
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and it’s a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
damage.
Stuffing. Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 4 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Red Belvedere has its own in-house currency (see the “Casino Currency” section). Both gold and Soul Coins can be traded for in-house currency at the exchange desk in the lobby. Dragon Queen
from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Windfall regains spent legendary actions at the start of her turn.
Deft Dance
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Red Belvedere has its own in-house currency (see the “Casino Currency” section). Both gold and Soul Coins can be traded for in-house currency at the exchange desk in the lobby. Dragon Queen
from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Windfall regains spent legendary actions at the start of her turn.
Deft Dance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cantrips, 1st-level spells, and 2nd-level spells.
HOOBUR GRAN’SHOOP
The tiefling — Talanatha Three-Coins from Phandalin — is alive for now. But if the characters fail to act quickly, she
than just tea, right?)
TALANATHA THREE-COINS
Hoobur is not much into combat, however, and the first time he takes any damage, he snarls at the characters and casts time stop. With his extra
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cantrips, 1st-level spells, and 2nd-level spells.
HOOBUR GRAN’SHOOP
The tiefling — Talanatha Three-Coins from Phandalin — is alive for now. But if the characters fail to act quickly, she
than just tea, right?)
TALANATHA THREE-COINS
Hoobur is not much into combat, however, and the first time he takes any damage, he snarls at the characters and casts time stop. With his extra
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cantrips, 1st-level spells, and 2nd-level spells.
HOOBUR GRAN’SHOOP
The tiefling — Talanatha Three-Coins from Phandalin — is alive for now. But if the characters fail to act quickly, she
than just tea, right?)
TALANATHA THREE-COINS
Hoobur is not much into combat, however, and the first time he takes any damage, he snarls at the characters and casts time stop. With his extra
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hear her repeatedly say, “They came for it … they came for the timepiece …” If given magical healing or allowed to sleep for an hour after being given food and water, Gildha regains her senses. She
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.
Spellcasting. Oreioth is a 6th-level spellcaster. His spellcasting ability is
sustaining his position. A greedy miser, Wiggan becomes visibly upset at the thought of parting with even a few spare coins from his hoard. Wiggan Nettlebee
Small humanoid (halfling), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hear her repeatedly say, “They came for it … they came for the timepiece …” If given magical healing or allowed to sleep for an hour after being given food and water, Gildha regains her senses. She
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hear her repeatedly say, “They came for it … they came for the timepiece …” If given magical healing or allowed to sleep for an hour after being given food and water, Gildha regains her senses. She
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.
Spellcasting. Oreioth is a 6th-level spellcaster. His spellcasting ability is
sustaining his position. A greedy miser, Wiggan becomes visibly upset at the thought of parting with even a few spare coins from his hoard. Wiggan Nettlebee
Small humanoid (halfling), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.
Spellcasting. Oreioth is a 6th-level spellcaster. His spellcasting ability is
sustaining his position. A greedy miser, Wiggan becomes visibly upset at the thought of parting with even a few spare coins from his hoard. Wiggan Nettlebee
Small humanoid (halfling), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
feet deep. For every 10 minutes a creature spends submerged in the hot spring, that creature regains 3 (1d6) hit points. Vent. Located 40 feet above the hot spring’s surface is a vent in the
this vault indicates it hasn’t been opened in many years. Inside is a dust-covered assortment of coins, gemstones, and cloth.
Treasure. The vault contains a multitude of ancient duergar coins—56 pp






