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Returning 35 results for 'bottle bands diffusing contained regains'.
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Magic Items
Dungeon Master’s Guide
When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Monsters
Ghosts of Saltmarsh
maw regains spent legendary actions at the start of its turn.
Detect. The maw of Sekolah makes a Wisdom (Perception) check.
Speed of Sekolah. The maw of Sekolah moves up to its speed.
Feed (Costs 2
steady diet of sentient creatures, captured by the sahuagin and offered up as tribute. Sahuagin priestesses adorn the fins of the maw of Sekolah with gemmed bands and polished skulls.
Monsters
Quests from the Infinite Staircase
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 3 hit points at the start of
killed by russet mold, a poisonous fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps
Monsters
Quests from the Infinite Staircase
incapacitated condition.
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 5 hit
russet mold, a poisonous fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps. While
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 3 hit points at the start of
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
Monsters
Quests from the Infinite Staircase
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 7 hit points at the start of
fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps. While vegepygmies can sustain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The thorny regains 5 hit points at the start of its
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 5 hit points at the start of
dies while infected, its corpse produces vegepygmies the same way russet mold does.
Vegepygmies
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 15 inches wide, contained in a corked glass bottle 5 feet long and 1½ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
empty sea chest decorate the room. Rugs woven with wave-like patterns cover the floor.
Ship in a Bottle. Displayed atop the armoire is a large bottle containing a beautiful model of a longship
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 15 inches wide, contained in a corked glass bottle 5 feet long and 1½ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
empty sea chest decorate the room. Rugs woven with wave-like patterns cover the floor.
Ship in a Bottle. Displayed atop the armoire is a large bottle containing a beautiful model of a longship
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 15 inches wide, contained in a corked glass bottle 5 feet long and 1½ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
empty sea chest decorate the room. Rugs woven with wave-like patterns cover the floor.
Ship in a Bottle. Displayed atop the armoire is a large bottle containing a beautiful model of a longship
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bands of stone. Shaking the bottle fails to mix the colors.
Potion of Comprehension Potion, Common
When you drink this potion, you gain the effect of the Comprehend Languages spell for 1 hour
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bands of stone. Shaking the bottle fails to mix the colors.
Potion of Comprehension Potion, Common
When you drink this potion, you gain the effect of the Comprehend Languages spell for 1 hour
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bands of stone. Shaking the bottle fails to mix the colors.
Potion of Comprehension Potion, Common
When you drink this potion, you gain the effect of the Comprehend Languages spell for 1 hour
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
. Unfortunately for the Rockseekers, they aren’t the only ones interested in Wave Echo Cave. A mysterious villain known as the Spider controls a network of bandit gangs and goblin bands in the area, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
. Unfortunately for the Rockseekers, they aren’t the only ones interested in Wave Echo Cave. A mysterious villain known as the Spider controls a network of bandit gangs and goblin bands in the area, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
. Unfortunately for the Rockseekers, they aren’t the only ones interested in Wave Echo Cave. A mysterious villain known as the Spider controls a network of bandit gangs and goblin bands in the area, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
transported directly into the Lord of Savagery’s gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
transported directly into the Lord of Savagery’s gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
transported directly into the Lord of Savagery’s gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wizard Is an Abjurer’s Arcane Ward healed only when the ward has 0 Hit Points? The ward regains Hit Points whenever the Abjurer casts an Abjuration spell with a spell slot, not just when the ward has
Ritual heal Arcane Ward? No. Casting a spell as a Ritual doesn’t use a spell slot, and the Arcane Ward regains Hit Points when the Abjurer casts an Abjuration spell with a spell slot. How does Arcane
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wizard Is an Abjurer’s Arcane Ward healed only when the ward has 0 Hit Points? The ward regains Hit Points whenever the Abjurer casts an Abjuration spell with a spell slot, not just when the ward has
Ritual heal Arcane Ward? No. Casting a spell as a Ritual doesn’t use a spell slot, and the Arcane Ward regains Hit Points when the Abjurer casts an Abjuration spell with a spell slot. How does Arcane
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The






