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Returning 35 results for 'bottle been diffusing crook remain'.
Other Suggestions:
battle been diffusing crown remain
battle been diffusing crown remains
battle been diffusing cloak remain
battle been diffusing crown rain
battle been diffusing crops remains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn
Bottled Lightning. The hag drinks a bottle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn
Bottled Lightning. The hag drinks a bottle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn
Bottled Lightning. The hag drinks a bottle
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lying at its feet. The statue holds a shepherd’s crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
campsite — casualties from the cultists’ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lying at its feet. The statue holds a shepherd’s crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
the campsite—casualties from the cultists’ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lying at its feet. The statue holds a shepherd’s crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
campsite — casualties from the cultists’ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lying at its feet. The statue holds a shepherd’s crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
the campsite—casualties from the cultists’ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lying at its feet. The statue holds a shepherd’s crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
campsite — casualties from the cultists’ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lying at its feet. The statue holds a shepherd’s crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
the campsite—casualties from the cultists’ exploration. The guards are dead, having been dragged off and eaten by trolls living in the tunnels beneath the well. Those sewers remain largely intact, and
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. The interior walls are mostly demolished, though a few remain.
The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthur’s library (area 2
rubber cap for bottle-feeding calves bobs in the water. A dining table sits near the hearth. A large sliding door leads north into the barn (area 4), and an open glass door leads east into the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. The interior walls are mostly demolished, though a few remain.
The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthur’s library (area 2
rubber cap for bottle-feeding calves bobs in the water. A dining table sits near the hearth. A large sliding door leads north into the barn (area 4), and an open glass door leads east into the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. The interior walls are mostly demolished, though a few remain.
The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthur’s library (area 2
rubber cap for bottle-feeding calves bobs in the water. A dining table sits near the hearth. A large sliding door leads north into the barn (area 4), and an open glass door leads east into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
-skinned humanoid serves wine from an ornate bottle.
If the illusion is dispelled, this area is shown to be a frozen ruin bereft of inhabitants. Treasure. Behind the rectangular counter, held in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
-skinned humanoid serves wine from an ornate bottle.
If the illusion is dispelled, this area is shown to be a frozen ruin bereft of inhabitants. Treasure. Behind the rectangular counter, held in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
-skinned humanoid serves wine from an ornate bottle.
If the illusion is dispelled, this area is shown to be a frozen ruin bereft of inhabitants. Treasure. Behind the rectangular counter, held in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magically enslaved by the aboleth. While enslaved, the kuo-toa remain in constant telepathic contact with the aboleth, but they can’t take reactions. Whenever an enslaved kuo-toa takes damage, it can
search of the beach yields 600 gp, a copper goblet (1 gp), a tarnished and dented silver pitcher (5 gp), a rotted leather bracer inset with three peridots (500 gp each), and a corked bottle containing a spell scroll of magic weapon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magically enslaved by the aboleth. While enslaved, the kuo-toa remain in constant telepathic contact with the aboleth, but they can’t take reactions. Whenever an enslaved kuo-toa takes damage, it can
search of the beach yields 600 gp, a copper goblet (1 gp), a tarnished and dented silver pitcher (5 gp), a rotted leather bracer inset with three peridots (500 gp each), and a corked bottle containing a spell scroll of magic weapon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magically enslaved by the aboleth. While enslaved, the kuo-toa remain in constant telepathic contact with the aboleth, but they can’t take reactions. Whenever an enslaved kuo-toa takes damage, it can
search of the beach yields 600 gp, a copper goblet (1 gp), a tarnished and dented silver pitcher (5 gp), a rotted leather bracer inset with three peridots (500 gp each), and a corked bottle containing a spell scroll of magic weapon.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobolds either part company with their saviors or remain with the characters for food and protection (at your discretion). L7. Garagai’s Bedroll The only furniture in this cavernous chamber is a big fur
bottle. This rare secretion is called thrym; remorhazes are known to exude small quantities of it shortly before they give birth. Alchemists use thrym to craft potions of resistance (cold) and other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobolds either part company with their saviors or remain with the characters for food and protection (at your discretion). L7. Garagai’s Bedroll The only furniture in this cavernous chamber is a big fur
bottle. This rare secretion is called thrym; remorhazes are known to exude small quantities of it shortly before they give birth. Alchemists use thrym to craft potions of resistance (cold) and other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobolds either part company with their saviors or remain with the characters for food and protection (at your discretion). L7. Garagai’s Bedroll The only furniture in this cavernous chamber is a big fur
bottle. This rare secretion is called thrym; remorhazes are known to exude small quantities of it shortly before they give birth. Alchemists use thrym to craft potions of resistance (cold) and other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruckus in this room. A4. Korvala’s Office A large wooden desk takes up most of this room. Atop the desk, a quill and a bottle of ink sit next to a leather-bound journal. A pair of decorative swords
attracting too much attention. A gingwatzim isn’t particularly bright, but it obeys the orders of its creator. The ones Korvala creates are instructed to remain in book form, but a gingwatzim must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruckus in this room. A4. Korvala’s Office A large wooden desk takes up most of this room. Atop the desk, a quill and a bottle of ink sit next to a leather-bound journal. A pair of decorative swords
attracting too much attention. A gingwatzim isn’t particularly bright, but it obeys the orders of its creator. The ones Korvala creates are instructed to remain in book form, but a gingwatzim must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruckus in this room. A4. Korvala’s Office A large wooden desk takes up most of this room. Atop the desk, a quill and a bottle of ink sit next to a leather-bound journal. A pair of decorative swords
attracting too much attention. A gingwatzim isn’t particularly bright, but it obeys the orders of its creator. The ones Korvala creates are instructed to remain in book form, but a gingwatzim must
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bones and offal sits in the middle of this otherwise empty chamber.
Creatures who examine the bones and offal closely notice a stoppered bottle in the pile. Treasure. The bottle is a eversmoking bottle
alignment while Lulu is within 60 feet of the door. Lulu herself can open the doors, if need be. If Lulu is alive but not present when the characters try to enter the citadel, the doors remain locked. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bones and offal sits in the middle of this otherwise empty chamber.
Creatures who examine the bones and offal closely notice a stoppered bottle in the pile. Treasure. The bottle is a eversmoking bottle
alignment while Lulu is within 60 feet of the door. Lulu herself can open the doors, if need be. If Lulu is alive but not present when the characters try to enter the citadel, the doors remain locked. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Speaker Trovus survives but never conquers his guilt; he does, however, give up the bottle. Jarthra Farzassh survives and leads most of the town’s evacuees to the ruins of Caer-Dineval, only to be
five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines. Dragon Damage. The attack on Termalaine reduces the dragon’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bones and offal sits in the middle of this otherwise empty chamber.
Creatures who examine the bones and offal closely notice a stoppered bottle in the pile. Treasure. The bottle is a eversmoking bottle
alignment while Lulu is within 60 feet of the door. Lulu herself can open the doors, if need be. If Lulu is alive but not present when the characters try to enter the citadel, the doors remain locked. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Speaker Trovus survives but never conquers his guilt; he does, however, give up the bottle. Jarthra Farzassh survives and leads most of the town’s evacuees to the ruins of Caer-Dineval, only to be
five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines. Dragon Damage. The attack on Termalaine reduces the dragon’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Speaker Trovus survives but never conquers his guilt; he does, however, give up the bottle. Jarthra Farzassh survives and leads most of the town’s evacuees to the ruins of Caer-Dineval, only to be
five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines. Dragon Damage. The attack on Termalaine reduces the dragon’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supplies used to clean the nearby exhibits. If the characters remain in this room for 10 minutes or longer, three umber hulks burrow up from a hole beneath one of the containers and attack. Lift. The
chemical. As an action, a creature holding a bottle of defoliant can splash the bottle’s contents onto a creature within 5 feet of itself or hurl it up to 20 feet, shattering the bottle on impact. In either
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supplies used to clean the nearby exhibits. If the characters remain in this room for 10 minutes or longer, three umber hulks burrow up from a hole beneath one of the containers and attack. Lift. The
chemical. As an action, a creature holding a bottle of defoliant can splash the bottle’s contents onto a creature within 5 feet of itself or hurl it up to 20 feet, shattering the bottle on impact. In either
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supplies used to clean the nearby exhibits. If the characters remain in this room for 10 minutes or longer, three umber hulks burrow up from a hole beneath one of the containers and attack. Lift. The
chemical. As an action, a creature holding a bottle of defoliant can splash the bottle’s contents onto a creature within 5 feet of itself or hurl it up to 20 feet, shattering the bottle on impact. In either
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
room has recycling and reuse bins, is decorated with several plants and vines, and has a stack of steamy love letters bearing the initials B.L. and a bottle of wine by the bedside table. Donaar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
fragments of the jaw is a spherical white onyx (15 gp). Strands of hair still remain on the skull, gathered into black obsidian and red pipestone tubes (worth 50 gp as a bunch). Above the mask, on the
-inch-diameter piece of mother-of-pearl (5 gp). Lying among the hip bones is a 6-inch-long statue of a faceless man with large pointed ears. Plugged at the bottom, it is a bottle that contains an elixir of health.






