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Returning 35 results for 'bottom bards diffusing counts reserves'.
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Magic Items
Storm King's Thunder
with one of the Ruling Scepters of Shanatar, which she had found in a wreck at the bottom of the Trackless Sea. Only a creature attuned to a Ruling Scepter and in possession of it can harness the powers
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
the spell has a somatic or a material component.
Top to Bottom: Ollamh harp,
Anstruth harp, and Cli lyre
Instrument Rarity Spells All — Fly, invisibility, levitate, protection from evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
the spell has a somatic or a material component.
Top to Bottom: Ollamh harp,
Anstruth harp, and Cli lyre
Instrument Rarity Spells All — Fly, invisibility, levitate, protection from evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
the spell has a somatic or a material component.
Top to Bottom: Ollamh harp,
Anstruth harp, and Cli lyre
Instrument Rarity Spells All — Fly, invisibility, levitate, protection from evil
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
, does using Combat Inspiration’s Offense feature mean that the Bardic Inspiration die counts as a damage die for purposes of Critical Hits? Yes.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
, does using Combat Inspiration’s Offense feature mean that the Bardic Inspiration die counts as a damage die for purposes of Critical Hits? Yes.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
, does using Combat Inspiration’s Offense feature mean that the Bardic Inspiration die counts as a damage die for purposes of Critical Hits? Yes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Top to Bottom: Fan Token,
Tree Token, Whip Token
Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan
Bottom: Swan Boat Token,
Anchor Token, and Bird Token Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Top to Bottom: Fan Token,
Tree Token, Whip Token
Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan
Bottom: Swan Boat Token,
Anchor Token, and Bird Token Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Top to Bottom: Fan Token,
Tree Token, Whip Token
Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan
Bottom: Swan Boat Token,
Anchor Token, and Bird Token Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
around the room): an upside-down Y, a backward J with a small loop at the top, an upside-down F, an upside-down U, a V with a small loop at the bottom, and an H missing its top left stem. When the six
keys (located in areas 7, 10, 13b, 27, and 39a) are placed in their corresponding indentations, a magic mouth spell counts down from 20 seconds (in Common). At the end of the countdown, there is an ear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
around the room): an upside-down Y, a backward J with a small loop at the top, an upside-down F, an upside-down U, a V with a small loop at the bottom, and an H missing its top left stem. When the six
keys (located in areas 7, 10, 13b, 27, and 39a) are placed in their corresponding indentations, a magic mouth spell counts down from 20 seconds (in Common). At the end of the countdown, there is an ear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
around the room): an upside-down Y, a backward J with a small loop at the top, an upside-down F, an upside-down U, a V with a small loop at the bottom, and an H missing its top left stem. When the six
keys (located in areas 7, 10, 13b, 27, and 39a) are placed in their corresponding indentations, a magic mouth spell counts down from 20 seconds (in Common). At the end of the countdown, there is an ear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the spring makes this area Lightly Obscured. The spring is 50 feet deep and connects to the Lake of Bones via a hidden entrance. A character who swims to the bottom of the spring and takes a Search
) Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP) Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus Cube of Summoning Instrument of the Bards (Doss lute) Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the spring makes this area Lightly Obscured. The spring is 50 feet deep and connects to the Lake of Bones via a hidden entrance. A character who swims to the bottom of the spring and takes a Search
) Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP) Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus Cube of Summoning Instrument of the Bards (Doss lute) Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the spring makes this area Lightly Obscured. The spring is 50 feet deep and connects to the Lake of Bones via a hidden entrance. A character who swims to the bottom of the spring and takes a Search
) Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP) Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus Cube of Summoning Instrument of the Bards (Doss lute) Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Divine Contention
that bears the following message in Common, “Do not teleport or place in extradimensional spaces. Keep out of reach of children and orcs.” Stream The fast-moving stream at the bottom of the gulch is five
feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
that bears the following message in Common, “Do not teleport or place in extradimensional spaces. Keep out of reach of children and orcs.” Stream The fast-moving stream at the bottom of the gulch is five
feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
that bears the following message in Common, “Do not teleport or place in extradimensional spaces. Keep out of reach of children and orcs.” Stream The fast-moving stream at the bottom of the gulch is five
feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
warforged corpse lies at the bottom of the pit, its head struck from its shoulders. Eleven other warforged in various states of disrepair sit chained together on the pit floor. Climbing the walls of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
warforged corpse lies at the bottom of the pit, its head struck from its shoulders. Eleven other warforged in various states of disrepair sit chained together on the pit floor. Climbing the walls of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
warforged corpse lies at the bottom of the pit, its head struck from its shoulders. Eleven other warforged in various states of disrepair sit chained together on the pit floor. Climbing the walls of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
warm to creatures of other races that don’t try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesn’t matter; what counts is a creature’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indicated otherwise, a trap can be spotted with a successful DC 13 Wisdom (Perception) check. It’s best if just one character makes this check, and only the first check counts, no matter how many
can’t see the bottom row of the pattern on the door — and that’s unfortunate, because one square of that bottom row on the door glows faintly (roll a d4 to determine which square it is). Even if someone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indicated otherwise, a trap can be spotted with a successful DC 13 Wisdom (Perception) check. It’s best if just one character makes this check, and only the first check counts, no matter how many
can’t see the bottom row of the pattern on the door — and that’s unfortunate, because one square of that bottom row on the door glows faintly (roll a d4 to determine which square it is). Even if someone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indicated otherwise, a trap can be spotted with a successful DC 13 Wisdom (Perception) check. It’s best if just one character makes this check, and only the first check counts, no matter how many
can’t see the bottom row of the pattern on the door — and that’s unfortunate, because one square of that bottom row on the door glows faintly (roll a d4 to determine which square it is). Even if someone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands an unlocked door with a cellar beyond. When the characters open the door, read the following: The
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope






