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Returning 35 results for 'bottom been diffusing creative resort'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can use to return to his home if his need is great. (He uses it only as a last resort, however, given the risks involved in teleporting in the Underdark; see “Faerzress” in chapter 2.) Vizeran doesn’t
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can use to return to his home if his need is great. (He uses it only as a last resort, however, given the risks involved in teleporting in the Underdark; see “Faerzress” in chapter 2.) Vizeran doesn’t
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can use to return to his home if his need is great. (He uses it only as a last resort, however, given the risks involved in teleporting in the Underdark; see “Faerzress” in chapter 2.) Vizeran doesn’t
20 feet per round until it reaches the bottom of the shaft. If the word ku’lam (“rise”) is spoken, a creature rises 20 feet per round until reaching the top level. Movement stops immediately if the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
siphon. From the lake, the subterranean river flows west through the Sinkhole, across the bottom of the chasm in area 3 of the Mountain Door, and onward for about 5 miles until it emerges at the surface
. Adjust the information as needed if they arrive here by a different route. A fast-moving underground river roars from east to west under a stone bridge. The bottom of the chain ladder is near the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
siphon. From the lake, the subterranean river flows west through the Sinkhole, across the bottom of the chasm in area 3 of the Mountain Door, and onward for about 5 miles until it emerges at the surface
. Adjust the information as needed if they arrive here by a different route. A fast-moving underground river roars from east to west under a stone bridge. The bottom of the chain ladder is near the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
siphon. From the lake, the subterranean river flows west through the Sinkhole, across the bottom of the chasm in area 3 of the Mountain Door, and onward for about 5 miles until it emerges at the surface
. Adjust the information as needed if they arrive here by a different route. A fast-moving underground river roars from east to west under a stone bridge. The bottom of the chain ladder is near the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of −343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong—a flash of
came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of −343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong—a flash of
came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of −343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong—a flash of
came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
wizard who wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort. Valindra
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
wizard who wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort. Valindra
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roots protruding from the bottom. Between the shape of the rock and the branching of the tree’s limbs, it creates the impression of a gigantic stone heart hanging in the sky. The impression is only made
wizard who wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort. Valindra
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the decaying cavity. A typical Bedlam greeting involves spitting at another’s feet—presuming the greeter is upwind—followed by a curt yet creative insult. An obsidian tower protrudes from the
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the decaying cavity. A typical Bedlam greeting involves spitting at another’s feet—presuming the greeter is upwind—followed by a curt yet creative insult. An obsidian tower protrudes from the
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the decaying cavity. A typical Bedlam greeting involves spitting at another’s feet—presuming the greeter is upwind—followed by a curt yet creative insult. An obsidian tower protrudes from the
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ways that make creative use of the natural shape of the rock. When the characters reach the top of the steps, read: The stone steps emerge onto the top of the plateau beneath a once grand, but now
searching down the cistern wall, they find a heap of bricks on the bottom of the cistern. Searching upward from the discarded bricks leads them to the hole automatically. Pterafolk Nest A flock of twenty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ways that make creative use of the natural shape of the rock. When the characters reach the top of the steps, read: The stone steps emerge onto the top of the plateau beneath a once grand, but now
searching down the cistern wall, they find a heap of bricks on the bottom of the cistern. Searching upward from the discarded bricks leads them to the hole automatically. Pterafolk Nest A flock of twenty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ways that make creative use of the natural shape of the rock. When the characters reach the top of the steps, read: The stone steps emerge onto the top of the plateau beneath a once grand, but now
searching down the cistern wall, they find a heap of bricks on the bottom of the cistern. Searching upward from the discarded bricks leads them to the hole automatically. Pterafolk Nest A flock of twenty
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dexterity saving throw or take 55 (10d10) Bludgeoning damage and have the Prone condition. The stone stops when it hits a wall or similar barrier. It can’t go around corners, but creative dungeon
bottom. The lid remains open thereafter. A creature that falls into the pit lands at the bottom and takes 3 (1d6) Bludgeoning damage from the fall plus 9 (2d8) Piercing damage from the spikes. Detect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
the creature to fall into the pit, which has sharpened wooden or metal spikes at the bottom. The lid remains open thereafter. A creature that falls into the pit lands at the bottom and takes 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
the creature to fall into the pit, which has sharpened wooden or metal spikes at the bottom. The lid remains open thereafter. A creature that falls into the pit lands at the bottom and takes 3 (1d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dexterity saving throw or take 55 (10d10) Bludgeoning damage and have the Prone condition. The stone stops when it hits a wall or similar barrier. It can’t go around corners, but creative dungeon
bottom. The lid remains open thereafter. A creature that falls into the pit lands at the bottom and takes 3 (1d6) Bludgeoning damage from the fall plus 9 (2d8) Piercing damage from the spikes. Detect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
the creature to fall into the pit, which has sharpened wooden or metal spikes at the bottom. The lid remains open thereafter. A creature that falls into the pit lands at the bottom and takes 3 (1d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dexterity saving throw or take 55 (10d10) Bludgeoning damage and have the Prone condition. The stone stops when it hits a wall or similar barrier. It can’t go around corners, but creative dungeon
bottom. The lid remains open thereafter. A creature that falls into the pit lands at the bottom and takes 3 (1d6) Bludgeoning damage from the fall plus 9 (2d8) Piercing damage from the spikes. Detect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
what they want, without regard for the needs of weaker creatures. The ordning holds no meaning for hill giants—who are on the bottom rung—or ogres and ettins, who are even lower. The only social order
Rites. Giants pray to Surtur in search of creative inspiration and ask his blessing on their smithies. They invoke his name when they light forges, kilns, and ovens. Among fire giants, the worship of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
what they want, without regard for the needs of weaker creatures. The ordning holds no meaning for hill giants—who are on the bottom rung—or ogres and ettins, who are even lower. The only social order
Rites. Giants pray to Surtur in search of creative inspiration and ask his blessing on their smithies. They invoke his name when they light forges, kilns, and ovens. Among fire giants, the worship of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
what they want, without regard for the needs of weaker creatures. The ordning holds no meaning for hill giants—who are on the bottom rung—or ogres and ettins, who are even lower. The only social order
Rites. Giants pray to Surtur in search of creative inspiration and ask his blessing on their smithies. They invoke his name when they light forges, kilns, and ovens. Among fire giants, the worship of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
this cave. The elementals attack any intruders. Treasure. A scattering of treasure glints in the bottom of the cave: 60 pp, 285 gp, 87 sp, three rubies worth 300 gp each, and a +1 War Pick. G5: Tilted
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
sounds of trickling water echo from the northwest.
The river dead-ends in this flooded chamber. A marid named Kasdu’ul is trapped at the bottom of the pool, 30 feet below the surface. An unbreakable
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
this cave. The elementals attack any intruders. Treasure. A scattering of treasure glints in the bottom of the cave: 60 pp, 285 gp, 87 sp, three rubies worth 300 gp each, and a +1 War Pick. G5: Tilted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
this cave. The elementals attack any intruders. Treasure. A scattering of treasure glints in the bottom of the cave: 60 pp, 285 gp, 87 sp, three rubies worth 300 gp each, and a +1 War Pick. G5: Tilted
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
sounds of trickling water echo from the northwest.
The river dead-ends in this flooded chamber. A marid named Kasdu’ul is trapped at the bottom of the pool, 30 feet below the surface. An unbreakable






