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Returning 28 results for 'bottom before doesn container revived'.
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Monsters
The Tortle Package
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
trespassed in their territory. The information gleaned is imprecise and doesn’t include the specific identities of such creatures or the precise times when they passed nearby.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
elements of the world associated with the creature responsible for its creation, which can provide clues as to who the trapped creature is. This attraction doesn’t indicate a willingness to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
cradle occupied and uses the cradle’s initiative count.
Flyby. The cradle doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Unusual Nature. The hellfire engine doesn’t require air, food, drink, or sleep.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it
kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4;{"diceNotation":"1d4","rollType":"roll"} hours. If the creature isn’t revived before then, only a
Monsters
Icewind Dale: Rime of the Frostmaiden
to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle
inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t
Magic Items
Storm King's Thunder
with one of the Ruling Scepters of Shanatar, which she had found in a wreck at the bottom of the Trackless Sea. Only a creature attuned to a Ruling Scepter and in possession of it can harness the powers
property doesn’t expend any charges.
Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesn’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the same name.
Collaborative Undeath
To become alhoons, mind flayer arcanists must cooperate in the creation of a periapt of mind trapping, a fist-sized container made of silver, emerald, and
like those of other liches.
Unlike a true lich;lich's phylactery, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed alhoon’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
Hypnosis action, originating at a point within 120 feet of itself. It doesn’t need to see the effect’s point of origin.
Regional Effects
The island surrounding a morkoth’s lair is
Monsters
Icewind Dale: Rime of the Frostmaiden
to all nonmagical damage, except the damage it takes from sunlight.
Unusual Nature. The vampire doesn’t require air.
Vampire Weaknesses. The vampire has the following flaws:
Enraged by
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a dig in the Murkmire that unearthed a furrowed, light-green stone. I’ll give you all the details, but the bottom line is that it isn’t a stone at all—it’s the egg of an eldritch horror. Moreover, my
creature within, which will soon be ready to hatch. Containing the Egg. At this point, the only way to keep the egg from hatching is to encase it in a specially prepared crystal container. Dr. Dannell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
mount for a creature smaller than it. Water-breathing (or nonbreathing) creatures can swim underwater or even walk across the bottom of shallow sections of the Darklake, but need darkvision or a source
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
folded spider silk robe, dyed black, with tiny golden spiders sewn into it (90 gp). Hidden in the folds of the robe is a potion of healing in a crystal vial. On the bottom shelf rests a birchwood wand
carved into the floor at the northern end of the room.
The vein of turquoise runs from the top right corner of the east wall to the bottom left, heading down toward the empty basin. The trout carvings
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
simply walk around it, or they can climb down one side, walk across the bottom of the pit, and climb up the other side. Once you determine how a trap can be disarmed or avoided, decide the
defense or a counterattack. A treasure chest, a door leading to a vault, or any other obstacle or container that bars the way to a valuable treasure is the ideal location for a slaying trap. In such
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
giants occupy the largest of these caverns. At the back of this cave is a clear spring of water about 2 feet deep, at the bottom of which are two hundred seventy-eight clear rock crystals worth 10 gp each
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pewter container that resembles a pepper pot. Against the desk is set an upright wooden chair, and beside it is a wooden, brass-bound chest.
Against the hull on the starboard side is a padded
trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is a clean-up crew consisting of a female duergar with a horn and six hulking bipeds, their white fur stained with soot. They are tossing scraps into a cylindrical container. In the twenty-foot-high
where Xardorok’s chardalyn dragon was assembled. Area X26 is the bottom of the shaft that the dragon uses to move up and out of the fortress. In addition, four guard towers ringed by 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
requires a successful DC 20 Wisdom (Perception) check to find. The panel, if opened, allows access to a jade box (worth 500 gp). This box has a false bottom, found with another successful DC 20 Wisdom
examined contains four pieces of gem-set gold jewelry worth 750 gp each. The drawers in the chest hold worthless personal articles, except for the fifth drawer from the bottom, where under some underthings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Dungeon Level The following locations are identified on map 6.2. 1. Marshaling Area At the bottom of the stairs that lead from area 18A on the upper level is a room where prisoners
springs that come through holes in the wall to the west. The pool is 14 feet deep, and at the bottom is an outlet large enough for a Medium humanoid to pass through, The opening is finished stone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
illumination because of an application of luminescent algae salvaged from the ocean bottom. They are not magical. Interrupting the Ritual. The ritual serves to placate and feed the Maw of Sekolah. It must be
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disturbing impression that this glass piping is not manufactured, but rather resembles intestines. (The piping derives from the bodies of glass statues — former high priests partially revived by Kwalish so
and attacks it. 11 The eye of a squid set within an extensive aquarium The characters find themselves inside a variant version of the apparatus of Kwalish at the bottom of a deep ocean. Characters






