Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bottom bend diffusing consort relying'.
Other Suggestions:
bottom best diffusing consult rolling
bottom being diffusing consult rolling
bottom bear diffusing consult rolling
bottom bond diffusing consult rolling
bottom blend diffusing consult rolling
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack.
Underground River. A river flows along the right and bottom
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy map, handout 1.) They soon come upon the extraction crew: You reach the bottom of the stairs and see a corridor filled with smoke. A half dozen dead bodies litter the hallway floor. Coming toward
quarters is 10 feet wide and 60 feet to the bend at the south. The bodies on the floor belong to two dead sailors, two dead guards, and two dead members of the extraction force—one giff and one
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy map, handout 1.) They soon come upon the extraction crew: You reach the bottom of the stairs and see a corridor filled with smoke. A half dozen dead bodies litter the hallway floor. Coming toward
quarters is 10 feet wide and 60 feet to the bend at the south. The bodies on the floor belong to two dead sailors, two dead guards, and two dead members of the extraction force—one giff and one
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy map, handout 1.) They soon come upon the extraction crew: You reach the bottom of the stairs and see a corridor filled with smoke. A half dozen dead bodies litter the hallway floor. Coming toward
quarters is 10 feet wide and 60 feet to the bend at the south. The bodies on the floor belong to two dead sailors, two dead guards, and two dead members of the extraction force—one giff and one
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
feet to the top of the ice platform in area 16 in Arauthator’s lair. A creature tipped into the chute slides as much as falls, taking only 10 (3d6) bludgeoning damage when hitting bottom. The creature
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
feet to the top of the ice platform in area 16 in Arauthator’s lair. A creature tipped into the chute slides as much as falls, taking only 10 (3d6) bludgeoning damage when hitting bottom. The creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
feet to the top of the ice platform in area 16 in Arauthator’s lair. A creature tipped into the chute slides as much as falls, taking only 10 (3d6) bludgeoning damage when hitting bottom. The creature
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
feet to the top of the ice platform in area 16 in Arauthator’s lair. A creature tipped into the chute slides as much as falls, taking only 10 (3d6) bludgeoning damage when hitting bottom. The creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
feet to the top of the ice platform in area 16 in Arauthator’s lair. A creature tipped into the chute slides as much as falls, taking only 10 (3d6) bludgeoning damage when hitting bottom. The creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
feet to the top of the ice platform in area 16 in Arauthator’s lair. A creature tipped into the chute slides as much as falls, taking only 10 (3d6) bludgeoning damage when hitting bottom. The creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
not already trapped. A falling cage targets the corresponding 10-foot square section of the passage. Targets in the area can stand still, taking no damage as the plaster on the cage bottom breaks and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
not already trapped. A falling cage targets the corresponding 10-foot square section of the passage. Targets in the area can stand still, taking no damage as the plaster on the cage bottom breaks and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
not already trapped. A falling cage targets the corresponding 10-foot square section of the passage. Targets in the area can stand still, taking no damage as the plaster on the cage bottom breaks and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ashwagangha Mountains. She believes her ancestors imprisoned a powerful force there, which she hopes to awaken and bend to her service.
8 The shadows of people in Meenakara are disappearing
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ashwagangha Mountains. She believes her ancestors imprisoned a powerful force there, which she hopes to awaken and bend to her service.
8 The shadows of people in Meenakara are disappearing
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ashwagangha Mountains. She believes her ancestors imprisoned a powerful force there, which she hopes to awaken and bend to her service.
8 The shadows of people in Meenakara are disappearing
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
northward. At its final bend, the fog fills the entire passage, the last 20 feet of which are heavily obscured. At the end of the tunnel, hidden beneath a breakaway floor, is a 30-foot-deep pit with stone
spikes at the bottom. A creature that steps on the breakaway floor falls into the pit, taking 10 (3d6) bludgeoning damage from the fall and 10 (3d6) piercing damage from the spikes. The pit remains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
northward. At its final bend, the fog fills the entire passage, the last 20 feet of which are heavily obscured. At the end of the tunnel, hidden beneath a breakaway floor, is a 30-foot-deep pit with stone
spikes at the bottom. A creature that steps on the breakaway floor falls into the pit, taking 10 (3d6) bludgeoning damage from the fall and 10 (3d6) piercing damage from the spikes. The pit remains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
northward. At its final bend, the fog fills the entire passage, the last 20 feet of which are heavily obscured. At the end of the tunnel, hidden beneath a breakaway floor, is a 30-foot-deep pit with stone
spikes at the bottom. A creature that steps on the breakaway floor falls into the pit, taking 10 (3d6) bludgeoning damage from the fall and 10 (3d6) piercing damage from the spikes. The pit remains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
, suggesting that the top half of the vase can be separated from the bottom half. The top half of the vase holds the palm tree and the earth around it. Cressaro conceals his treasure in the bottom half
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
, suggesting that the top half of the vase can be separated from the bottom half. The top half of the vase holds the palm tree and the earth around it. Cressaro conceals his treasure in the bottom half
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
, suggesting that the top half of the vase can be separated from the bottom half. The top half of the vase holds the palm tree and the earth around it. Cressaro conceals his treasure in the bottom half
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aberration. Whispered Message. A creature that touches the reef hears a faint message whispered in Deep Speech: “Bend the knee, pearl. The god Ogrorlo, the shield and our protector, rests here
down to a depth of 1,500 feet. Ogrorlo went here to be alone when it was tired of being worshiped. A chuul, an ancient guardian and servant of Ogrorlo, still inhabits the bottom of the gorge. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aberration. Whispered Message. A creature that touches the reef hears a faint message whispered in Deep Speech: “Bend the knee, pearl. The god Ogrorlo, the shield and our protector, rests here
down to a depth of 1,500 feet. Ogrorlo went here to be alone when it was tired of being worshiped. A chuul, an ancient guardian and servant of Ogrorlo, still inhabits the bottom of the gorge. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aberration. Whispered Message. A creature that touches the reef hears a faint message whispered in Deep Speech: “Bend the knee, pearl. The god Ogrorlo, the shield and our protector, rests here
down to a depth of 1,500 feet. Ogrorlo went here to be alone when it was tired of being worshiped. A chuul, an ancient guardian and servant of Ogrorlo, still inhabits the bottom of the gorge. It






