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Returning 35 results for 'bottom both diffusing comfort reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “A Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “A Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “A Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
than a hundred feet before hitting a lower bridge. While this may seem like small comfort, the major bridges in the upper and middle wards are enchanted with feather fall enchantments that trigger
straight fall to the bottom. But the Falling in Sharn table presents a few of the many possibilities. 1d10 Falling in Sharn
1 You fall hundreds of feet before striking the ground at the base of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
than a hundred feet before hitting a lower bridge. While this may seem like small comfort, the major bridges in the upper and middle wards are enchanted with feather fall enchantments that trigger
straight fall to the bottom. But the Falling in Sharn table presents a few of the many possibilities. 1d10 Falling in Sharn
1 You fall hundreds of feet before striking the ground at the base of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
than a hundred feet before hitting a lower bridge. While this may seem like small comfort, the major bridges in the upper and middle wards are enchanted with feather fall enchantments that trigger
straight fall to the bottom. But the Falling in Sharn table presents a few of the many possibilities. 1d10 Falling in Sharn
1 You fall hundreds of feet before striking the ground at the base of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their territory. Though most blue dragons would be loath to the use the term themselves, their lairs are often surprisingly homey. They favor lairs that balance beauty and comfort and adorn them in
in a large chamber in the bottom right of the map. The den is a well-preserved remnant of the ancient city; this gracious, elegant space is hung with silk curtains in shades of blue and purple, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their territory. Though most blue dragons would be loath to the use the term themselves, their lairs are often surprisingly homey. They favor lairs that balance beauty and comfort and adorn them in
in a large chamber in the bottom right of the map. The den is a well-preserved remnant of the ancient city; this gracious, elegant space is hung with silk curtains in shades of blue and purple, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their territory. Though most blue dragons would be loath to the use the term themselves, their lairs are often surprisingly homey. They favor lairs that balance beauty and comfort and adorn them in
in a large chamber in the bottom right of the map. The den is a well-preserved remnant of the ancient city; this gracious, elegant space is hung with silk curtains in shades of blue and purple, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
semiconscious state at the bottom of the well. The warped faces of the Telepathic Pentacle strain at the ends of its thick, undulating necks. The monster uses the hydra stat block, except that it has a
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
semiconscious state at the bottom of the well. The warped faces of the Telepathic Pentacle strain at the ends of its thick, undulating necks. The monster uses the hydra stat block, except that it has a
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
semiconscious state at the bottom of the well. The warped faces of the Telepathic Pentacle strain at the ends of its thick, undulating necks. The monster uses the hydra stat block, except that it has a
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Room Lady Cassalanter’s attendant, Tissina Khyret (see “Head Servants”), spends most of her time here when she’s not with her mistress. The room is furnished for comfort and includes overstuffed
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and pine needles conceals the pit, the bottom of which is lined with sharpened wooden stakes. Ghost A baleful apparition appears before you, its hollow eyes dark with anger. Many ghosts haunt this
, the will-o’-wisp becomes visible and joins the fray. Wolves This land is home to many wolves, their howls at the moment too close for comfort. Characters have a few minutes to steel themselves before
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
the Concordant Express. T10: Pit A ten-foot-wide pit with spikes at the bottom divides this room from east to west. A sturdy-looking stone bridge spans the pit. The room is dimly lit by a flickering
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and pine needles conceals the pit, the bottom of which is lined with sharpened wooden stakes. Ghost A baleful apparition appears before you, its hollow eyes dark with anger. Many ghosts haunt this
, the will-o’-wisp becomes visible and joins the fray. Wolves This land is home to many wolves, their howls at the moment too close for comfort. Characters have a few minutes to steel themselves before
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and pine needles conceals the pit, the bottom of which is lined with sharpened wooden stakes. Ghost A baleful apparition appears before you, its hollow eyes dark with anger. Many ghosts haunt this
, the will-o’-wisp becomes visible and joins the fray. Wolves This land is home to many wolves, their howls at the moment too close for comfort. Characters have a few minutes to steel themselves before






