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Returning 34 results for 'bottom both diffusing contacts restores'.
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Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
-ridden wretches at the bottom. You fall somewhere between those extremes, so you might behave with the arrogance of the very rich or the humility of the impoverished.
Personality Traits
d8
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
7. Forsaken Prison A narrow crawl space leads here from the southernmost pit in the entrance hall (area 3). At the bottom of a 10-foot drop at the end of the crawl space, a miserable cell holds a
muralists to arrive here to collect more blood, for use in either area 3 or 10. Spending 2 charges also restores a measure of health to Nolzur, equivalent to the effect of a cure wounds spell.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
7. Forsaken Prison A narrow crawl space leads here from the southernmost pit in the entrance hall (area 3). At the bottom of a 10-foot drop at the end of the crawl space, a miserable cell holds a
muralists to arrive here to collect more blood, for use in either area 3 or 10. Spending 2 charges also restores a measure of health to Nolzur, equivalent to the effect of a cure wounds spell.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
7. Forsaken Prison A narrow crawl space leads here from the southernmost pit in the entrance hall (area 3). At the bottom of a 10-foot drop at the end of the crawl space, a miserable cell holds a
muralists to arrive here to collect more blood, for use in either area 3 or 10. Spending 2 charges also restores a measure of health to Nolzur, equivalent to the effect of a cure wounds spell.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
into the basin and mix with the blood pooling there (see “Regional Effects”). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
into the basin and mix with the blood pooling there (see “Regional Effects”). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
into the basin and mix with the blood pooling there (see “Regional Effects”). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
with an arrow pointing up. Pressing it opens the crystal door, which retracts into the ceiling. This button is locked and cannot be pressed if the door is already up. The bottom button is engraved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
with an arrow pointing up. Pressing it opens the crystal door, which retracts into the ceiling. This button is locked and cannot be pressed if the door is already up. The bottom button is engraved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
with an arrow pointing up. Pressing it opens the crystal door, which retracts into the ceiling. This button is locked and cannot be pressed if the door is already up. The bottom button is engraved
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Mournland. Effects might shift from day to day or even hour to hour. Environmental Effects d8 Effect 1 Healing spells are impeded here. Any spell that restores hit points does so as if it were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Mournland. Effects might shift from day to day or even hour to hour. Environmental Effects d8 Effect 1 Healing spells are impeded here. Any spell that restores hit points does so as if it were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Mournland. Effects might shift from day to day or even hour to hour. Environmental Effects d8 Effect 1 Healing spells are impeded here. Any spell that restores hit points does so as if it were
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands an unlocked door with a cellar beyond. When the characters open the door, read the following: The
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands an unlocked door with a cellar beyond. When the characters open the door, read the following: The
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands an unlocked door with a cellar beyond. When the characters open the door, read the following: The
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
its bottom. The water within 10 feet of the surface is a lightly obscured area, and deeper water is heavily obscured. Water Globes. Floating 5 feet above the floor, these magic water globes are 15
restrained in the narrow bottom. It takes a successful DC 13 Strength check or Dexterity check to work free, and a Small creature has advantage on this check. It’s then an easy matter to climb out of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
its bottom. The water within 10 feet of the surface is a lightly obscured area, and deeper water is heavily obscured. Water Globes. Floating 5 feet above the floor, these magic water globes are 15
restrained in the narrow bottom. It takes a successful DC 13 Strength check or Dexterity check to work free, and a Small creature has advantage on this check. It’s then an easy matter to climb out of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
its bottom. The water within 10 feet of the surface is a lightly obscured area, and deeper water is heavily obscured. Water Globes. Floating 5 feet above the floor, these magic water globes are 15
restrained in the narrow bottom. It takes a successful DC 13 Strength check or Dexterity check to work free, and a Small creature has advantage on this check. It’s then an easy matter to climb out of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
chimneys. From the elaborate showroom spanning the bottom two floors, alchemist Avery Sonshal (neutral male human mage) maintains his family’s longstanding monopoly on smokepowder production in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
chimneys. From the elaborate showroom spanning the bottom two floors, alchemist Avery Sonshal (neutral male human mage) maintains his family’s longstanding monopoly on smokepowder production in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet (see “Dungeon Features” below for more information). Dungeon Features. The Dungeon of the Dead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet (see “Dungeon Features” below for more information). Dungeon Features. The Dungeon of the Dead
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet (see “Dungeon Features” below for more information). Dungeon Features. The Dungeon of the Dead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
chimneys. From the elaborate showroom spanning the bottom two floors, alchemist Avery Sonshal (neutral male human mage) maintains his family’s longstanding monopoly on smokepowder production in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
realizes its beloved pet has died. Sylgar’s large fishbowl weighs about 6,000 pounds, and the treasure chest at the bottom is real (see “Treasure” below). The small fishbowl weighs 60 pounds and is used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
realizes its beloved pet has died. Sylgar’s large fishbowl weighs about 6,000 pounds, and the treasure chest at the bottom is real (see “Treasure” below). The small fishbowl weighs 60 pounds and is used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
realizes its beloved pet has died. Sylgar’s large fishbowl weighs about 6,000 pounds, and the treasure chest at the bottom is real (see “Treasure” below). The small fishbowl weighs 60 pounds and is used
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble
successful DC 10 Wisdom (Survival) check to pick up the trail again. Spiked Pit. The pit is 10 feet deep, and its bottom is filled with spikes that deal 11 (2d10) piercing damage to a creature that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble
successful DC 10 Wisdom (Survival) check to pick up the trail again. Spiked Pit. The pit is 10 feet deep, and its bottom is filled with spikes that deal 11 (2d10) piercing damage to a creature that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble
successful DC 10 Wisdom (Survival) check to pick up the trail again. Spiked Pit. The pit is 10 feet deep, and its bottom is filled with spikes that deal 11 (2d10) piercing damage to a creature that






