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Returning 12 results for 'bottomed being diffusing churning rolling'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby land. Giant Trinket. While exploring your home, you discovered some trivial remnant of the ancient inhabitants, as determined by rolling on the Giant Trinkets table. The items in parentheses are the
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby land. Giant Trinket. While exploring your home, you discovered some trivial remnant of the ancient inhabitants, as determined by rolling on the Giant Trinkets table. The items in parentheses are the
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby land. Giant Trinket. While exploring your home, you discovered some trivial remnant of the ancient inhabitants, as determined by rolling on the Giant Trinkets table. The items in parentheses are the
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
rune. When the portal activates, the glowing mist transforms into churning thunderclouds lit by flashing but harmless lightning, and creatures can see another room (area 11) beyond the clouds. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
rune. When the portal activates, the glowing mist transforms into churning thunderclouds lit by flashing but harmless lightning, and creatures can see another room (area 11) beyond the clouds. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
rune. When the portal activates, the glowing mist transforms into churning thunderclouds lit by flashing but harmless lightning, and creatures can see another room (area 11) beyond the clouds. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
surface of the water undulates in big, rolling waves.
The ceiling is 30 feet above the eater’s surface. A water elemental myrmidon (see chapter 7) lurks under the water but rises to attack trespassers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
surface of the water undulates in big, rolling waves.
The ceiling is 30 feet above the eater’s surface. A water elemental myrmidon (see chapter 7) lurks under the water but rises to attack trespassers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
surface of the water undulates in big, rolling waves.
The ceiling is 30 feet above the eater’s surface. A water elemental myrmidon (see chapter 7) lurks under the water but rises to attack trespassers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the grapple.
Rolling Hills (Recharge 6). The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet
a storm of churning elements. Cradle of the Storm Scion Gargantuan Elemental, Typically Chaotic Good
Armor Class 19 (natural armor)
Hit Points 682 (35d20 + 315)
Speed 40 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the grapple.
Rolling Hills (Recharge 6). The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet
a storm of churning elements. Cradle of the Storm Scion Gargantuan Elemental, Typically Chaotic Good
Armor Class 19 (natural armor)
Hit Points 682 (35d20 + 315)
Speed 40 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the grapple.
Rolling Hills (Recharge 6). The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet
a storm of churning elements. Cradle of the Storm Scion Gargantuan Elemental, Typically Chaotic Good
Armor Class 19 (natural armor)
Hit Points 682 (35d20 + 315)
Speed 40 ft., fly 60 ft. (hover






